Highvoltz can you see whats happening on loading into the nexus(Lvl 70 dungeon), at the start they will not move this is with partybot. but i move them and pull, then everything works fine. nothing in the log to show why it will not move after loading into the instance.
How do i set DungeonBuddy 5 to Loot EVERYTHING, thanks in advance! - Never mind, i figured it out. It's under "Bot Config" in "Settings"
Are you using dungeon buddy or party bot? My understanding - use party bot if you want to control the leader (tank). Use dungeonbuddy if you want the bot to run itself. You're saying after you initiate an attack the bots move as expected? That's a behavior experienced in dungeon buddy sometimes when the bots are semi stuck for various reasons - usually moving or attacking causes them to act as intended.
No i am not using party bot, but dungeonbuddy with the partybot that is in DB to run in party mode, i use 1 tank and 1 dps, the tank will never move in nexus, same thing just happened with the tank in UP (Lvl 70). At loading it does this but if i move it(tank/leader) to attack a target it will finally move and continue the dungeon. others i seen have said the same thing on loading the tank/leader that it will never move which makes the followers never move. It seems some dungeons the leader if its a tank will not move after loading into the instance.
Looked up that guide you mentioned - cool bit of setup there! Link: http://www.thebuddyforum.com/showthread.php?t=95878 Not sure if what ur getting is some kind of conflict with mixed mode or just dungeon profile issues. Some things I would look into/ask There was also a misconception that the "leader" plugin was needed for dungeon buddy when DB handles this in separate leader/follower settings...so this COULD be part of your problem if these two conflict. You DO need the leader plugin for the grinding part though. I would ask soulravager if he has set this up with one of HIS toons as the tank. I suspect they weren't. My guess is this setup might work fine as DPS or healer role, but not tank. Again, only a guess - maybe dev can confirm.
that guide will not change my problem i think its a dungeonbuddy tank/leader issue since it only happens while in DB party mode and using a tank as the leader. Wanted to also report, running Gundrak lvl (70ish) isntance if you die, running back he will not run all the way into the dungeon he will stand just out side the entrance so maybe need to make the coords go closer to the entrance and im sure this will fix it. Wanted to also report that while in group with tank and 1 dps running party mode after dungeon if some one else is lead other than the tank they both will not leave until everyone else has left, and sometimes people go afk a long time after a dungeon which causes the bots not to ever reque until the group is empty with just the bots only. So making a check to see if Dungeon is over and if it is to leave instance group, i think after dungeon is over should leave instance group no matter what, so you dont reque with people or bring back the option that Instancebuddy had which allowed us to reque with group or not.
Mogu'shan Palace (Normal) All Roles; Tank Using CLU; DPS and Healer Using Singular; No One Gets Out of Magnetic Field
wanted to say that i sorta figured out the tank issue, whats happening is if the tanks loads slower than the rest of the dps and the dungeons first mobs are far away form the start and the dps thats in the group move from the instance entrance, the tank will say hes waiting for dps to get in range. so i think if you have it check to move to nearest player or pull instead of waiting at entrance for dps to zone would work better or something along them lines
How does this work, I tried in both SM and DM, both times, ran straight past and pulled bunch of mobs, and kept running XD (I was Tank)
That's why I said I didn't think your set up was going to work as Tank bot with a mixed group (botters and non bots). DB is designed for the tank to lead the way. If all bots in your group, probably no problem (cause they will wait - real people don't). If you choose DPS or heal class, those toons will seek out the tank when they load in - bot tank or non bot tank. I linked the guide you are using in case a dev wanted to comment...plus it's still a cool guide others here may want to use. Another thing...using mixed mode in this way - you won't be grinding much if u que as heals or tank anyway, because ur que will be really short. I think that guide was intended for DPS dungeon classes that will take longer to get a dungeon to pop.
Check the guide linked a few posts down, there is blurb in that guide about a piece if code to edit that might fix this for you as well.
which scenarios are currently working in MOP anyone have any luck and can tell me which ones work? thanks
Is it somehow possible to disable the rolling on items in dungeons? I'll play the tank by hand and use a follower (as a DD) with dungeonbuddy and it would be ok, when the follower rolls greed / disenchant on greens but I rather select need / greed manually (because of second specc items) when it comes to blue / epic items.
if i could make a request, it would be AMAZING if someone could add an exit location to Blood Furnace... when trying to include in my tailoring profile, it gives the error: The current dungeon script has no exit location. Please report to the developer. Alternatively, you could teach me how to do it, and i'd be willing to go thru and add exit locations to other dungeons as well... I have a feeling I will be wanting more of them done later.
Does this work for solo?, i need to farm lower leveling dungeons but can't seem to get this to work that way