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  • [Bot] (Beta) DungeonBuddy - A Dungeon bot.

    Discussion in 'Archives' started by highvoltz, Jul 6, 2012.

    1. highvoltz

      highvoltz Well-Known Member

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      Thanks for attaching a log.
      I think it's related to a bug I fixed a week ago but it's not live yet.
       
    2. michaelr8

      michaelr8 Member

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      Are you guys working on getting this supported for scenarios etc?
       
    3. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      another bug its leaving scenario when there are no dps in some radius (also strange thing that it searching only for one of them (name - its name of one), its not ok, be better if it moved to them but not leaving getting CD on dungeon search.

       
    4. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      there is an exception in unga-unga:
       
    5. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      another error when getting meshes from server (Folder Raids exists):

       
    6. slator

      slator Member

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      dont know if this is a new issue or an old one, as I just ran DB for the first time as a tank. I got removed from my first 2 dungeons for "being slow". The bot sometimes takes so long doing things that the group runs ahead and the bot gets stuck in a "waiting to be in range of healer" loop. 3rd dungeon my group asked if i was a bot because i was running into walls and corners.

      Going to run as dps to be safer.
       
    7. botorific

      botorific New Member

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      Yes, running this as tank in a random group is begging to be kicked / reported. Not solely because of issues with the bot either (depends on the dungeon). Tank is useful if you want to form a group with multiple accounts / friends you can trust.
       
    8. slator

      slator Member

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      I'm being removed as dps as well. It's get stuck because it's targeting random mobs and just standing there instead of following the group. Also, after killing a boss it's not untargeting the corpse and following the group, it gets stuck on targeting the corpse. And lastly, it's probably not an issue with DB, but it's not rolling/passing on loot. Loot window is staying up indefinitely.
       
    9. BaturalNoobs

      BaturalNoobs Member

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      • Summary: If my gear hits around "yellow" repair status, DB will automatically port out of the dungeon to repair. Even if I manually port back, I then have to run back from the beginning of the instance to catch up with my group. So if my group wipes a couple times, I randomly port out and people usually get, understandably, mad at me for leaving and making them wait several minutes to resume. I've even gotten kicked a couple times because of this, and have missed out on loot when I get ported out before the last boss (because they killed him without me in the instance). Is there any chance of adding a repair option to the settings, or lowering the threshold at which DB repairs?
      • Class: Monk
      • CustomClass: TuanHA Monk Special Edition
      • Role: DPS
      • Queue Type: Random Mists Heroic Dungeon
      • Party Mode: Off
      • Dungeon: Heroic Siege of Niuzao Temple
      Code:
      [04:46:52.813 N] [Singular] Current target is invalid. Switching to Krik'thik Limbpincer! 
      [04:47:02.428 D] Unloading tiles!
      [04:47:02.443 D] Loading HawaiiMainLand_26_29
      [04:47:02.754 D] Updating repair cost for current equipped items. New value: [46g73s33c]
      [04:47:02.756 D] Activity: Finished!
      [04:47:02.925 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [04:47:02.926 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      View attachment 8172 2012-12-22 19.23.txt
       
    10. Soviet

      Soviet New Member

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    11. BaturalNoobs

      BaturalNoobs Member

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      • Summary: Since the release of HB 2.5.6663.523 DB has a major bug in Scarlet Monastery (this used to run perfectly). Before Brother Korloff, the bot will start pulling all the mobs in the courtyard, even as DPS. This has happened to me twice today (and I had to make up some excuse so I didn't get kicked). Any chance of taking a look at SM?
      • Class: Monk
      • CustomClass: TuanHA Monk Special Edition
      • Role: DPS
      • Queue Type: Random Mists Heroic Dungeon
      • Party Mode: Off
      • Dungeon: Heroic Scarlet Monastery
      Code:
      [05:34:00.592 D] Cleared POI - Reason No targets in list2
      [05:34:00.592 D] Cleared POI
      [05:34:01.841 D] ~~~~~~~~~~~~~~~
      [05:34:11.121 D] Loading ScarletMonasteryCathedralGY_31_29
      [05:34:11.375 D] Could not generate full path from {1034.849, 599.2495, 0.3449801} to {961.3559, 605.4948, 0.8449001} (time used: 1 milliseconds)
      [05:34:11.639 D] ~~~~~~~~~~~~~~~
      [05:34:12.704 D] Could not generate full path from {1034.429, 602.3649, 0.3449801} to {961.3559, 605.4948, 0.8449001} (time used: 1 milliseconds)
      [05:34:12.825 D] ~~~~~~~~~~~~~~~
      [05:34:13.692 D] Could not generate full path from {1034.733, 604.74, 0.3451003} to {1014.776, 604.7198, 1.164329} (time used: 0 milliseconds)
      
      View attachment 6488 2012-12-22 21.29.txt
       
    12. breaker1992

      breaker1992 New Member

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      Heyho,
      repairing in og is buggy. cause there is sth. on the waypoints. not afk safe ...
       
    13. lancore

      lancore New Member

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      Summary: The Bot won't queue for anything, since I reached 90. It worked just fine before. Now it just sits there, doing nothing.
      Tried rnd heroic, specific dungeons, szenarios, pretty much everything. Nothing works.
      Also used a fresh install of HB. No idea what went wrong
      Class: Warrior (Arms)
      CustomClass: Singular
      Role: DPS
      Queue Type: all
      Party Mode: Off
      Dungeon: all
      Log: - Pastebin.com
       
    14. botorific

      botorific New Member

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      I'm alliance, but try positioning your bot near another inn/repair area. For example either trade area in storm wind was a failure for me same as you describe. Wall humping nonsense when trying to repair.

      Moving my toon near an inn next to the training dummies is much more reliable.

      Find a location that is.. simpler. Less clutter, easier for the bot to navigate. Somewhere with food/refreshment and repair NPC close by.
       
    15. Geja

      Geja New Member

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      I used a fresh BETA copy, but it is the same with the new version.

      Summary: No automatic movement at all, only on the first boss it moves around the boss to avoid the water wall. it feels like the Bot only casts 1 healing spell per minute. Very slow.
      Class: Monk Mistweaver
      CustomClass: Singular
      Role: Healer
      Queue Type: all
      Party Mode: Off
      Dungeon: all
      Log: Log #1 - Pastebin.com only the first 3 minutes (i moved manually)
       
      Last edited: Dec 23, 2012
    16. Tamahawk

      Tamahawk New Member

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      Scenario: Theramore's Fall

      Summary: Bot not proceding to Jaina Proudmore on both occasions where it needs to, at beginning of Stage 4 and at beginning of Final Stage
      Class: BM Hunter (leader) + Fire Mage (follower) + Resto Druid (follower)
      CustomClass: Singular for all 3
      Role: DPS + pet as tank, DPS, Healer
      Queue Type: Specific scenario
      Party Mode: Off (DB on;))
      Scenario: Theramore's Fall

      I've been testing out the Scenarios all day and have just run "Theramore's Fall" twice, consecutively, only changing looting options and turning off "Use Mount" for the second run. I've encountered these exact same issues on both runs:

      After killing Gash'Nul at the end of Stage 3, the "Stage 4" banner appears and it's time to go "Locate Lady Proudmore" but the bots just stay there at Gash'Nul's corpse. The first time I waited maybe 10 minutes, just to see if anything would happen. The second time (in this log), I waited 2 minutes as you can see in the attached log at [20:02:35.564 D] before clicking the leader to Jaina Proudmore.

      The exact same thing happens after grabbing the 3rd and final "Stolen Banner" which then starts off the Final Stage where, again, we need to get back to Jaina Proudmore. [20:16:25.966 D] in the log.

      In both situations, I clicked to move the leader there when clearly there was nothing happening (followers followed) and when he got to her, things just continued smoothly. It's as if he didn't know where Lady Jaina Proudmore is/was or how to get to her both times.

      Otherwise, everything seems fine although the "followers" seem to fall off the pier/docks more often than I would like. They just keep going when they are running or repositioning in a particular direction. They don't seem to be able to get out of the water, up onto the ramp (which they first swim to), near the arrival boat so they give up and swim to shore bringing back 1/2 the orcs from the docks with them.

      FYI, I ran "A Brewing Storm" scenario 12 consecutive times without ever touching a keyboard. It's rock solid with the same group mentioned above. It takes 10min to 12m30s to complete each time. There was a 13th run (actually my very first) during which I learned that the followers distance needs to be super-close (3) or the followers fall off the cliffs FREQUENTLY. So when I changed it to 3, it was perfect from then on. 2h30m of bliss. :cool:

      Anyway, thanks for an awesome job :) and thanks for taking the time to look at this.

      I hope the attached log helps. :eek:
       

      Attached Files:

      Last edited: Dec 24, 2012
    17. mspazz

      mspazz Member

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      Fresh install of HB/newest update.

      Start honorbuddy up, choose mixed mode, set first bot to Questing and second to Dungeonbuddy. Tell it to select Random MoP dungeons. Click start after setting the rest of my settings. Does not queue for anything. Questing bot does not start. If I manually in game select to que for random it starts and goes on it's own.
       

      Attached Files:

    18. Flurky

      Flurky New Member

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      having some issues when loading dungeon buddy, Issues only started to occur after a honor buddy update, since then I've re installed honorbuddy but still cant seem to get it to work
      heres a log below
       

      Attached Files:

    19. botorific

      botorific New Member

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      Tamahawk, thanks for that report on the scenarios- looking forward to trying some out. Definitely want to spend my time on something that works!
       
    20. Tamahawk

      Tamahawk New Member

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      Well I've only been working with 2 today but will try more out as thoroughly as I can tomorrow. As for their success, or lack thereof, it's written in my earlier post.

      I've run A Brewing Storm another dozen times with a different mix in the group (Shaman ENH leader, Paladin RET & Druid RESTO followers) and it was ever so slightly slower per round (maybe 30secs to 1min average slower) but the job still got done. The Druid still falls off the cliff sometimes (not sure why despite follow distance limited to 2) but this in no way keeps the progress from moving forward.

      Cheers and Happy Holidays!
       

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