So I ENABLED movement and DISABLED targeting on singular and that seems to be working - putting on a pretty good clinic with my 463 DK - should movement be on or off for singular?
I still don't see it strafe but it IS jumping and sometimes jumps back and forth over a target - seems to work pretty well, the problem is if I turn signular to "none" for movement all it does is stand there - it never runs to objects like the lumber mill or whatever... It's working a lot better but not sure it's working as well as it should be? View attachment 74958
Movement should be off along with targeting in Singular. Then all check boxes in strafing gui needs to be enabled except stay behind target, just like you have.
That's what I'm saying, when I DO that, the bot doesn't move... PHP: [Singular-DEBUG] Attached combat logChanged tilemap to CataclysmCTF, Tiled: TrueLoading CataclysmCTF_31_28Path randomized[Singular] Casting Horn of Winter on Myself[CGSpellBook::CastSpell] Override ID: 57330, KnownIndex: 39Loading CataclysmCTF_31_27Changed POI to:Type: Hotspot, Loc: <2118.516, 191.6009, 44.16732>[BGBuddy]: Moving to Moving to Assault BaseMounting: Acherus DeathchargerPath randomizedBOT DIDN'T DO ANYTHING HERE JUST STOOD IN GY - I HAD TO TURN SINGULAR MOVEMENT BACK ON FOR IT TO MOVE WHILE NOT IN COMBATFlushing timed movement. Direction: Forward[Singular-DEBUG] [CombatLog] SPELL_MISSED Death Grip#49560 IMMUNE[Singular-DEBUG] [CombatLog] SPELL_CAST_FAILED Death Grip#49576 failure: 'Not yet recovered'[Singular] Using item: Dominator's Knightly Badge [Singular] Casting Raise Dead on Myself[CGSpellBook::CastSpell] Override ID: 46584, KnownIndex: 54Changed POI to:Type: Kill, Name: Lilbuff[Singular] Current target is invalid. Switching to Warrior.3953! Flushing timed movement. Direction: Forward[Singular] Casting Pillar of Frost on Myself[CGSpellBook::CastSpell] Override ID: 51271, KnownIndex: 50[Singular] Casting Outbreak on Warrior.3953 [CGSpellBook::CastSpell] Override ID: 77575, KnownIndex: 47[Singular] Casting Howling Blast on Warrior.3953[CGSpellBook::CastSpell] Override ID: 49184, KnownIndex: 40Cleared POI - Reason Target being cleared.Cleared POILoading CataclysmCTF_31_29Changed POI to:Type: Hotspot, Loc: <1607.735, 398.3572, -6.978625>[BGBuddy]: Moving to enemy flag carrierPath randomized It's clear that it's TRYING To do some kind of movement because if I try to hit the forward key, or move - the bot stops me, I am able to CTM manually though, but actually using ASDF fails It's two days before Christmas man, I'm not about to stress out over it - but if you want a full log from the time I start bot till I enter the BG, etc I can do it. If I knew how to take a video of my desktop I'd do that for you too. -X
Check your PM's. I want to get on your computer and take a look. Someone else was having this issue.. so I would like to figure it out and fix it.
After doing some debugging with xaq, we found out with the new version of singular if you disable movement.. it disables movement in the whole entire bot... bot base included. So till they fix it, strafing with any plugin is fucked. If you want to strafe you can no longer use Singular till they fix it.
Phelon, After watching it now for a day or so, I'd like to add a suggestion - It'd be nice if there were a way to weight your CURRENT target in the target selection menu. I've seen it switch OFF targets many times even when a target is as low as 10 or 15% - it'll switch to a healer even though the next good hit would kill the current target or pehaps make it so that there is a kill mode check box to stick with current target if below X% or something? Thanks for looking at my issue last night I thought I was going crazy!
That is actually BGBuddy switching the target. At first I thought it was the CC, but after writing my own CC, it is definitely BGBuddy re-targeting to some stupid target. Nothing I can do about BGBuddy til I get my bgbot base up and running which should be in the next 2 weeks.
Sorry, but I wrote you a PM earlier in the day) therefore wrote to the forum in the overall topic. Excuse my English
I took the old pvp bot beta that they released open source and completely rewriting it. The general idea will be offensive and defensive profiles. And it will base its logic on your choices.Every path will be able to be adjusted on personal preference (this will solve the bot clusters). There will also be node protection. I also think I figured out a way to listen to chat and make decisions based on people giving orders along with yelling incoming so other bots know where to go (this is still very theory although feasible). It will actually be a smart bot base.
Could also make it call incoming's out in bg chat, Like 3 incoming mine's (random messages ofc, and not all the time) Piroxbot's used to do this.
That is exactly what it will do.. and then the other bgbot users will read that and come help depending on their defensive or offensive setting. Essentially the idea is to get the whole bot network to work as a team.
Hi Phelon, That's great that your taking initiative and improving the not so great BG botbase! The features you will be implementing should have already been implemented within bgbuddy.