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  • [Plugin] Ultimate PvP Suite

    Discussion in 'Archives' started by Phelon, Apr 25, 2012.

    1. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Post a picture of your GUI strafing tab.
       
    2. xaq

      xaq New Member

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      So I ENABLED movement and DISABLED targeting on singular and that seems to be working - putting on a pretty good clinic with my 463 DK - should movement be on or off for singular?

       
    3. xaq

      xaq New Member

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      I still don't see it strafe but it IS jumping and sometimes jumps back and forth over a target - seems to work pretty well, the problem is if I turn signular to "none" for movement all it does is stand there - it never runs to objects like the lumber mill or whatever... It's working a lot better but not sure it's working as well as it should be?

      View attachment 74958
       
    4. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Movement should be off along with targeting in Singular. Then all check boxes in strafing gui needs to be enabled except stay behind target, just like you have.
       
    5. xaq

      xaq New Member

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      That's what I'm saying, when I DO that, the bot doesn't move...

      PHP:
      [Singular-DEBUGAttached combat log
      Changed tilemap to CataclysmCTF
      TiledTrue
      Loading CataclysmCTF_31_28
      Path randomized
      [SingularCasting Horn of Winter on Myself
      [CGSpellBook::CastSpellOverride ID57330KnownIndex39
      Loading CataclysmCTF_31_27
      Changed POI to
      :TypeHotspotLoc: <2118.516191.600944.16732>
      [
      BGBuddy]: Moving to Moving to Assault Base
      Mounting
      Acherus Deathcharger
      Path randomized

      BOT DIDN
      'T DO ANYTHING HERE JUST STOOD IN GY - I HAD TO TURN SINGULAR MOVEMENT BACK ON FOR IT TO MOVE WHILE NOT IN COMBAT

      Flushing timed movement. Direction: Forward
      [Singular-DEBUG] [CombatLog] SPELL_MISSED Death Grip#49560 IMMUNE
      [Singular-DEBUG] [CombatLog] SPELL_CAST_FAILED Death Grip#49576 failure: '
      Not yet recovered'
      [Singular] Using item: Dominator'
      s Knightly Badge 
      [SingularCasting Raise Dead on Myself
      [CGSpellBook::CastSpellOverride ID46584KnownIndex54
      Changed POI to
      :TypeKillNameLilbuff
      [SingularCurrent target is invalidSwitching to Warrior.3953
      Flushing timed movementDirectionForward
      [SingularCasting Pillar of Frost on Myself
      [CGSpellBook::CastSpellOverride ID51271KnownIndex50
      [SingularCasting Outbreak on Warrior.3953 
      [CGSpellBook::CastSpellOverride ID77575KnownIndex47
      [SingularCasting Howling Blast on Warrior.3953
      [CGSpellBook::CastSpellOverride ID49184KnownIndex40
      Cleared POI 
      Reason Target being cleared.
      Cleared POI
      Loading CataclysmCTF_31_29
      Changed POI to
      :TypeHotspotLoc: <1607.735398.3572, -6.978625>
      [
      BGBuddy]: Moving to enemy flag carrier
      Path randomized
      It's clear that it's TRYING To do some kind of movement because if I try to hit the forward key, or move - the bot stops me, I am able to CTM manually though, but actually using ASDF fails

      It's two days before Christmas man, I'm not about to stress out over it - but if you want a full log from the time I start bot till I enter the BG, etc I can do it. If I knew how to take a video of my desktop I'd do that for you too.

      -X
       
    6. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Check your PM's. I want to get on your computer and take a look. Someone else was having this issue.. so I would like to figure it out and fix it.
       
    7. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      After doing some debugging with xaq, we found out with the new version of singular if you disable movement.. it disables movement in the whole entire bot... bot base included. So till they fix it, strafing with any plugin is fucked. If you want to strafe you can no longer use Singular till they fix it.
       
    8. xaq

      xaq New Member

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      Phelon,

      After watching it now for a day or so, I'd like to add a suggestion - It'd be nice if there were a way to weight your CURRENT target in the target selection menu. I've seen it switch OFF targets many times even when a target is as low as 10 or 15% - it'll switch to a healer even though the next good hit would kill the current target or pehaps make it so that there is a kill mode check box to stick with current target if below X% or something?

      Thanks for looking at my issue last night I thought I was going crazy!
       
    9. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      That is actually BGBuddy switching the target. At first I thought it was the CC, but after writing my own CC, it is definitely BGBuddy re-targeting to some stupid target. Nothing I can do about BGBuddy til I get my bgbot base up and running which should be in the next 2 weeks.
       
    10. Lis2010

      Lis2010 New Member

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      Good day, here's my number donation Confirmation number: 9Y5972466T503611D.


      Excuse my English.
       
    11. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Make sure you PM that to me! =)
       
    12. Lis2010

      Lis2010 New Member

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      Sorry, but I wrote you a PM earlier in the day)

      therefore wrote to the forum in the overall topic.

      Excuse my English
       
    13. lilsavalex

      lilsavalex Member

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      Can you give us more information on your botbase? I'd love to hear what your releasing.
       
    14. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Your English is fine and a PM is all that is needed =).
       
    15. Lis2010

      Lis2010 New Member

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    16. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      I took the old pvp bot beta that they released open source and completely rewriting it. The general idea will be offensive and defensive profiles. And it will base its logic on your choices.Every path will be able to be adjusted on personal preference (this will solve the bot clusters). There will also be node protection. I also think I figured out a way to listen to chat and make decisions based on people giving orders along with yelling incoming so other bots know where to go (this is still very theory although feasible). It will actually be a smart bot base.
       
      Last edited: Dec 24, 2012
    17. xsilverdicex

      xsilverdicex New Member

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      Could also make it call incoming's out in bg chat, Like 3 incoming mine's (random messages ofc, and not all the time) Piroxbot's used to do this.
       
    18. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      That is exactly what it will do.. and then the other bgbot users will read that and come help depending on their defensive or offensive setting. Essentially the idea is to get the whole bot network to work as a team.
       
    19. Lis2010

      Lis2010 New Member

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      Excuse me, I'm writing to see my letter received?
      Sorry that so much of the text from me)
       
    20. lilsavalex

      lilsavalex Member

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      Hi Phelon,
      That's great that your taking initiative and improving the not so great BG botbase!
      The features you will be implementing should have already been implemented within bgbuddy.
       
      Last edited: Dec 25, 2012

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