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  • Altec's Rogue Routine

    Discussion in 'Archives' started by altec, Nov 24, 2012.

    1. Spadesx

      Spadesx New Member

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      Will this work in pvp or only in pve talking bout BGbuddy
       
    2. gorunn

      gorunn Member

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      Heya Altec, Merry Christmas, all the best to you and your family in upcoming year! :)

      Now. For a bug.

      HB version: latest .523
      Botbase: Grindbot - Klaxxi rep farm Zan'vess zone (Spot 1).
      Routine: Beta Combat /revision 34
      Enabled Movement
      Enabled "Face target"


      Bug: Most of bugs that i will name here are related to "resting after combat" if you are below 65% HP.
      1) If you are engaged during resting phase CC will not work, it will just stand there.
      2) If you manually (youself) engage mob during resting phase CC will not work, it will just stand there.
      3) If you mount and try to fly, CC will auto dismount and fall down.
      4) If you try to move, CC will again do "movement bug."
      5) In Klaxxi zone, using "Raining Blood" zone buff can produce nasty bugs.
      5a) If you are fighting 2 or more mobs, when buff "triggers" its AoE stun. If main target dies and you are BELOW 65% CC will do "resting after combat" right in front of them. OFC, stun will soon ware off and they will attack you, but since you are interrupted in "resting" CC will just stand there.
      5b) If you are fighting 2 or more mobs, when buff "triggers" its AoE stun. If main target dies and you are ABOVE 65% CC will move to next mobs, leaving stunned ones to just stand there, sometimes producing "overkill" pack that can easily kill you.
       
    3. c1clon

      c1clon New Member

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      Hi, thank for your profile! Is is possible to do use trinkets for 2+ mobs?
       
    4. altec

      altec Community Developer

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      Mainly pve

      Will look into this

      If you want sure. Just remind me when I get stable version out.
       
    5. gorunn

      gorunn Member

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      Thank you for being here mate, even on holidays.
      You might want to take it easy, check unofficial patch notes for 5.2 and rogues, some major changes are going our way, and for combat, according to current notes and theory craft, Blade Flurry will probably be DPS loss for Combat Rogue. Some new talents are rolling in, and some old going out.
      Im telling you this cause it would be a shame to hardly work on CC and be forced to rework it again soon after you finish it.

      In case that you didnt saw, here is current PTR patch notes for rogues, as always, this will prolly change in further balancing:

      Code:
      Rogue
      Preparation is now a baseline ability learned at level 68.
      Versatility has been removed.
      New Level-90 Talent: Marked for Death
      Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
      New Level-60 Talent: Cloak and Dagger
      Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
      Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
      Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.
      Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
      Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
      Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
      PvP set bonuses have been changed:
      Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).
      Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.
      
      Combat:
      Code:
      Vitality now increases attack power by 30% (was 25%).
      Blade Flurry now deals 75% less damage.
      
      Subtlety:
      Code:
      Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
      
       
    6. altec

      altec Community Developer

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      Yea I seen those updates. I do not assume it will be out anytime soon, but when it is, it would not be too hard to modify the CR to meet those needs.
       
    7. gorunn

      gorunn Member

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      I find my CC not using FoK in AoE rotation whatsoever, i tried it from 3-10mobs piled up and nothing. Have you disabled it completely?

      HB version: latest .523
      Botbase: Grindbot - Klaxxi rep farm Zan'vess zone (Spot 1).
      Routine: Beta Combat /revision 34
      Enabled Movement
      Enabled "Face target"
       
    8. altec

      altec Community Developer

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      Not sure, I havent updated anything recently. RL issues and all xD I'll get around to it when I get time off work again.
       
    9. oriie

      oriie New Member

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      when i use svn checkout it just shows a blank folder :s is there something i forgot to read? :p

      *edit* NVM <idiot lol figured it out
       
      Last edited: Dec 27, 2012
    10. c1clon

      c1clon New Member

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      Altec, I want to clarify that not only trinkets but all cooldowns.
      Thank you for your assistance.
       
    11. gorunn

      gorunn Member

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      Take care lad and sort those things fast and easy. Best of luck! :)
       
    12. Valagorn

      Valagorn New Member

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      When I use the SVN it downloads a blank folder, I checked the change log and it said svn down for overhaul. Is that an error cause I could not find any info on svn being down other then the one message. And all the other combat routines for rogue are terrible. Was hoping to use this one cause its got really awesome reviews. Thanks for your time.
       
    13. Ivanovai

      Ivanovai New Member

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      how would i stop it using Tricks of the trade ? since when it dont spam this, it does quite well in pvp combat anyway

      Edit - Duh, sorry got it sorted
       
      Last edited: Dec 27, 2012
    14. kroddork

      kroddork New Member

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      the SVN seems to be empty :(

      *edit* the normal one, not the beta
       
      Last edited: Dec 27, 2012
    15. altec

      altec Community Developer

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      yes normal is empty, I have not released a stable version, hence why only beta has stuff in it.
       
    16. ChrisAttackk

      ChrisAttackk New Member

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      Yea he's having some RL probs going on right now. I'm sure he'll be back soon. So just let em get it together. He's been a good friend for all I've known him and I wish him the best.
       
      Last edited: Dec 29, 2012
    17. gorunn

      gorunn Member

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      Im glad that you know guy like him, it will not be much, cumming from someone whos just complained on his work and always managed to find needle in a haystack, but drop him one "Hello" from me and say him that i hope that everything will go smooth to him, and ppl dear to him, in upcoming year and that i hope that he will manage to find solution to his RL problems. :)
       
    18. Sonnenglanz

      Sonnenglanz New Member

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      hi can anyone help me. I play combat rogue, and how do I turn murderous. neither lazyraider Altec's Rogue routine not give this setting thanks
       
    19. gorunn

      gorunn Member

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      Can you explain what do you mean by "how do i turn murderous?" what is "murderous?" Combat rogues dont have that skill, and pretty much all Combat rogues skills are included in rotation which is, more or less up to date.
       
    20. Sonnenglanz

      Sonnenglanz New Member

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      killing Spree murderousness
       

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