Seems that many are raving about this profile. The most important stats for me is the items per hour. Would anyone care to copy paste their items per hour here for me?
I am going to do a final test on 2.7 and release today, I had during the last patch to 293 broke a couple little things that needed a fix and test. I believe that's all good now, but for assurance testing, I will test it for a few more hours today and release. tyvm @ condolences
Willing to donate but no idea where or how. Hit me up in a private message please. On a side note the DL portion is very confusing so if some one could direct me to the most efficient and bug free version please let me know.
my inbox is full, and yes the OP was half edited, and during the posting of new version we had a death in the family, I kinda put everything on hold a few days. So I was half edit the new original post and had to freeze and stop, am back in action today, am going to update my inbox here on db forums, it's full so I can't receive or send. Trust me on this when you run 2.7, you won't run anything else. Zero to no back trace on any dungeon, unless otherwise you die which can cause backtrace. I am currently working on a few versions as well as optimizing dungeon search in C#. Once that dungeon tag is done, it will further optimized dungeons and not back trace during deaths.
2.7 RELEASE PUBLIC (final) click above to download - optimized dungeons - completes all areas - does not require anti stuck gold timers - profiles longest 1 time run 48 hours continuous (have not had time to test further) - rare to zero back tracing in any explore dungeon - notes added for copycats - lag reduced in all explore dungeons - works great on smaller cpu's - will not run on single core cpu's (yet or maybe never) - stuck in kd1 to kd2 door fixed - stuck in town randomly fixed - stuck in FoS due to shrine fixed - incomplete AC2 fixed - bad reloads after 291 update fixed - TrinityMove added (this is why you need 1.7 trinity or better) - unsafeRandomDistance to stop HotSpotting - addition kd1 fixes to interact with kd2 door better FUTURE PLANS FOR THIS PROFILE - random loads (private profiles only) - GPH optimization to push envelope - EXT version with many more areas (donator only) Recognize the best, bringing you more human like profiles every day! If this profile is complete at version 2.7 it will remain as a Release, no bugs needed to be fixed, however all future versions or modifications to this will be private only. If you wish to re code and post an EXT version please contact me first. < this is already being done for private profile. Have a nice day and Happy New Years to everyone. Enjoy this profile, there were hundreds of hours of testing put in, 3 dead bots due to excessive testing, and Credit TO EVERY PRIVATE TESTER! You guys are not only amazing but have made the profile what it is now, and it continues to grow in optimizations and additional areas. Your donations make it possible to have the dedication to updating on the fly and providing thee most human like profiles around.
Before you post any comments about back tracing please read these notes: KD2 occasionally back traces due to node hitting on the dungeon explorer, happens about 1 time in 20. I am currently writing a new function for DB to exploration to be way more optimized, this is taking a considerable amount of time. I am aware of slight back trace in the KD2 dungeon. COA gets occationally stuck on 02 load, on the chest there, if you know the code, please edit unsaferandom on position 2 of AOC to unsaferandomdistance of 5 or less but please keep above 2.
Please, change file 02_Core.xml From: <TrinityMoveTo questId="1" x="569.1931" y="558.0515" z="0.09990658" pathPrecision="10" unsafeRandomDistance="10" name="02" /> To: <TrinityMoveTo questId="1" x="569.1931" y="558.0515" z="0.09990658" pathPrecision="10" unsafeRandomDistance="3" name="02" />
first run not so succesfull.. after reaching the end of AC2, toon goes back all the way to the waypoint, even past that, up the stairs..hmm all I would say is that I would be dissapointed If I would pay for that. edit: now, it stucked behing shrine in tower of the damned on the left side of the map.
barb known troll, if you took every method of running a file that many are testing, and not seeing your results, I would say your build it at fault. I currently test with .12 trinity, and atom 1.5.1 and see that you are leaving behind compiled assemblies, or something you are not doing right. Do you to troll before you actually set it up right?
furthermore there is no paid for profiles, people donate, they help, and they do this only because they see the time I put into these. Really nice of you to come by and shit on over 200 hours of work, makes a guy feel super CHEERFUL and more than willing to release future profiles.
I'm really surprised to see You name me troll. that's rude. I will not go to that level. I just said what happened. that's it. Yes I didn't delete CompiledAssemblies, but you don't need to do it before new profiles, only plugins or ...but i will do it now for You. I really don't understand Your attidude "like my profile cause I work many hours on it" or go **** off. what's wrong with Your ego? I have no interest in trolling lol.. gere You have stats of your profile and here You have USH profile see the difference? so why you say I'm trolling.. LOL
your version of trinity is horribly dated..... you have been on my troll list for a month now. shitting on hard work, gets annoying you think? I do not use Yar. I am yet to see any permanent stuck / stop of the profile, However; DB updated to 294, all my test were done in length with 293. This can change things. This is highly experimental build, as it's using safemove trin move and unsaferandom, there will be some minor tweaks to them. I am sorry if you expect 100% perfections for free....
Yes I see the differance, when I run UFR, I am doing 47mil/xp an hour at 650GPH... I see a HUGE difference, USH is Tri-farm, and we already have a private profile for it. I also know, that there is a huge possibility that this XP more push, and GPH more push could be causing bans... I am working more towards length, stability, and operation of the profile, not pushing peaking numbers yet. btw, how can you stat completely different runs, when there is absolutely different drops in different areas? sounds oxymoron to me.
What do You mean? It's latest release. I have always wrote just facts, like statistics of run etc..If you consider this as shit, there is really something wrong with You. Basiccly if something is wrong with Your profiles, I can't write it here, because You call me troll and that I shit on Your profile... maybe it's that. I'm just looking for best profile, that;s it..I try and compare it with other similar ones, and I just report what I see.
1.7.0.12 is the release I am using on Trinity, yours as .9 seems dated to me. You talked about attitude, the only reason you got some back, is due to some of your post in the past, you know how one stand out.. You stand out. Very recognizable. I am glad you are trying my new profile, however; you didn't seems to read that suddenly after days on end of testing that 294 db is causing friken issues.. of course. Every time i get something perfect I am at the mercy of db updates.
now You really pissed me off. You are really a child. where did I wrote that I run Tri-Farm man?? where did I write anything about xp and gold? I wrote only about items/h I run Extended big 6 without frozen cavern. Lol man.
1.7.0.12 is really old release and 1.7.1.9 is the newest. check here: http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/93720-trinity-download-here.html
I will go to trinity list, and verify newest release... when I did look not sure why version numbers dropped the 1.7.0 to 1 to .9, when looking at list the .12 version was latest upload.