Shit, I'm at .12 now too..thought it was ok on .10, however i rarely supervise my toon so I might not spot it before. it just looks like trinity unstucker is not working anymore in newest releases
using .10 Trinity, tinnvec v0.5, YAR 1.9.2 when I use Force Town Run feature, bots either take several minutes to TP run, often running into new combat scenarios from safe zones. Not a major problem but frustrating when trying to sort loot on X amount of bots
Omg this runs are a disaster, the bot fails to walk to waypoints. Clears core of areat and jsut sits at the portal next to towers of the cursed, failing to take waypoint. Same thing happens in keep depths lvl 3, sitting next to waypoint and not clicking it, have to manually click it and then the bot will decide to use it... just so painful to watch...
Makes the profile work better, but .9 is such a steaming pile performance wise. So much stutter and lag. Hopefully we can get the profile working on .12
I'm not sure what all the problems are that you guys are having with trinity .12, I've been running tinnkaizer 0.5 on it to plvl my barb (and get a baseline for testing 0.6 improvements) with no issues at all like the ones you are describing. I also don't use any other plugins that modify DB behavior
do any of you experience a short whirlwind luring the monsters into the tornado instead of a constant zig zag tornado pattern like the old trinity? btw awesome route, im glad someone made an actual route that is good for PLvling
dont think thats a problem with the profile. i leave mine on every night for 8+ hours without YAR and its still running when i wake up. Only using latest giles
If anyone's having trouble with v0.1 through v0.4 with the latest Trinity, Add KillMonsters and PickupLoot to the top of the profile: Code: <Profile> <Name>Tinnkaizer v0.5</Name> [B] <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot>[/B] <GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="True" isPrivate="False" numGames="-1" /> <Order>
this profile lags when there are big packs of enemies around my bot causing it to die pretty frequently