LFR has 25 people, it has to scan every unit and then do math to compare their distance from each other to pick the best target for Efflorence(Swiftmend) Stack. For Wild Growth it scans all units ( also unfriendly) to determine the range between that unit and low party members, and pick the best target for this. In theory this results in perfect Wild Growths and swiftmends yet causes heavy load on the cc and ur pc. Right now I've two options, revert back to a earlier method ( 1.0.5 ) or craft a entirely new method together. I'll probably make something entirely new. Important here is the fact that a few testers are going to run 10M?ns and do some more testing the following hours, if they deem it un-usable again i'll revert back to the non-lagging variant ( slightly lower performance ). Until I come with a better solution. Hmmm Could u open up MADCombat.cs and Cntrl+F for Hold() If u found it, can u Cut it and paste it below Healmanager.AcquireTargets? And then test if it works. If it does, it seems that the cc Holds before it acquires a target thus has no idea where to go.... I was strongly convinced that BGBuddy did this itself but it seems not, I've uPvP suite on all the time so maybe that's why it worked for me.
Marabis, 1st of all. thx for this amaziiing Combat Routines... 2) about the "issue" of wildgrowths and efflorecence.. my pc lag too, i can disaable these 2 skills to use it by hand? until a definitive solution is created.... 3) MAD now works with BGBuddy? thx
Dan zou ik maar zeggen : gelukkig nieuwjaar Anyway just tested the one you put on yesterday. And found the following problems : - WoW freezes for a split second before casting - Swiftmends are mostly placed on 1-2 person clusters (guess the cluster logic is broken and works the other way arround) oh yes, and my hps on terrace was like 11k in 476 gear
1) It's the heavy query that determines the best target 2) Could be, as I'm capping the time it's allowed to scan (250ms) while the actual scan takes 1.985ms whitout framelock. - Going to do a attempt to write a different piece of code today that will be faster and less laggy. Or I'll do the same as I did in Pure
Gone, removed. Reduced the usage, and removed the settings whitout it it would work worse... I'm going to make a new method today
Mirabis can i suggest a more mana-spending setting for LFR? The one i posted a few pages back in v. 1.0.5 was good for LFR
I'll definately try, going to edit some stuff change the method then test on the run, change the settings on the fly. Aiming at -10% mana at end of fight, normally I end @ 70%... I'm @ ilvl 490 so might differ from person to person depending on gemming/etc
Unfortunately I've not succeeded in crafting a new method yet. I did resolve the lag issues, but I've no other way to determine the best target to Swiftmend. Ofcourse you'd think I can use the same method present in 1.0.5... That's not the case. Mainly because that 1 doesn't work: Some people didn't notice this, some did. So untill then, this is how far I've came today. I'll keep u updated on the progress but now it's time to relax and live my life. Below is a copy of v1.2.8 Development MAD. 1) It should be lag free, and utilize both Wildgrowth and Swiftmend. 2) Disable Mushrooms, it will keep replacing them and never bloom as the clustered method does not work. 3) Even though it works whitout framelock, if u really want to top the charts set it @30 TPS , Framelock On 4) Wheter BGBuddy works now or not, I've no idea. I removed the hold on mounted check but havn't gotten the time to test it nor do i want to test it, as I don't afk bot with my druid.
cc seems to be making the game lag and freeze every couple of seconds is there a setting i should change? apart from that cc is working very well great work!
Is it wise to use it together with Ultimate PvP Suite plugin or can it work on its own on the BG? I am trying your latest dev version right now. Also, what bot do the rest of you run it with on BGs? On combat and move it manually?