Yeah, but not the facing. I didn't know that was relevant to mounting? The movement is on tho! And yes, I am using BGbuddy. Not that the BGbuddy seems to be intelligent enough about where a healer should be some times
I may be wrong but all HB is doing is runing up waypoints of the map, scanning area for friendly player, follows them and if heal is needed by a close target, its heals.. I dont think a bot can be that smart to kinda "read" the game to know excatly where to go all by itself.. but i may be wrong...
Hi, i am using this CC for Healing in LFR and Dungeons.But i have one problem: When healing in Raids, i get massive lags when using Tyrael and Framelock (TPS doesnt matter, 15 or 200 or 30, 60... all give lags) once i disable Framelock, it works perfectly but heals like crap.. With Framelock and 30TPS: 35k hps Without Framelock and any TPS: 15k (He only casts a spell every few seconds, with FL it nearly casts non-stop) When i heal 5 man heroics, it works without framelock just fine, and i get my 30k+ hps ... Any suggestions? Edit: LazyRaid, Combatbot and Raidbot give the same results, that i get when using it without framelock in Raids.... low hps and nearly no casting... dungeons work fine though... Edit 2: I am using the latest version from SVN and i tried LFR / 10man and dungeon presets. All give me the same problem
Latest SVN reduced the amount of lag with framelock on/off by a huge amount. Whats ur pc Hardware like ?
Hi, i am using the current version, it is indeed "a bit" better, but i would still concider it unplayable. My Spec: AMD X4 955BE @ 3.4Ghz 4GB Ram DDR3 (Allready ordered 16GB, should arrive tomorrow, but my ram is just at ~ 50%) 2GB Radeon HD 6670 ( playing at medium, getting around 50-60fps, tried setting everything to low -> getting 100+ fps) 64GB SSD for Wow and Honorbuddy Still gets laggy when i turn on FrameLock. When i turn it off, it rans perfectly, but heal goes back to 12k hps and he only stands there stupid, casting every 10 secs or so... i dont get it... in my opinion it should work just fine...
Hmm I run on Medium @ 120 Fps (Capped) enabling Framelock puts it around 95 for me. I'll be home in a few hours , will have dinner and then test it in LFR again. I doubt it's universal but it's worth looking into. edit; AMD 6990 , 256Gb Samsung 830 , 16GB DDR3 1333mhz
Are u planning on getting MAD framelock back in the game? And would you recommend using 100 TPS or maybe 200 TPS like in the old days? Or will that just destroy both healing and gameplay?
Am i the only one who thinks it has become TO mana hungry? At every boss fight in LFR (i haven't tried it in 10 man normal or dungeons) i end up out of mana approximately half way through the fight . I didn't have that problem before, i actually almost never got below half mana. Tyrael is set to 30 tps, framelock on.
Recommended settings are on 3rd Post. Well it had been requested, but I'll need Ur log to determine if it's faulty coding or purpose. True, I used to end @ 80% + now I actually oom ( if i don't use my cd's right )
Uhm, i might be a bit dum (i am a blonde woman lol ) but, when i choose the preset LFR (and turn off "use mushrooms"), is there any more settings i need to tweak?
Power Settings / Manual CD( Want the cc to use cd's set to true, want to control them yourself set to false ) Healing/ Edit the tresholds for cooldowns to ur likings or keep them default.
I already posted the log ^_^ I liked the way it was before.. i usually ended as nr 1 healer, and never had to drink between fights I have not touched any other settings, than turn off the mushrooms. I didn't really think it was necessary.
Rejuvenation Analysis: PHP: [15:36:25.299 N] 25:299 - Rejuvenation on Warrior at 100 % hp[15:36:29.346 N] 29:335 - Rejuvenation on Druid at 96 % hp[15:36:30.375 N] 30:364 - Swiftmend on Druid at 100 % hp[15:38:00.686 N] 58:777 - Rejuvenation on Druid at 100 % hp[15:38:05.857 N] 05:857 - Rejuvenation on Warrior at 100 % hp[15:38:10.115 N] 10:115 - Rejuvenation on Druid at 100 % hp[15:38:17.253 N] 17:241 - Rejuvenation on Warlock at 100 % hp[15:38:18.351 N] 18:338 - Rejuvenation on Druid at 100 % hp[15:38:19.356 N] 19:356 - Rejuvenation on Warrior at 100 % hp[15:38:20.520 N] 20:507 - Swiftmend on Druid at 100 % hp Result: It tried to setup Rejuvenation's on targets who where set as Best target to cast Swiftmend On. It seems that those changed rather fast and it replaced the Rejuvenation. This resulted in wasting many many rejuvenation's on targets who are already at 100% health. Important: This is from your log, only taking the Rejuvenation's in a chronological order. Extra: It seems that u used Glyph of Rejuvenation, the Warrior was a Tank and u manually use cooldowns, is this right> This is indeed very helpful, I will look into this issue after my dinner. Error Analysis: PHP: [16:02:17.658 D] System.NullReferenceException: Object reference not set to an instance of an object. at MAD.MAD.IsMyPartyRaidMember(WoWUnit u) in c:\Users\MetalliChick\Desktop\HBOT\Routines\MAD\MADHelpers.cs:line 676 at MAD.MAD.<get_FillInitialLists>b__2(Object ) in c:\Users\MetalliChick\Desktop\HBOT\Routines\MAD\MADAdvanced.cs:line 57 at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at MAD.Helpers.Throttle.<Execute>d__0.MoveNext() in c:\Users\MetalliChick\Desktop\HBOT\Routines\MAD\Helpers\Throttle.cs:line 246 at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Weischbier_Base.public.Tyrael.Tyrael.LockSelector.Tick(Object context) in c:\Users\MetalliChick\Desktop\HBOT\Bots\Tyrael\Tyrael.cs:line 140 at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.()[16:02:17.658 D] Cleared POI - Reason Exception in Root.Tick()[16:02:17.658 D] Cleared POI[16:02:17.692 N] Not in game Not sure wheter this is a error caused by u having a Loading screen or pressed stop. Will look into it.
I know, but my "problem" is that it runs into huge clusters of enemies ALONE most of the time. Atleast, that is what it seems like to me. But that is NOT the classes "fault" as far as I know. But I do not expect the bot to work 100% like a player in PvP. But if I have understood it propperly. The ultimate PvP suite bot base. will might have some better features when to comes to healing etc. Lets say that, bgbuddy should have a logic that makes the bot follow the flag carrier. and heals him/her, if there are none healing him/her. etc. And stands wherever the carrier is camping. Protecting him/her. and those that are friendly targets around him/her. but that has nothing to do with this CC as far as I know
No, i don't use cooldowns manually . I have tried it multiple times in LFR, and everytime i ended oom WAY to soon
Nope not much that u can do. However, if u disable Mounting in BGBuddy it won't override the movement. This results into MAD picking targets and moving into range. The range set for Healing Targets can be changed in settings, thus it'll move towards the unit in most need of healing.
Couldn't find any trace of it using Cooldowns though. U'll have to change ur settings to a more appropriate treshold for urself then. The ooming is not ur fault, I explained it into the post above. I'll fix this in a few hours.
I have disabled mounting on BGbuddy, it still is lacking to it's core. Has anyone done any more tweaks to it to make it more healing-MAD compatible?