I will do Elegon LFR today and let you know. Also the CR will not attack the Constructs on ambershaper in HOF, also CR will not attack MC people on first boss of HOF.
how to disable that every time my bot reloggs / disconnects i have to choose which one i would like to run again? cant use relogger with this routine because . its with professionbuddy ill bot (herb/mining) after this the bot loggs another toon on this account and there he ask every time again what profile from tuanha i want to run, than he loggs back to the dk and ask the same. with just 1 Bot which does not loggs on another toon on the same account it seems that he saves the config i choose.
Yes Elegon, protector, sparks, and pillar is dpsing now Thanks. It will not DPS the constructs on amber-shaper, or the MC people on first boss of HOF.
I noticed this too but the thing is if you cast an attack on pull it just sits there BUT if you don't attack the Cc attacks anyways and does its rotation. So either way its perfect in that sense.
I've been chatting to a few DK's, they said depending on the talents, since 5.1 DnD isn't apart of the rotation. With Blood Tap it's only good on 2+ mobs, but with RE/RC it's part of the rotation, but Blood Tap is the superior choice apparently. Also, thanks for the Elegon update, works like a charm Edit: I also got told I should macro Blood Tap to Frost Strike so every 3 Frost Strike I get a Death Rune, I have no idea how that translates to a CC, or if that's something that's already happening, just passing on the tips from a raid DK lol.
DnD is used for the DPS increase, Stright from Elitistjerks Code: Mastering unholy runes In the case of duel wield, even before stacking mastery, 2 howling blasts hit harder than an obliterate, and as such howling blast takes a far more prominent spot in our priority. Unfortunately, while both frost and death runes can be used for said howling blast, unholy runes cannot, often leaving us with 2 ugly green runes to get rid of before we can go back to spamming HB and FS. There are three ways to get rid of unholy runes, let's see which is the best. Death and decay: 50k dmg Plague strike: 24k dmg + 100k (full duration diseases, 10k per 3 seconds) Obliterate: 80k dmg +45% chance for free HB = 115k dmg HB: 79k dmg Obviously your best bet is double HBs whenever possible, but let's say you have 1 unholy and 1 frost/death, what should you do? In order from best to worst: Using plague strike and HB gives 203k dmg IF diseases are about to fall off Using plague leech, plague strike and 2 howling blasts gives 182k dmg Using DnD and HB gives 129k dmg Using obliterate gives 115k dmg Using plague strike and HB gives 103k dmg Ignoring the unholy rune and just spending the frost/death on HB gives 79k dmg While it's true you can use plague strike and howling blast at half disease duration and count the 50% refresh as 50k dmg, it prolongs the ability to fully refresh diseases via the top option for 15 seconds, and is therefore not a damage gain. If blood plague is not just about to fall off, count it as if it isn't refreshing at all. So, if diseases are about to fall off, plauge leech is off cd, or dnd is off cd, use the above options to remove unholy runes, otherwise just use obliterate if you have to.
I understand that's what Elitist Jerks says, I'm just giving the point of view from raiding DK's who frequently get top 50 parses in World of Logs for raiding. Hell, Elitist Jerk isn't the be all and end all, still only had beta posts in the Monk forum, and hasn't even accounted for 5.1 changes. Just passing on info, to help improve the CC if I can is all. Edit: Also that post doesn't say to use it in rotation, that's listing a priority system for Unholy runes, of which DnD isn't the number 1 choice.
Question is, what should you use when you get the free proc on Blood spec? Blood Boil or DnD? Since EJ says DnD, we are all supposing it is part of the rotation. Obviously no one will use Un/Death runes from Death strike to use it as tank tho. For Frost, i dont play it so ill just chill.
Does not keep up Blood Plague. For me it seems to do it once every other cycle instead of applying it every 30 seconds or so. Raise dead doesn't work right away either, I have to summon the first one then it works the rest of fight.
What I linked from elitist jerks is showing the different uses of unholy rune accounting for the 5.1 changes, and how you would want to prioritize using the unholy rune. Elitist Jerks is not the be all and end all, but it has most the "Top parses in WOL" there theory and sim crafting and doing the actually live tests during beta's after every change to stay at the top of their class. Frost dps does not have a rotation, it has priorities that depend on which talents you take and if the RNG gods are on your side. DnD will always be in that priority and will have a use for constant dps, until they nerf the damage.
Perhaps that's what we need to look at improving then, cause dropping DnD as you run into a fight doesn't seem like a priority move, rather a rotation?
and that seems like a good thing to do sinds the way it is now it is to obvious and get you raped for a bot i personally would like the CR to only drop DnD when the toon is stationairy, have more than 2 enemy within radius of 8 , enemy above 20% it would be awsome if DnD could have the selection dropdown menu so we can disable it entirely and use it ourself
Yeah that's what I was thinking, I know with the Monk one Tuana wanted to avoid certain things because they were obviously bot like, the way the current DnD works, we're in that same boat heh. I'm sure we'll get there, as Tuana has said, this is early days, and so far it's been awesome.
Combat Routine already stop dropping DnD while moving. More logic will come when I can play more on my DK, now im busy on Monk 2.0 so please give me some time and enjoy PvE
take your time with the other CR's, we will be reporting bugs and ideas for this one in the mean time