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  • [Stable] Honorbuddy 1.9.5.5 - QuestOrder

    Discussion in 'Archives' started by Nesox, Aug 9, 2010.

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    1. laria

      laria Well-Known Member

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      first: I really really like this new system for questing very very much. Great addition :)

      There is one thing i can't figure out:
      I used to have a small short profile to kill one mob over and over again as soon as it respawns.
      Since 1.9.5.5 you require to put Factions into <GrindArea> -Tags , which i added.
      The respawnrate of the mob is between 5:30 and 7:30 minutes. I put another mob nearby on the avoid list, to save me a few complaints from other players (questnpc). But HB a) Targets this mob b) sometimes walks over and kills it and c) while waiting for this mob it tends to go afk. C) is the worst, if i wasnt around, i would be disconnected.

      Code:
      <HBProfile>
          <Name>Jazzrik Farm</Name>
          <GrindArea>
          <Factions>120</Factions>
              <Hotspots>
                  <Hotspot X="-6756.388" Y="-3142.596" Z="242.3486" />
                  <Hotspot X="-6756.458" Y="-3144.696" Z="242.6072" />
              </Hotspots>
          </GrindArea>
          <AvoidMobs>
              <Mob Name="Rigglefuzz" Entry="2817" />
          </AvoidMobs>
      </HBProfile>
      This is how my profile looks like. I tried to put the AvoidMobs inside the GrindArea too, didn't make a difference.
       

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    2. chug

      chug New Member

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      Does not turn in Quests anymore :(
       
    3. .iArt

      .iArt New Member

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      I have Problems with no Questorder Profiles, too. So i have to use older versions =/
       
    4. pindis

      pindis Member

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      heres my problem with gettin afk.. /waiting for bodypull..


      Also, here's the same problem with 1.9.5.3: http://www15.zippyshare.com/v/3456324/file.html

      log was so big i couldn't attach..


      it simply clicks to move to a mob, but the char doesn't move. then it bugs out and goes afk if no mobs are around to hit on my char. if a mob is around then it will kill it and move on, but seriously, fix? :/
       

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    5. ceduna

      ceduna New Member

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      That is as pertinant to what the person was originally saying as red jellybeans are to orgasms. Sure you can use similar words describing a clit but jelly beans have nothing to do with it.

      The point of the matter is folks are wanting to use a product they paid for and are having issues. People dont buy bots if they can make their own, the blokes analogy of a lemon of a car was apt. Leave it at that and move on from bad analogies shall we.
       
    6. mezz0

      mezz0 Member

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      Using this version to gather... and the previous version to level.
       
    7. IeU

      IeU Member

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      There is an "anti"-AFK plugin . . .

      EBored -> http://www.buddyforum.de/showthread.php?1015-eBored-no-more-going-afk-v2.0

      Just out of curiosity, what mob is this one you talking about ?
       
      Last edited: Aug 11, 2010
    8. ene1

      ene1 New Member

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      http://www.wowhead.com/npc=9179#comments

       
    9. pindis

      pindis Member

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      Activity: Setting Bera Stonehammer at 33 yards as your target

      wtf.... thats the alliance flight master in tanaris, and i'm horde...
       
    10. camg711

      camg711 New Member

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      Switched back to 1.9.5.3 because this release was to buggy for me.
       
    11. Sidalol

      Sidalol Member

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      Is it safe to assume that if we work on profiles for this, they won't be broke in the next release?
       
    12. LiquidAtoR

      LiquidAtoR Community Developer

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      I realize this thread is for 1.9.5.5 but I have a bug with 1.9.5.3 (vendor run issue).
      On Hawkers request I post this in the release thread.

      I have a profile that works fine. It's going from vendor location to the killing fields, kills em all, fills the bags but then the problem arises.
      Vendor time is when 2 places are left in the bags, however the bot never goes over to the vendor.
      Worse yet, it doesn't even mention it needs to go to the vendor (like it never checks the bags).

      I've tried emptying cache, restarting bot and wow, rebooting and restarting bot and wow, tried another profile (in another location) but same story, no going to the vendor.
      I have not yet had the heart to start rewriting my farming profiles to the new format, so I can't test with the new release (anyways I'm waiting for .6 before I try).

      Also the logfiles make no mention about wanting to go to the vendor because bags are full.
      To humor you I've uploaded the logs (+/- 1 MB unpacked) but as said there's nothing in there, besides the errors from interrupting the process manually.

      Thanks, Liquid.

      p.s. If one of the developers need to see the profile contact me trough MSN (you can reach me trough Hawker, or ask me my MSN). It's a private one that I made myself so I'm not posting it here.
       

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      Last edited: Aug 11, 2010
    13. peteyboy23

      peteyboy23 Member

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      On top of this, known and reported issues, are still occurring with newer releases. Just to name two, the hunter pet thing, and the (0,0,0) thing as well. Give me a break, fellas. Why are we reporting bugs if you are either going to ignore them, or not spend enough effort fixing and TESTING what you've written? We aren't fucking beta testers, for fuck's sake.
       
    14. boohoo

      boohoo New Member

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      Actually, it does quite clearly state in HBs menu, that Questing is in beta thus making us betatesters as soon as we choose to use questing.
       
    15. Sidalol

      Sidalol Member

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      Questing is far from being the only issues. Right now I'm looking at my honorbuddy stand on the spot flashing "Activity: Setting Young Thistle Boar as your target now.. .. "

      Oh wait, while typing it's now flashing "POI: Type: Sell, Name:Weapons Vendor:" at me whilst standing there. Oh, and it just added Activity: Resting to my log while im at 100% health and mana.
       
    16. ferd

      ferd New Member

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      My toon doesn't go to the trainer correctly when he levels up. He walks to Org, but then goes to some random NPC, Kurgul, instead of his hunter trainer.
       

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    17. tvsian

      tvsian Member

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      The bot still won't navigate inside ZG, and I just noticed this in the navigation log:

      Loaded new tiled mesh for map "Zul'gurub".
      Received error code from mesh server when attempting to download Zul'gurub_35_53.trimesh: File does not exist!

      Out of curiosity, could the apostrophe in the zone name be causing the problem? I've seen it in other programs before. I may try hitting Zul'Aman later just to see if I get the same issue.

      [edit]Interestingly enough. Magister's Terrace works, but it looks like the zone is called "Sunwell5ManFix" internally, so the apostrophe doesn't become an issue.
       
      Last edited: Aug 11, 2010
    18. blancharke

      blancharke Member

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      Sidalol, somethings wrong with your profile. Had that myself. My fault was that the questoverrides where in a subprofile.
       
    19. r0sc0

      r0sc0 New Member

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      Hey guys,
      Targeting bug, was farming on my dk and multiple mobs - Fire elements attacked me, my bot wouldnt untarget the dead mob or loot, just stood there and died, tried both dk CC's.
      any ideas? can attach log if needed.
       
    20. Stolen

      Stolen New Member

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      Had the old res bug just on my DK here is the extract from the log. I caught him running around his corpse doing nothing for past 2 hours it seems.


      [19:48:18:478] Activity: Combat
      [19:48:18:811] Changed POI to: Type: None, Loc: <0, 0, 0>
      [19:48:18:860] Activity: Releasing from corpse
      [19:48:18:893] I died!
      [19:48:19:25] Changed POI to: Type: None, Loc: <0, 0, 0>
      [19:48:19:154] Changed POI to: Type: None, Loc: <0, 0, 0>
      [19:48:19:281] Changed POI to: Type: None, Loc: <0, 0, 0>
      [19:48:19:404] Changed POI to: Type: None, Loc: <0, 0, 0>
      [19:48:19:660] Activity: Moving to corpse
      [19:51:15:984] Dismount to get unstuck.
      [19:56:59:495] Dismount to get unstuck.
      [19:57:12:93] Dismount to get unstuck.
      [19:57:45:302] Dismount to get unstuck.
      [19:57:51:84] Dismount to get unstuck.
      [19:57:56:727] Dismount to get unstuck.
      [19:58:02:434] Dismount to get unstuck.
      [19:58:08:197] Dismount to get unstuck.
      [19:58:20:855] Dismount to get unstuck.
      [19:58:37:331] Dismount to get unstuck.

      This repeats untill [21:22:34:668]

      The msg then changes to this when force res the dk and stop / start the bot.

      [21:22:47:804] Activity: Downloading mesh.
      [21:22:48.6425] [Navigator] Downloaded Northrend_28_26.trimesh
      [21:22:57:324] It appears that 'C:\Users\Windows7\Honor\Mesh\Northrend\Northrend_32_24.trimesh' is corrupt. If the bot doesn't move in the next few minutes, exit Honorbuddy, delete your meshes folder and try again.
      [21:22:57:367] Thread was being aborted. - From: Honorbuddy at ..LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
      at ..LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.(TileIdentifier tile, LoadedTileFlags tileFlags, Boolean log)
      at Tripper.Navigation.Navigator.(Int32 subTileX, Int32 subTileY)
      at dtNavMesh.findPath(dtNavMesh* , UInt32 startRef, UInt32 endRef, Single* startPos, Single* endPos, dtQueryFilter* filter, IntPtr loadTileFunc, UInt32* path, Int32 maxPathSize)
      at Tripper.RecastManaged.Detour.NavMesh.FindPath(PolygonReference startRef, PolygonReference endRef, Vector3 startPos, Vector3 endPos, QueryFilter filter, Int32 maxPathSize)
      at (Object , PolygonReference , PolygonReference , Vector3 , Vector3 , QueryFilter , Int32 )
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at Bots.Grind.LevelBot.(Object context)
      at Bots.Grind.LevelBot.(Object ret)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.DecoratorContinue..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 2254, offset:172
      [21:22:57:389] Changed POI to: Type: None, Loc: <0, 0, 0>
      [21:22:59:535] Changed POI to: Type: None, Loc: <0, 0, 0>
      [21:22:59:589] Activity: Combat
      [21:22:59:758] #Warning: We have 2 attackers.#

      I then stop start again and its working fine.... odd..
       
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