Aevitas can you update the subject thread to represent the the latest beta patch so we know when there is a new update as we're browsing the forums? right now we're at .7
Aevitas, today you'll be able to fix my screenshots? When so revolves around, it is a very big problem!
Still massive rock hang issues. I went to the shower came back and I was the only tank left stuck on a rock and chat was blowing up about wtf my tank was doing
Yeah I'm also having connection issues at some point it stops moving the tank but the firing/sighting portion functions
Stuck on a mountain, i moved it manually and then it tried to climb the mountain [05:05:57.819] [Debug] System.IndexOutOfRangeException: Index was outside the bounds of the array. at TankLeader.Logic.Edea.TankBehaviour.??() at TankLeader.Logic.Edea.TankBehaviour.?(Object ) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TankLeader.TankLeaderBot.Tick(Object ??) [05:05:57.921] [Debug] Moving to: <81.34466, 7.162045, 326.3707>
We'll be releasing an update to the navigator which includes rocks and the stuff that's been missing previously, which should cover the vast majority of issues you guys have been experiencing. You can expect them to pop up tomorrow, most likely as well as an update to the TL beta client.
Aevitas! That is great news! Thanks for the support in the threads with giving the testers feedback! I like what you guys have going on here! I've already covered about 3million credits and 200k xp with the beta client
I just used it on low tier scout tanks and it partied like a rock star! Maybe that is the advantage right now as there are certain maps low tier matches do not play on to avoid the meshing issues!
Is there an update already? Btw patch 8.3 is going live today... We need a new tankleader build i guess
I'm not sure, I used t2/t3 elite scouts and premiums and it ran flawlessly on those small tank chassis's! It ran patrol paths run'ed and gun'ed got multiple 3-4 kills per battle and survived a good majority of the battles