I just saw some really nice numbers on Garalon with rev 125 in LFR. 140k. I suspect the numbers would have been higher had I paid a bit more attention and it was my normal 10 man raid group. Alxaw, is there a way we can somehow get dps captured and submitted within the CC so we can know for sure if we are moving in the right direction from one rev to the next. The Warrior community here, especially this CC / Thread has an incredible amount of momentum going forward. We could really make this an incredible CC if we could somehow take advantage of all the Warriors using this CC
I just saw some really nice numbers on Garalon with rev 125 in LFR. 140k. I suspect the numbers would have been higher had I paid a bit more attention and it was my normal 10 man raid group. Alxaw, is there a way we can somehow get dps captured and submitted within the CC so we can know for sure if we are moving in the right direction from one rev to the next. The Warrior community here, especially this CC / Thread has an incredible amount of momentum going forward. We could really make this an incredible CC if we could somehow take advantage of all the Warriors using this CC
Nvm, I see that the internal version hasn't changed. Odd.. Nice dps there! No, what you're talking about isn't possible within the CC. Best option would be Skada addon
You might want to fit in a couple of Heroic Strikes during Colossus Smash as well if rage has been pooled somewhat. That's huge dps for Warriors. Bloodsurge is changing in 5.2 so that it makes Wild Strike more desirable to cast.
Hello everyone, First of all, I'd like to thank alxaw for taking over the ball from me during my absence. I'm having some health issues which prevent me from using computers alot. Once this matter gets resolved, I will be back and continue the development on this routine. regards Nom
Протестировал изм 65 в ЛФР 25 ппл. Пытался догнать друида у него гир побольше. Сегодня будет произведен тест в ПМШ 10 ппл (хм).Еще вопрос такой данный изм 65 в дальнейшем будет обновляться и будет ли он сделан для патча 5.2? А так же можно ссылку для дальнейшего обновления SVN YourBuddy MoP BT - Fury - Rev 65.
It seems that it won't detect colossus smash properly. It should be fixed now as it should use heroic strike if we have CS up and over 40 rage ^^
Rev 125 saw some incredible numbers for myself in both aoe and single target fights. Just updated to 130, going to test now.
Hi, I dont know what i'm doing wrong (the rotation seems spot on btw) but this CR is no longer using Skull Banner, Tier 4 or 6 abilities or My Trinket in any boss fight or on Dummies altho in the oprions the abilities are set to 'On Boss or Dummy', i have tried this in LFR and HC's (attached latest log from last HC) View attachment Rev130 (242 on SVN).txt
Remember that development version have hotkey on per default. So press Q button for cooldown usage and E button for AoE.
loving the new build. one question, is there any way to turn off the use of hotkeys and have the options on perminantly as i use Q & E for movement.
Thats my job. Actually I just finished that! The Mode settings is now working. You can change it from Hotkey to Auto and then it won't react to your Q & E. Update from the developer SVN.
Alright, hotkey settings are added to the GUI! Update from the Developers SVN and report any issue/bug you encounter. If this goes alright, we will push this to release on monday or tuesday. Also i'd like to get some reports towards if this revision is better, same, equal or less DPS then the .65 revision.
nomnomnom nice that your are back. why did you drop the simcraft rotation ? as you maybe can remember i suggested you a fix for heroic strike. but i noticed it wasnt working right. here is the correct one. Code: Cast("Heroic Strike", ret => NonExecuteCheck() && ((Me.CurrentRage >= 110 || (Me.CurrentRage >= 90 && !TalentManager.HasGlyph("Unending Rage"))) || (MeColossusSmashAura && Me.CurrentRage >= 40) || (DeadlyCalmAura() && Me.CurrentRage >= 30))), in the dev version: Code: [FONT=Verdana]Cast("Colossus Smash", ret => ExecuteCheck && SpellCooldown("Bloodthirst") >= 1400), [/FONT][FONT=Verdana]Cast("Bloodthirst"),[/FONT][FONT=Verdana]Cast("Execute", ret => ColossusSmashAura), [/FONT][FONT=Verdana]Cast("Colossus Smash", ret => !ColossusSmashAura), [/FONT][FONT=Verdana]Cast("Execute"),[/FONT] Code: [FONT=Verdana]Cast("Bloodthirst"), [/FONT][FONT=Verdana]Cast("Colossus Smash"), [/FONT][FONT=Verdana]Cast("Execute"),[/FONT][FONT=Verdana] [/FONT] should be enough and works good.on the execute phase you only use bloodthirst, cs and execute. all other spells arent used. you dump all rage with execute. here are better synaptics springs to align wtih cds. Code: void TriggerSynapseSprings() { var synapseSprings = Me.Inventory.Equipped.Hands; { if (synapseSprings != null && CanUseEquippedItem(synapseSprings) && MeColossusSmashAura && BloodbathAura() && ( (YBSettingsF.Instance.comboSynapseSprings == "On Boss or Dummy" && IsTargetBoss()) || (YBSettingsF.Instance.comboSynapseSprings == "On BL or TW" && (Me.HasAura(80353) || Me.HasAura(2825))) || (YBSettingsF.Instance.comboSynapseSprings == "Always") )) synapseSprings.Use(); } } same for deadly calm and orc racial (maybe change it for all other classes but i only play orc xD) Code: Cast("Deadly Calm", ret => NonExecuteCheck() && BloodbathAura() && MeColossusSmashAura && Me.CurrentRage >= 40 && ( (YBSettingsF.Instance.comboDeadlyCalm == "On Boss or Dummy" && IsTargetBoss()) || (YBSettingsF.Instance.comboDeadlyCalm == "On BL or TW" && (Me.HasAura(80353) || Me.HasAura(2825))) || (YBSettingsF.Instance.comboDeadlyCalm == "Always") )), Code: Cast("Blood Fury", ret => Me.Race == WoWRace.Orc && BloodbathAura() && MeColossusSmashAura && ( (YBSettingsF.Instance.comboClassRacials == "On Boss or Dummy" && IsTargetBoss()) || (YBSettingsF.Instance.comboClassRacials == "On BL or TW" && (Me.HasAura(80353) || Me.HasAura(2825))) || (YBSettingsF.Instance.comboClassRacials == "Always") )), you maybe also want to change new Decorator(ret => Default() && _aoecount >= 1, YBStartCombat())); to new Decorator(ret => Default() && _aoecount == 1, YBStartCombat())); to avoid that single target rotation triggers on aoe. for the healthstone problem not being used. Code: public static bool TriggerHealthStone() { if (YBSettingsF.Instance.checkHealthStone && Me.HealthPercent <= YBSettingsF.Instance.numHealthStone) { foreach (WoWItem healthStone in StyxWoW.Me.BagItems.Where(HealthStone => HealthStone.Name.Contains("Healthstone"))) { Logging.Write(Colors.YellowGreen, @"Healthstone Used."); healthStone.Use(); return true; } } return false; } HealthStone.Name.Contains("Healthstone") there is a problem with clients that dont use english. changing healthstone to the name used by my client it works. maybe you can change it that is work by id not by item name? i uploaded a version with all tweaks i made. aoe rotation also changed. (if im not allowed to share i will remove it on your request)
You might want to revert back to 125 prior to adding in the heroic strikes after Colossus Smash. Im seeing a large dps loss on dummies. In the newest revision, 133 I think it is, I'm seeing 90 - 100 rage sitting for just too long of a period when we can get a heroic strike fired off prior to Colossus Smash. I observed this several times. Pooling rage is great but not using rage intelligently is very BAD. I understand the coding for this might get complicated. What a lot of us saw lastnight in 125 was pretty damn good. I think 125 prior to 133 is a good benchmark to build upon. I think 133 needs a lot of testing before releasing ( early testing is less dps ) I dipped down to 64k dps vs the 78 - 79 - 80k dps I was holding steady at after 5 mins with 125.