Climbing the ladder at the end of season, when all good players already hit the legend is much much easier. Anyway Hearthbuddy is still too dumb to get you a legendary and I don't find this picture even slightly impressive.
Yes, sadly I am not using Hb anymore. Been purchasing a trial every now and then to check the state of it, but ended up dissapointed. Maybe in a few months I'll give it a try again, if you stop neglecting the development.
LMAO!! I've been buying 1 month at a time over the past year on and off, Dev's im sure can track who purchases the bot~ But I am EXREMELY PLEASED with the advancements that this dev team has made with HearthBuddy. It has just gotten better and better. If you are having issues, than that is with YOUR ability to make a deck - or set appropriate functions in the code. ~
Clockwork Gnome x2 Mana Wyrm x2 Frostbolt x2 Annoy-o-Tron x2 Mechwarper x2 Snowchugger x2 Arcane Intellect x2 Harvest Golem x2 Tinkertown Technician x2 Fireball x2 Polymorph x1 Goblin Blastmage x2 Mechanical Yeti x2 Azure Drake x2 Flamestrike x1 Archmage Antonidas Ragnaros the Firelord
Nice, I find HB useful. Quest, farmin for 500 wins and boring 20-10 ranks then go get last 10 to Legend Also very helpful when you're sleeping and busy/work
Tony. You use normal Silverfish routin? Or some edited version? Ohh and one more question. I woke up today and see this 11 wins 8 lose and 10 concedes, then bot stick on looking for opponent any ideas?
Did you have to buy some of the cards in deck, cause I don't have a couple of them, and it seems like a rarity to win cards. If so how much?
I tony Do you have change defaultroutine rush ?control? bool concede = false; // play with these settings################################### int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon int mxwde = 3000; // numer of boards which are taken to the next deep-lvl int twotsamount = 0; // number of boards where the next turn is simulated bool enemySecondTurnSim = false; // if he simulates the next players-turn, he also simulates the enemys respons bool playaround = false; //play around some enemys aoe-spells? //these two probs are >= 0 and <= 100 int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die! this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended) int amountBoardsInEnemyTurnSim = 40; int amountBoardsInEnemyTurnSimSecondStepp = 200; int amountBoardsInEnemySecondTurnSim = 20; int nextturnsimDeep = 6; int nextturnsimMaxWidth = 20; int nexttunsimMaxBoards = 200; bool secrets = false; // playing arround enemys secrets int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100) HREngine.Bots.Settings.Instance.simulatePlacement = false; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus //use it only with useExternalProcess = true !!!! ????