Every time i run dungeonbuddy it glitches. The tank can run but the followers cant go past some point its like there is an invisible wall in front of them and they bump into it and after a time all my HB stops except the tank with this error. Dungeonbuddy: Attempting to close Wow [4:16:19 PM] XXXXX - Dungeonbuddy: Honorbuddy process has exited with code 12, signaling that it should not be restarted This happends only in this instance: The gates of the setting sun. Anyone else has this issue?!
This is probably the same bug some of us encountered as well. Change your viewing distance by changing it in the config and or through ingame command. /console Farclip X Where x stands for amount. Changing the viewing distance will increase resources substantially, but at least it fixes the glitch. Only problem is, 300 fixes the bug you are having now, but if you keep it at 300, you have a chance for another bug. Which occurs if you dc or teleport out of the dungeon before the fight with the last boss. You'll then have the same bug at the beginning. For which you have to set the viewing distance to 500. Tl:dr If you feel like saving resources and gambling, /console farclip 300 If you want to be safe, /console farclip 500
as soon as i entered /console farclip 500 the char was able to run through the invisible wall O_O damn. a BIG THANK YOU SIR!
Also in Scholomance Heroic, sometimes the bot stops at some Lady NPC that is at 0 health resulting in a lot of Error and compiling error, i suppose that is Dungeonbuddy side?
I get that pretty much every run (on heroic, I don't think I had an issue on norm but I could be wrong), I have just been pausing the tank, running into the next room, targeting a student (or whatever they are called) and resuming hb which seems to bring everything good.
This bug happened after the 6.0.2 patch. Probably something got broken within dungeonbuddy. Reports have already been made in the dungeonbuddy thread I believe. If you don't touch anything, Voss(the lady) should dissapear after 2 minutes and the tank will continue.