Plugin to follow the other group member (always only the closest one) and gathering loot from his kills. Inspired by 5.4 isle coins. Difference is only one: can follow the people on any range while they are still ground-reachable. Yes, even when they are out-of-sight. BETA stage: - Gathers all lootables it can find, starting from the closest ones - Setting to loot corpses while the other party members are not directly visible. - Pop-up from corpse feature (no moving to corpse) when dead. - Option to forcefully use /follow ALPHA (untested, not feature ausgefult): - LEADER mode (help other party member if he is healer, alpha, no dd yet, only paladin leader supported), - "Leader has risk to die" RAF follow (alpha) - Rolling for ordered loot (alpha, expressions untested) Installation: make folder "follow" in plugins and put the .cs file there. For use with Combat bot. History: Version 1.0.0.1 - LEADER mode (help other party member if he is healer, alpha, no dd yet, only paladin leader supported), "Leader has risk to die" RAF follow (alpha), Rolling for ordered loot (alpha, expressions untested), Option to forcefully use /follow Version 1.0.0.0 - (uh... simpliest I could make) group follow, map group follow Choose largest, the latest version for the download.
Great addon! simple and works Can you expand on the rolling filters? Like I want to roll Greed on everything, right now I have to set up plate, leather, cloth, mail. Or if is included, can you document on the strings that is supported?? Also, combat loot? And keep working on this, I am bookmarking this
Autoequip does not roll for 496 "convertable" items. While this can roll on them based on name/item level. However, HB is currently down for the preparations to the patch, so updates are not going...
Only the first file works. By the way with this one it works very well. I'm using it for raf and that's pretty cool, if the bot could attack it will be perfect !
I am getting Compiler Error: d:\Honey\Plugins\Follow\follow.cs(311,30) : error CS0115: 'QuickPlugins_Follow.PetsAng.Initialize()': no suitable method found to override on the first one.