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  • HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

    Discussion in 'Archives' started by fhlhwow, Aug 17, 2010.

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    1. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Is it attempting? like...not facing right way...or...?
      Also, what spec mage are you? Its set up to cast Frostbolt. Do you have Frostbolt? (SpellId 116) I don't know if fire or arcane lose this spell. If so I need to find a common spell.
       
    2. Quiksmage

      Quiksmage Member

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      it was not a stuck call from what i saw
      01:42:34.604 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavio - Pastebin.com
      I'm not sure if you can see it in there. I didn't let it sit there long, but it performed the same action, targeting the untilled soil, then jumping just when it would start tilling.


      Edit: Full log of farming, not sure what you can get from this
      01:36:21.834 N] Honorbuddy v2.5.6701.525 started. [01:36:23.047 N] Logging in.. - Pastebin.com
       
      Last edited: Jan 15, 2013
    3. Quiksmage

      Quiksmage Member

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      Doesn't attempt to cast anything. Frostbolt is not a common spell among specs. I believe frostfire bolt is known by all mages being that it's a level 1 ability.

      What is your ability for hunter's and warriors?

      For hunter's arcane shot should work well and warriors, taunt or throw, or heroic throw.
       
    4. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      I added a hopeful fix in r619. Needs testing.

      Try adding <CustomBehavior File="WaitTimer" WaitTime="3000" /> to the code.
      Add it after the message call in the code below (you'll find this below the harvest and dig up sections)

      <CustomBehavior File="ForcedDismount" />
      <CustomBehavior File="Message" Text="Planting Seed" LogColor="Orange" />
      -----> HERE
      <CustomBehavior File="InteractWith" MobId="60172" NumOfTimes="1" WaitForNpcs="False" />
      <CustomBehavior File="InteractWith" MobId="58562" NumOfTimes="1" WaitForNpcs="False" />
      <CustomBehavior File="UseItemOn" MobId="58563" ItemId="85216" NumOfTimes="1" WaitForNpcs="False" WaitTime="3000"/>

      If this works ill add it to all....just getting tired and looking to finish up for the night.
       
    5. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Warrior's is Taunt
      Hunter's is Auto Shot.
      I'll change the frostbolt
       
    6. Quiksmage

      Quiksmage Member

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      ingame coordinates 78,78 is roughly where the townlong steps stuck point is on the tree I mentioned a whiles back. it's a VERY large tree
       
      Last edited: Jan 15, 2013
    7. Quiksmage

      Quiksmage Member

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      tested your above fix for engima seeds profile. It correctly planted the third seed this time as well as all of the other seeds. For whatever reason, the third till is the only one where the jump lines up with the tilling of soil. the rest of them it jumps but at a different time.
       
    8. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      I'll look into it next time I'm out there.

      I have 4 things left on my list, but I'm too brain fried tonight to continue. I spent 2 hours on a PerformSpell CustomBehavior...thinking it should be easy...yeah no. But everything I do ends in failure with no reason so I'm strapped for ideas.

      I think I'm going to scrap it and start from scratch, I just need it to do SpellManager.Cast(SpellId), since parsing the spellbook wasn't as easy as parsing the TradeSkills.
      If anyone wants to do this for me, I'd be forever grateful. I just need a CB that takes a SpellId and casts it. CastSpell(SpellId) only takes SpellIds in relevance to the order in your spellbook, and CastSpellByName("NAME") is region specific.
       
    9. Quiksmage

      Quiksmage Member

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      A Gift for Fung - worked amazing on my hunter today =D.
       
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    10. Rick7C2

      Rick7C2 New Member

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      I have used this profile pack to level 6 toons from 1 to 90 with no problems other than some minor mesh issues (HonorBuddy Problem) but lately I have been having problems getting stuck trying to accept a quest. Specifically The Assassin in this profile "[Fly][H - Quest] BC 58-70 [Kick].xml" using latest SVN Revision 2001.

      So far I have 3 toons stuck here. Bot interacts with NPC but NPC has no quest available. I also tried abandoning all quest but still not working. Not sure why this is all of a sudden becoming a problem for me as like I said above never had a problem using these profiles before.

      Attached is a log from one of my toons.

      Regards,
      Rick
       

      Attached Files:

    11. trashmaster

      trashmaster Member

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      hello brodie

      thx for your quick answer. I didnt know about the next quest so what you saying makes sense ^^
      keep up the good work.

      have a nice day
      trashmaster
       
    12. Marcrmoney

      Marcrmoney New Member

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      Have you considered a work around or another option to quest instead of Blasted Lands from 56-58? because that area is constantly under attack from either Alliance or Horde and it is almost impossible to find a good time to go on and level without getting ganked. I just decided to run the dungeon bot for levels 56-58 because it was taking me 4 hours to rank up once and it look kinda suspicious to keep doing quest right were they where fighting. Also that area is cross realms thanks to MOP so anyone from any server that trys to go there will experience the same thing.
       
    13. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Rick7C2, and thanks for the log!

      The log shows clear signs of cache corruption. Remedy below...

      If you want to help HBdev squish this bug once and for all:
      • Go to the HB/Cache directory and find the #######.cqc file(s)
      • Since the forum won't allow *.cqc to be directly uploaded, Zip the *.cqc files along with your log.
      • Upload the Zipped file to the Honorbuddy Bug Reports thread with a short description of the problem you encountered
      To get you going again, here's how to repair the cache issue:
      • Shut down WoW and Honorbuddy
      • Delete the WoW/Cache/, WoW/Data/Cache/, and Honorbuddy/Cache/ directories
      • Restart WoW and Honorbuddy
      Caches can get corrupted a few of ways:
      • You switch toons, or do a quick log out/in, without restarting Honorbuddy
      • You simultaneously run multiple sessions of Honorbuddy from the same directory on disk
      • There are other (user caused) triggers, but these are the most common.

      cheers,
      chinajade
       
    14. Quiksmage

      Quiksmage Member

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      Is there any way to change how often anti-drown gets put in effect. After every loot or kill it ascends to the surface which is super overkill.
       
    15. Proxi3

      Proxi3 New Member

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      The bot seems flawless so far really glad i came across it, just curious if i rand this non-stop would love to know an estimated time i might be near 90? just so i can figure out when i can set it to idle and then relogg on to carry on questing.
       
    16. trashmaster

      trashmaster Member

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      hello

      during the anglers daily quest "Jagged Abalone" the bot swims back to the surface after every single loot. this is not really needed coz u get a 15 mins lasting buff called "Water Gliding" ID 80610 when u except the quest. under normal conditions long enough.

      trashmaster
       
    17. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      This is not AntiDrown, these are intentional movements. The reason for them in jagged abalone is because there is a straight line path from the surface to a clam, with nothing to get stuck on (except one but I hope to have fixed that last night). Staying underwater and trying to draw straight lines is risky to getting stuck more often. There is no pathing logic underwater, and so this is an unfortunate necessity at this time.
       
    18. Aetheric

      Aetheric Member

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      I noticed KICK came up with a refresh of his SVN (version 2000) and MrFishIt was part of it -> it broke the working version of MrFishIt.
      You should copy the latest version from BarryDurex (version 1.0.8) to your Questbehaviors folder.

      I'd really appreciate some kind of cooperation between the profile-devs, just to avoid situations like this.
       
    19. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      There is cooperation for this. Our QBs (when working) get added into the HB install, so that they are always there by defaut. Unfortunately an older version was added into v525, but I would expect this to be updated with the next version update.

      There are lots of profile devs out there. For any of us to go out and try to reach out to them all to make sure we are all supplying the same thing is a huge undertaking. It took me 2 days to get the most recent version of MrFishIt to my SVN simply because I was busy and couldn't get online. We are all trying, it's up to you guys, the users, to identify the problems, and to make us, the devs, aware, so that we can fix it. (For all we know, Kick was unaware his version was outofdate, I don't know)
       
    20. She3p

      She3p New Member

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      While doing Golden Lotus quests I noticed during "No Stone Unturned" that if you go to interact with a "Mogu Statue" that unless it attacks you, you'll just jump around not actually pushing it over.
       
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