The userdialog CustomBehaviour doesn't actually play sound for me, possibly because PlaySound.cs doesn't exist? Honorbuddy Custom Behavior: PlaySound - Buddy Wiki my dodgy workaround is to put this code before the userdialog <CustomBehavior File="RunMacro" Macro="/console Sound_EnableAllSound 1"/>
chances are yea, that would be it. however what your doing is enabling sound inside of wow. the QB your talking about does not do that, it plays a sound file though honorbuddy. there's 2 different things.
Enabling sounds when they are disabled causes the computer to make sounds, I said it was a dodgy workaround. The question is why isn't PlaySound.cs included with honorbuddy and/or why userdialog doesn't make sound when it should?
Hi, Chickenchicken, UserDialog uses the standard Windoze API to emit audio cues. You are probably using a Windoze sound theme that doesn't provide a definition for the "Asterisk" sound. If not, use the "Windoze default" sound theme, and you should be good to go. cheers, chinajade
Yeah that's it, thanks. I actually looked in there and thought asterisk was an audio file not an event, i normally use a silent sound theme. I blame undiagnosed brief dyslexia or something.