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  • userdialog no sound

    Discussion in 'Honorbuddy Support' started by chickenchicken, Jan 16, 2013.

    1. chickenchicken

      chickenchicken New Member

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      The userdialog CustomBehaviour doesn't actually play sound for me, possibly because PlaySound.cs doesn't exist?

      Honorbuddy Custom Behavior: PlaySound - Buddy Wiki


      my dodgy workaround is to put this code before the userdialog

      <CustomBehavior File="RunMacro" Macro="/console Sound_EnableAllSound 1"/>
       
    2. CodenameG

      CodenameG New Member

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      chances are yea, that would be it.

      however what your doing is enabling sound inside of wow. the QB your talking about does not do that, it plays a sound file though honorbuddy.

      there's 2 different things.
       
    3. chickenchicken

      chickenchicken New Member

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      Enabling sounds when they are disabled causes the computer to make sounds, I said it was a dodgy workaround.

      The question is why isn't PlaySound.cs included with honorbuddy and/or why userdialog doesn't make sound when it should?
       
    4. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Chickenchicken,

      UserDialog uses the standard Windoze API to emit audio cues.

      You are probably using a Windoze sound theme that doesn't provide a definition for the "Asterisk" sound. If not, use the "Windoze default" sound theme, and you should be good to go.

      cheers,
      chinajade
       
      Last edited: Jan 16, 2013
    5. chickenchicken

      chickenchicken New Member

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      Yeah that's it, thanks. I actually looked in there and thought asterisk was an audio file not an event, i normally use a silent sound theme. I blame undiagnosed brief dyslexia or something.
       

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