I believe rolling on greens and blues is done through the plugin Autoequip. Make sure that is enabled.
Running DB on HB beta 104 with a full lvl 21 Alliance bot group. My results so far: Ragefire Chasm. What the Duck? Won't even get through the first lava without wiping. Why are my toons standing in the hot stuff? The lava in normal mode is painless UNLESS you stand in the damn stuff. Not only are they dumb enough to stand in it in the first place, when one toon dies, the others feel the need to run off the side of the path into the, you guessed it, effing lava. Deadmines still not attacking Helix Gearbreaker after killing the Lumbering Oaf. Shadowfang Keep is fully afkable with the new script. Wailing Caverns still has the escort quest problem (tries to run the escort quest before running the dungeon). Blackfathom Deeps is fully afkable. Tank still runs into the door rather than engaging some fire spawned mobs. It's inconsistent here. Dumbass monks also keep rolling off the edge into the water in the last cavern (Moonshrine Ruins). Other issues. Low level monks suck with current Singular. Especially Mistweavers. Singular keeps rolling off small platforms (like the Deadmines boat) and not staying line of sight with the tank for healers. This is not a DB problem. I'm not sure about other combat routines. Mounts. There are certain places where mounts are good (Shado-Pan Monastery). Most other places (e.g. Deadmines boat, Shadowfang roof) they are bad. Especially in a pug group. Can we somehow disable mounts in dungeons by default and then re-enable for certain areas or when we leave? Autoequip has problems. Especially with needing multiple unique items and over heirlooms. Also not needing when an item is a genuine upgrade. Again, not a DB problem. Just be aware. No Skinning. I want my skinning. All that beautiful leather. I know Highvoltz has put some quest logic in the scripts for Horde side. I'll make some Hordies up later this week and try those. My alliance side have done the quests for the above dungeons so I can't test for that, even if the script had them.
Need this fixed as soon as possible as its guaranteed votekick..... on Gate of the Setting Sun last boss (Raigonn), it approaches the pit and then teleports out of the dungeon every time.
DungeonBuddy does not follow people Used DungeonBuddy on my resto shammy lvl 49 or so and it does not work correctly. It heals the people when they need healed, but it does not follow them. I set the Max Follow Distance to 1 then back to 20 to see if that would fix it but it didn't. Here is the 2 logs because it crashed on me once.... View attachment 1740 2013-01-21 20.20.txt View attachment 5888 2013-01-21 20.23.txt Thanks
Hi ShortRound. Ragefire Charm: I will have the script no-longer attempt to avoid the lava since it's pretty harmless if passing through. There are several bugs in the avoidance system that might have caused the odd behavior on your side but not mines because I fixed them recently. DeadMines: I didn't have any targeting issues with Helix Fearbreaker on my side but I think it's due to having improved the targeting system earlier in Dungeonbuddy . This fix isn't live so for now I will explicitly add Helix Fearbreaker to the targeting list. Wailing Caverns: Escort quest will automatically work in next HB release (if they don't forget to update DB) without any further changes to script. Blackfathom Deep: Tank should now wait for the spawned NPCs. I can't test atm because I have no bots within the queue level range. Other issues. HB core handles mounting in the navigator so its not something that can disabled cleanly.
Hi iPwnedUDude, This should be fixed in next HB release, thanks for attaching logs. If you don't want to wait for next release you might be able to get bot to move if you use another Combat Routine, no guarantee though.
[DungeonBuddy 401]: No script found for dungeonId: 276 [DungeonBuddy 401]: Successfully loaded default profile for Blackrock Depths - Upper City in BRD and [DungeonBuddy 401]: No script found for dungeonId: 272 [DungeonBuddy 401]: Successfully loaded default profile for Stratholme - Services Entrance in Strat but two hours ago, it worked perfect. now bot stay and do nothing. deleting the script file and try HBBeta didn't help
View attachment 8468 2013-01-22 15.52.txt if this is not enough I will give more, because very often need restart HB and many logs i have. this is last short with trouble in BRD
I?ve got the same problem, Dungeonbuddy take the invite and then he doesn?t move. Here?s my log... ready in a few minutes^^ Thx
[DungeonBuddy 401]: No profile found for dungeonId: 530 isnt there a profile for Heart of fear? or is it a bug
When trying to set the bot for leader and follower (RaF'ing). I'm unable to enter a followers name. A friend of mine doesn't have this problem, as he can just click on the icon with the 3 dots on it, and aneter a name. The icon is not there for me. Any way to resolve this problem?
[14:59:21.897 D] System.ArgumentException: Illegal characters in path. Seems like it's coming across a file or folder name that has invalid letters in name either in the Honorboddy/Dungeon Scripts or Honobuddy/Default Profiles/DungeonBuddy or Custom Scripts path if it's set.
Looks like there's a bugged item in bags, most likely a consumable. Try emptying your bags to see if it solves the problem
The elagon encounter does not work at all as meele :/ It does not seem to know what to do with the sparks. and when the platform disapears, it runs back into the platform, after it ran out from it.(same goes for ranged) thus causing me to die on both chars (not a biggie tho, I expected this to happen) but I suspect this, of being an issue with the cc. or am I wrong? Good job on the heroics btw! They work splendid! not 100% bug free. but you're getting there.
Now it works, i will give you an answer which Item caused this problem... Thank You P.S. At first look it work?s really good in heroics...
This is great info! I had of course seen it. But completely missed the importance of this. How should I name my .cs file? Should it be identical to "Shado-Pan Monastery.cs" Or would it find it under any name as long as the DungeonID is correct? Code: public override uint DungeonId { get { return 466; } }