Hello, im new to botting, i would like to use GLue and no CC , so it just follows target but i do all my spells myself, but its not working my singular seems to always work, im using Combat Bot should i use something else? how can i take CC off ?
I downloaded that cc that does nothing, and then Glue is not working -_- damnit cant find something to just autoattack follow so i can do my rotation myself :/
Massive update on this, SVN update. GUI available, you can change ticks per second again. Choose to only target players etc. And the main thing STRAFE WORKS PERFECTLY! There is no flipping around the target enjoy
i have a major problem with this plugin i wont post log atm... sorry but i really have to catch it happening as i usually only bot for a couple hours at a time when im gone as of now. but i have had this problem for a while im quite sure it is glue as it only happens when it is enabled. in bg's when enemies get too close to the spawn the plugin takes over (when your dead) and tries to chase them down leaving you sitting ghost mode in bfe in the middle of the bg. can you add a line for check if dead?
I have a Question i use this plugin and i use the class CC (Superbad duird) this CC have auto movement function , than i need close super auto movement ? or both open ?
I'm trying to use it with Raidbot and vanguard(full), but it doesn't seem to be doing any moving whatsoever. I was hoping that it would handle movement on my behalf when I engage in a pvp battle but otherwise leave movement up to me entirely, but nothing happens as far as movement goes when combat begins. Can you tell me what I'm doing wrong, and how to accomplish what it is I've outlined above?
Do you think you can release a version without strafing? Strafing with a melee character seems to make it not well....stick to the damned target like it's supposed to lol.
Having some major issues with this in arena's it seems worked perfectly fine in bgs im a frost dk but when i go to arenas it will not follow the target for some reason any reasoning behind this?
This plugin goes against it's name... character is supposed to stick to target, not run 40 yards around it.