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  • MAD (Miraculum Apocatstasis Druidae)

    Discussion in 'Archives' started by Mirabis, Oct 18, 2012.

    1. rcadams

      rcadams New Member

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      Tested Version 1.4.2
      Didn't crash on entering BG, but it did on exiting.. :( somewhat better.


       
    2. Mirabis

      Mirabis Community Developer

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      Hmm thats odd, on leaving or entering ? Load Screen ?
      Yes indeed there is, a bit fiddling urself and u would fine it in no-time.
      Though I prefer to have my testers on skype, so if u want to be a tester -> Add me on skype.
      Hmm minor Improvement... what botbase did u use?
       
    3. rcadams

      rcadams New Member

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      Still using Tyrael.... Haven't really tried it with anything else..

      Just tired with LazyRaider and it crashed entering BG... Hmmm
       
      Last edited: Jan 24, 2013
    4. fish221171

      fish221171 Member

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      Entering an instance and using Tyrael. I will be on skype tonight so I will run some more tests and speak to you.
       
    5. ithebatman

      ithebatman New Member

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      I'm not having an issue entering anything with Tyrael, its only when I exit. The pause method works fine I just have to remember to use each time I leave a place.

      Kind of annoying but I can deal until it gets resolved.

      Awesome CC though!!!
       
    6. trashmaster

      trashmaster Member

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      hello

      i dunno if its a tyrael or MAD problem but using HB with Tyrael and Mad (doesnt matter if HB is started or not) ends in a crash. not everytime but maybe 7 out of 10 tries.
      below i provide my latest log.

      trashmaster

      View attachment 984 2013-01-25 18.19.txt
       
      Last edited: Jan 25, 2013
    7. rcadams

      rcadams New Member

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      I think what your missing is a "NOT IN GAME" check, seems every time loading screen comes up WOW client crashes. Doesn't matter what botbase your using.. And it doesn't do it on other Combat Routines. Maybe look at what others are doing to suspend HB when WOW is on a loading screen.
       
    8. botorific

      botorific New Member

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      "not in game" idea fits for the dungeon buddy issue as well - where movement and targeting stop working with the CR. Course this could be HB / DB and nothing to do with MAD.
       
    9. rcadams

      rcadams New Member

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      No this isn't a HB or botbase problem. It's definitely something to do with the CC... Otherwise we would see a lot more broad reports of the crashes.
       
    10. Mirabis

      Mirabis Community Developer

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      We already check for In game or not.
      It's probably something with the context switxhing where it wants to pick a PvP or PvE rotation.
       
    11. ross2000

      ross2000 New Member

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      Just started using this and im finding its not queueing when using BGBuddy and if I manually queue and it enters a BG it doesn't move. I've checked and movement is enabled in the settings.
       
    12. Mirabis

      Mirabis Community Developer

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      Can I have ur log?
       
    13. botorific

      botorific New Member

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      After queue and load if you restart HB does MAD work?
       
    14. tiggerv

      tiggerv New Member

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      First of all Mirabis, this is a fantastic routine.

      I have the same exact issue as above. I spent this afternoon changing all kinds of video settings, DX 9/11, vertical sync, low/ultra settings, framelock settings in Tyrael, etc. etc. to improve the FPS with Tyrael and MAD and I didn't get any improvement.

      LazyRaider + 1.05 works great
      Tyrael + Framelock + MAD 1.4.2 heals great but the FPS is terrible
      Tyrael without Framelock + MAD 1.4.2 heals poorly but FPS is good
      LazyRaider and 1.4.2 heals poorly but FPS is good
       
    15. Mirabis

      Mirabis Community Developer

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      I'm aware, and 5 minutes ago I pushes a update to the developer svn containing a fix for the lags.
      Still have to fix the damn crashing with violation error.
       
    16. tiggerv

      tiggerv New Member

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      Great news. Thanks!
       
    17. Mirabis

      Mirabis Community Developer

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      Version 1.4.3 | Crash Fixes, Speed Ups
      [HR][/HR]- Reduced the runtime of the cc , e.g. less checks in x period of time
      - Reduced the lag caused when framelock is enabled ( ~ 70% )
      - PredictedHealth has been enhanced, and changable setting is removed.

      # Credits to Singular, for some inspiration on the fix.
       
    18. jacobfraer

      jacobfraer New Member

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      Doesn't use swiftmend now?
       
    19. Mirabis

      Mirabis Community Developer

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      Started as HB as Administrator?
       
    20. jacobfraer

      jacobfraer New Member

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      Always :)

      Use the same settings as i've always done. Maybe its because it doesnt check that often anymore, because of trying to lower the lag?
       

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