I'm not able to support this anymore, so instead of pm'ing me about fixing it try other profiles instead, for example: Kevin Spacey - SEw5NV My take on Vault of the Assassin. This profile will run VoA only, but it does it better than any other public profile. Inigo run can be found from here: CLICK! Required quest: The Black Soulstone - Soulstone Chamber Trinity 1.7.2.0 What it does: This profile will run all VoA branches and check the random branches for elites, if the branches exist. If you don't have the checkpoint and start the profile from town or desolate sands, the profile will find VoA for you. Why VoA Only? I think it's a waste of time to run other areas. Download : View attachment VOAOnlyV0.4.xml Always use the download link above! Files listed in the attachments section are older(buggy) versions, inline attachment is the version ment to be used!
my D3 freezes once i load your profile :S .298 trinity .17 running.. ?dit: okay, must've been some issue in my VM. It's running now ... but not as smooth as i expected. barb hangs on every wall for about 5s... then moves on, lot of backtracking... 3minutes clear? never. currently waiting for the dev's to finally push the countless "beta" features in the STABLE build. using a BETA is no option, sadly. :/ You should mention it in the Opening Post.
Sadly, buddyforum reverted to an earlier copy of their forum and you got the early version of the profile which had a bug in one of the spawns. Try a newer trinity version and newer profile version, and you will definitely like it.
mine always when starts new game , teleporn on desolate sands and search VOA ..always , wasnt meant to start new game directly in VOA?
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired) . says in patch notes
I'll be releasing a new version later today, with the 1.0.7 resume taken in to account and a bit better branch cleaning.
nice , maybe post a donate link? some of us like to donate for u guys that do things like this for us !
Yeah, I like feedback more than donations. Currently atleast Updated for 1.0.7 and new better coords.
Results I just wanted to say thanks again i have been getting very good results with this profile. My setup 135k WW Barb 450k Gold/h 19-20 Million Exp/h Many Legends I ignore all rares/Gems/Tombs ect Min gold pile 300 This seems to speed things up a good bit. I am going to run this profile for 15 hours or so then post log for results. Results for 8 Hrs: ===== Misc Statistics ===== Total tracking time: 8h 44m 32s Total deaths: 11 [1.25999999046326 per hour] Total games (approx): 73 [8.35000038146973 per hour] Total XP gained: 151.940002441406 million [17.3799991607666 million per hour] Total Gold gained: 3716.8798828125 Thousand [425.160003662109 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 3919 [448.279998779297 per hour] Items dropped by ilvl: - ilvl58: 226 [25.8500003814697 per hour] {5.76999998092651 %} - ilvl59: 92 [10.5200004577637 per hour] {2.34999990463257 %} - ilvl60: 630 [72.0599975585938 per hour] {16.0799999237061 %} - ilvl61: 1294 [148.020004272461 per hour] {33.0200004577637 %} - ilvl62: 1099 [125.709999084473 per hour] {28.0400009155273 %} - ilvl63: 578 [66.120002746582 per hour] {14.75 %} Items dropped by quality: - White: 1074 [122.849998474121 per hour] {27.3999996185303 %} --- ilvl 58 White: 54 [6.17999982833862 per hour] {1.37999999523163 %} --- ilvl 59 White: 22 [2.51999998092651 per hour] {0.560000002384186 %} --- ilvl 60 White: 127 [14.5299997329712 per hour] {3.24000000953674 %} --- ilvl 61 White: 363 [41.5200004577637 per hour] {9.26000022888184 %} --- ilvl 62 White: 308 [35.2299995422363 per hour] {7.8600001335144 %} --- ilvl 63 White: 200 [22.8799991607666 per hour] {5.09999990463257 %} - Magic: 1601 [183.130004882813 per hour] {40.8499984741211 %} --- ilvl 58 Magic: 84 [9.60999965667725 per hour] {2.14000010490417 %} --- ilvl 59 Magic: 43 [4.92000007629395 per hour] {1.10000002384186 %} --- ilvl 60 Magic: 276 [31.5699996948242 per hour] {7.03999996185303 %} --- ilvl 61 Magic: 515 [58.9099998474121 per hour] {13.1400003433228 %} --- ilvl 62 Magic: 484 [55.3600006103516 per hour] {12.3500003814697 %} --- ilvl 63 Magic: 199 [22.7600002288818 per hour] {5.07999992370605 %} - Rare: 1234 [141.149993896484 per hour] {31.4899997711182 %} --- ilvl 58 Rare: 87 [9.94999980926514 per hour] {2.22000002861023 %} --- ilvl 59 Rare: 27 [3.08999991416931 per hour] {0.689999997615814 %} --- ilvl 60 Rare: 225 [25.7399997711182 per hour] {5.73999977111816 %} --- ilvl 61 Rare: 415 [47.4700012207031 per hour] {10.5900001525879 %} --- ilvl 62 Rare: 306 [35 per hour] {7.80999994277954 %} --- ilvl 63 Rare: 174 [19.8999996185303 per hour] {4.44000005722046 %} - Legendary: 10 [1.13999998569489 per hour] {0.259999990463257 %} --- ilvl 58 Legendary: 1 [0.109999999403954 per hour] {0.0299999993294477 %} --- ilvl 60 Legendary: 2 [0.230000004172325 per hour] {0.0500000007450581 %} --- ilvl 61 Legendary: 1 [0.109999999403954 per hour] {0.0299999993294477 %} --- ilvl 62 Legendary: 1 [0.109999999403954 per hour] {0.0299999993294477 %} --- ilvl 63 Legendary: 5 [0.569999992847443 per hour] {0.129999995231628 %}
Awesome profile. But there are pretty many stucks in the beginnig of VOA and behind teleport monolythes But still Im looting about 2 legendaries/hour with wizard MP 4.
it doesn't work. create a new game and leaving [09:36:45.478 N] DemonbuddyBETA v1.0.1439.225 started [09:36:46.836 N] Logging in... [09:36:51.459 N] Attached to Diablo III with pid: 5292 [09:36:51.469 N] Flashing window [09:36:56.889 N] [Trinity]ENABLED: Trinity v1.7.2.13 now in action! [09:36:56.889 N] [KeyRun] ************************************ [09:36:56.889 N] [KeyRun] ENABLED: KeyRun 1.8 now in action! [09:36:56.889 N] [KeyRun] ************************************ [09:36:56.889 N] [QuestTools] Plugin v1.3.7 Enabled [09:36:57.749 N] Current bot set to Order Bot [09:36:57.749 N] Loaded profile [Zoo.A2Inf] Vault of The Assassin v0.4 [09:37:09.178 N] Chose Trinity as your combat routine. [09:37:09.360 N] Loaded profile [Zoo.A2Inf] Vault of The Assassin v0.4 [09:37:09.448 N] [Trinity]ItemRules is using the soft rule set. [09:37:09.448 N] [Trinity]PICKLOG = Rare [09:37:09.448 N] [Trinity]KEEPLOG = Rare [09:37:09.448 N] [Trinity]RULEPATH = D:\D3Bot\DemonbuddyBETA 1.0.1439.225中文大号版本\Plugins\GilesTrinity\ItemRules\Rules\soft [09:37:09.449 N] [Trinity]... loaded: 13 Pickup rules [09:37:09.449 N] [Trinity]... loaded: 65 Common rules [09:37:09.449 N] [Trinity]... loaded: 1 Magic rules [09:37:09.450 N] [Trinity]... loaded: 86 Rare rules [09:37:09.453 N] [Trinity]... loaded: 137 Legendary rules [09:37:09.453 N] [Trinity]... loaded: 0 Set rules [09:37:09.453 N] [Trinity]... loaded: 0 Macros [09:37:09.453 N] [Trinity]ItemRules loaded a total of 289 Soft rules! [09:37:09.453 N] [Trinity] _______________________________________ [09:37:09.453 N] [Trinity] ___-|: Darkfriend's Item Rules 2 :|-___ [09:37:09.453 N] [Trinity] ___________________Rel.-v 2.2.1.6_______ [09:37:09.453 N] [Trinity]ItemRules is using the soft rule set. [09:37:09.453 N] [Trinity]PICKLOG = Rare [09:37:09.453 N] [Trinity]KEEPLOG = Rare [09:37:09.453 N] [Trinity]RULEPATH = D:\D3Bot\DemonbuddyBETA 1.0.1439.225中文大号版本\Plugins\GilesTrinity\ItemRules\Rules\soft [09:37:09.454 N] [Trinity]... loaded: 13 Pickup rules [09:37:09.454 N] [Trinity]... loaded: 65 Common rules [09:37:09.454 N] [Trinity]... loaded: 1 Magic rules [09:37:09.454 N] [Trinity]... loaded: 86 Rare rules [09:37:09.456 N] [Trinity]... loaded: 137 Legendary rules [09:37:09.456 N] [Trinity]... loaded: 0 Set rules [09:37:09.456 N] [Trinity]... loaded: 0 Macros [09:37:09.456 N] [Trinity]ItemRules loaded a total of 289 Soft rules! [09:37:09.572 N] Waiting 8.6 seconds before next game... [09:37:18.178 N] Creating new game. Params: [Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:True IsPrivate:True Handicap:9] [09:37:22.909 N] Loaded profile [Zoo.A2Inf] Vault of The Assassin v0.4 [09:37:23.129 N] [KeyRun] New Game Started, Reset Variables [09:37:23.129 N] GameChanged. Clearing actors [09:37:23.249 N] ProfileOrderManager.OnGameJoined, Reloading profile. [09:37:23.429 N] Loaded profile [Zoo.A2Inf] Vault of The Assassin v0.4 [09:37:23.429 N] Game joined, Resetting profile caches. [09:37:23.439 N] ========== Grid segmentation resetting!!! ============ [09:37:23.439 N] ========== Grid segmentation resetting!!! ============ [09:37:23.519 N] [Trinity]Starting up Generic Cache Manage thread [09:37:23.529 N] [Trinity]Starting up Generic Blacklist Manager thread [09:37:23.599 N] [Trinity][ZooVoA] Starting run! [09:37:23.839 N] Leaving game, reason: Something went wrong! [09:37:23.859 N] Profile completed [09:37:23.859 N] Number of games completed:1 [09:37:23.869 N] Last run acquired 0 gold. [09:37:28.919 N] Waiting 14 seconds before next game... [09:37:30.967 N] Stopping the bot. [09:37:30.977 N] [Trinity]Error generating item report! Try deleting TrinityLogs directory to fix. [09:37:30.977 N] [Trinity]System.NullReferenceException: 未将对象引用设置到对象的实例。 在 Zeta.Internals.Actors.DiaActivePlayer.get_ParagonLevel() 在 Zeta.Internals.Actors.DiaActivePlayer.get_ParagonCurrentExperience() 在 GilesTrinity.GilesTrinity.OutputReport() [09:37:30.977 N] ========== Grid segmentation resetting!!! ============ [09:37:31.017 N] Bot Thread Ended. Was this requested?
Im getting the same error. Tried changing back from .3.1 to 2.0 but the same thing keeps happening, and im placed at the end quest of act 3 where you teleport to act 4. Any solutions?
going give this a go on my p100 barb see how it does will reports back noticed it has to be on quest act2 quest 9.1 to start to not the black soal stone as 1st post states.
this code works only for VOA runs? Code: <Profile> <Name>[A2-SEw5NV v0.6] Vault of The Assassin</Name> <GameParams quest="57337" step="26" act="A2" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <Order> <!-- Death Handling [OPTIONAL] --> <TrinityMaxDeaths questId="1" max="1" /> <TrinityLog questId="57337" stepId="26" output="[ZooVoA] Starting run!" /> <WaitTimer questId="57337" stepId="26" waitTime="1000" /> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="90" killRadius="50" /> <While condition="Me.IsInTown"> <!-- Checkpoint Portal if this is a resume --> <TakeTownPortal questId="1" /> </While> <If condition="CurrentLevelAreaId == 123182" > <TrinityLog questId="57337" stepId="26" output="[ZooVoA] Clearing The Vault and branches." /> <!-- Spawn 3 --> <!-- ####### --> <If condition="MarkerExistsAt(483629537, 480, 690.5, -2.856843, 40) and CurrentWorldId == 123183"> <MoveTo questId="57337" stepId="26" x="438.101" y="637.8951" z="0.1000001" pathPrecision="5" statusText="[ZooVoA Spawn3] Pillar dodge before Start"/> <MoveTo questId="57337" stepId="26" x="445.6678" y="649.7021" z="0.1000001" pathPrecision="30" statusText="[ZooVoA Spawn3] Start"/> <!-- Top Middle --> <!-- ########## --> <MoveTo questId="57337" stepId="26" x="483.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn3] TM"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')"> <MoveTo questId="57337" stepId="26" x="478.9799" y="293.9595" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] TMW"/> </If> <!-- Top Left Corner --> <!-- ############### --> <MoveTo questId="57337" stepId="26" x="653.7029" y="483.6971" z="-9.669296" pathPrecision="30" statusText="[ZooVoA Spawn3] Top Left"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="683.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left West"/> <MoveTo questId="57337" stepId="26" x="907.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left South"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="683.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left West"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="907.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Left South"/> </If> <!-- Middle Left --> <!-- ########### --> <MoveTo questId="57337" stepId="26" x="719.5024" y="707.7634" z="0.854291" pathPrecision="15" statusText="[ZooVoA Spawn3] Middle Left"/> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="908.722" y="681.2853" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn3] Middle Left South"/> </If> <!-- Low Left Corner --> <!-- ############### --> <MoveTo questId="57337" stepId="26" x="696.6664" y="904.6422" z="-1.58174" pathPrecision="30" statusText="[ZooVoA Spawn3] Low Left"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="903.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left South"/> <MoveTo questId="57337" stepId="26" x="677.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left East"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="677.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left East"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSW')" > <MoveTo questId="57337" stepId="26" x="903.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Left South"/> </If> <!-- Low Middle --> <!-- ########## --> <MoveTo questId="57337" stepId="26" x="425.5706" y="912.9116" z="0.1000002" pathPrecision="15" statusText="[ZooVoA Spawn3] Low Middle"/> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="478.3389" y="1109.352" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Middle East"/> </If> <!-- Low Right Corner --> <!-- ################ --> <MoveTo questId="57337" stepId="26" x="307.4036" y="894.8332" z="-1.020011" pathPrecision="30" statusText="[ZooVoA Spawn3] Low Right"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="277.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right East"/> <MoveTo questId="57337" stepId="26" x="97.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSW')" > <MoveTo questId="57337" stepId="26" x="97.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="277.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Low Right East"/> </If> <!-- Right Middle --> <!-- ############ --> <MoveTo questId="57337" stepId="26" x="287.3905" y="682.2573" z="0.6004024" pathPrecision="15" statusText="[ZooVoA Spawn3] Middle Right"/> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="94.9167" y="678.3052" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Middle Right North"/> </If> <!-- Top Right Corner --> <!-- ################ --> <MoveTo questId="57337" stepId="26" x="281.5848" y="509.7733" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn3] Top Right"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="96.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right North"/> <MoveTo questId="57337" stepId="26" x="285.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right West"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="96.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="285.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn3] Top Right West"/> </If> <MoveTo questId="57337" stepId="26" x="483.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn3] End"/> </If> <!-- Spawn 2 --> <!-- ####### --> <If condition="MarkerExistsAt(483629537, 680, 490.5, -2.856843, 40) and CurrentWorldId == 123183"> <MoveTo questId="57337" stepId="26" x="638.101" y="437.8951" z="0.1000001" pathPrecision="5" statusText="[ZooVoA Spawn2] Pillar dodge before Start"/> <MoveTo questId="57337" stepId="26" x="645" y="450" z="0.1000001" pathPrecision="30" statusText="[ZooVoA Spawn2] Start"/> <!-- Top Middle --> <!-- ########## --> <MoveTo questId="57337" stepId="26" x="683.8286" y="243" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn2] TM"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')"> <MoveTo questId="57337" stepId="26" x="678.9799" y="93.9595" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] TMW"/> </If> <!-- Top Left Corner --> <!-- ############### --> <MoveTo questId="57337" stepId="26" x="853.7029" y="284" z="-9.669296" pathPrecision="30" statusText="[ZooVoA Spawn2] Top Left"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="883.6926" y="96.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left West"/> <MoveTo questId="57337" stepId="26" x="1107.546" y="277.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left South"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="883.6926" y="96.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left West"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="1107.546" y="277.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Left South"/> </If> <!-- Middle Left --> <!-- ########### --> <MoveTo questId="57337" stepId="26" x="919.5024" y="507.7634" z="0.854291" pathPrecision="15" statusText="[ZooVoA Spawn2] Middle Left"/> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="1108.722" y="481.2853" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn2] Middle Left South"/> </If> <!-- Low Left Corner --> <!-- ############### --> <MoveTo questId="57337" stepId="26" x="896.6664" y="704.6422" z="-1.58174" pathPrecision="30" statusText="[ZooVoA Spawn2] Low Left"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="1103.476" y="679.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left South"/> <MoveTo questId="57337" stepId="26" x="877.6321" y="905.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left East"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="877.6321" y="905.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left East"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSW')" > <MoveTo questId="57337" stepId="26" x="1103.476" y="679.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Left South"/> </If> <!-- Low Middle --> <!-- ########## --> <MoveTo questId="57337" stepId="26" x="625.5706" y="712.9116" z="0.1000002" pathPrecision="30" statusText="[ZooVoA Spawn2] Low Middle"/> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="678.3389" y="909.352" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Middle East"/> </If> <!-- Low Right Corner --> <!-- ################ --> <MoveTo questId="57337" stepId="26" x="507.4036" y="694.8332" z="-1.020011" pathPrecision="30" statusText="[ZooVoA Spawn2] Low Right"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="477.8246" y="907.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right East"/> <MoveTo questId="57337" stepId="26" x="297.4426" y="681.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSW')" > <MoveTo questId="57337" stepId="26" x="297.4426" y="681.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="477.8246" y="907.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Low Right East"/> </If> <!-- Right Middle --> <!-- ############ --> <MoveTo questId="57337" stepId="26" x="487.3905" y="482.2573" z="0.6004024" pathPrecision="30" statusText="[ZooVoA Spawn2] Middle Right"/> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="294.9167" y="478.3052" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Middle Right North"/> </If> <!-- Top Right Corner --> <!-- ################ --> <MoveTo questId="57337" stepId="26" x="481.5848" y="309.7733" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn2] Top Right"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="296.7788" y="283.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right North"/> <MoveTo questId="57337" stepId="26" x="485.9531" y="95.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right West"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="296.7788" y="283.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="485.9531" y="95.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn2] Top Right West"/> </If> <MoveTo questId="57337" stepId="26" x="683.8286" y="243" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn2] End"/> </If> <!-- Spawn 1 --> <!-- ####### --> <If condition="MarkerExistsAt(483629537, 680, 690.5, -2.856843, 40) and CurrentWorldId == 123183"> <MoveTo questId="57337" stepId="26" x="638.101" y="637.8951" z="0.1000001" pathPrecision="5" statusText="[ZooVoA Spawn1] Pillar dodge before Start"/> <MoveTo questId="57337" stepId="26" x="645.6678" y="649.7021" z="0.1000001" pathPrecision="30" statusText="[ZooVoA Spawn1] Start"/> <!-- Top Middle --> <!-- ########## --> <MoveTo questId="57337" stepId="26" x="683.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn1] TM"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')"> <MoveTo questId="57337" stepId="26" x="678.9799" y="293.9595" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] TMW"/> <!-- U --> </If> <!-- Top Left Corner --> <!-- ############### --> <MoveTo questId="57337" stepId="26" x="853.7029" y="483.6971" z="-9.669296" pathPrecision="30" statusText="[ZooVoA Spawn1] Top Left"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="883.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left West"/> <MoveTo questId="57337" stepId="26" x="1107.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left South"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="883.6926" y="296.583" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left West"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="1107.546" y="477.3517" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Left South"/> </If> <!-- Middle Left --> <!-- ########### --> <MoveTo questId="57337" stepId="26" x="919.5024" y="707.7634" z="0.854291" pathPrecision="15" statusText="[ZooVoA Spawn1] Middle Left"/> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="1108.722" y="681.2853" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn1] Middle Left South"/> <!-- U --> </If> <!-- Low Left Corner --> <!-- ############### --> <MoveTo questId="57337" stepId="26" x="896.6664" y="904.6422" z="-1.58174" pathPrecision="30" statusText="[ZooVoA Spawn1] Low Left"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="1103.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left South"/> <MoveTo questId="57337" stepId="26" x="877.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left East"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="877.6321" y="1105.688" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left East"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSW')" > <MoveTo questId="57337" stepId="26" x="1103.476" y="879.9266" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Left South"/> <!-- U --> </If> <!-- Low Middle --> <!-- ########## --> <MoveTo questId="57337" stepId="26" x="625.5706" y="912.9116" z="0.1000002" pathPrecision="30" statusText="[ZooVoA Spawn1] Low Middle"/> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="678.3389" y="1109.352" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Middle East"/> <!-- U --> </If> <!-- Low Right Corner --> <!-- ################ --> <MoveTo questId="57337" stepId="26" x="507.4036" y="894.8332" z="-1.020011" pathPrecision="30" statusText="[ZooVoA Spawn1] Low Right"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="477.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right East"/> <MoveTo questId="57337" stepId="26" x="297.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSW')" > <MoveTo questId="57337" stepId="26" x="297.4426" y="881.5679" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="477.8246" y="1107.015" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Low Right East"/> <!-- U --> </If> <!-- Right Middle --> <!-- ############ --> <MoveTo questId="57337" stepId="26" x="487.3905" y="682.2573" z="0.6004024" pathPrecision="30" statusText="[ZooVoA Spawn1] Middle Right"/> <If condition="Me.CurrentScene.Name.Contains('_NEW')" > <MoveTo questId="57337" stepId="26" x="294.9167" y="678.3052" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Middle Right North"/> </If> <!-- Top Right Corner --> <!-- ################ --> <MoveTo questId="57337" stepId="26" x="481.5848" y="509.7733" z="-12.4" pathPrecision="30" statusText="[ZooVoA Spawn1] Top Right"/> <If condition="Me.CurrentScene.Name.Contains('_NSEW')" > <MoveTo questId="57337" stepId="26" x="296.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right North"/> <MoveTo questId="57337" stepId="26" x="485.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right West"/> </If> <If condition="Me.CurrentScene.Name.Contains('_NSE')" > <MoveTo questId="57337" stepId="26" x="296.7788" y="483.8681" z="-12.4" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right North"/> </If> <If condition="Me.CurrentScene.Name.Contains('_SEW')" > <MoveTo questId="57337" stepId="26" x="485.9531" y="295.998" z="-12.37723" pathPrecision="5" statusText="[ZooVoA Spawn1] Top Right West"/> </If> <MoveTo questId="57337" stepId="26" x="683.8286" y="443.2625" z="-12.11767" pathPrecision="30" statusText="[ZooVoA Spawn1] End"/> </If> </While> <WaitTimer questId="1" waitTime="3000" /> <TrinityTownPortal questId="57337" stepId="26"/> </If> <LeaveGame reason="Mission Accomplished!" /> </Order> </Profile>