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  • [Plugin] Parrot's Paranoia Plugin

    Discussion in 'Archives' started by parrot, May 1, 2012.

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    1. srvas

      srvas New Member

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      A question, can this ignore players on ground mount/in the ground killing mobs.

      And just focus on flying players around you? like 60yards from you.
       
    2. parrot

      parrot Community Developer

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      Not at the moment, no.

      Ignoring ground players is something i could easily add but tbh i somewhat fail to see the benefit. I don't believe that flying players are more likely to spot you botting then someone on the ground. If that bit is something you desperately want ill gladly give you a code snipped so you can easily modify the source yourself. However, I hesitate to make an official implementation unless someone convinces me of its usefulness (or i see a lot more requests).

      I realise that the increased player activity in zones has in many cases crippled this plugin and its something im looking into atm. I will, like you and others have suggested, add an option to reduce the trigger area so it will not trigger on players far away. I hope that doing so will decrease the nr of stops without removing to much of the security provided.

      On an other note im happy to report that i got flight hovering working well in my current test build so that and the custom range is coming in the next release.

      Thx for you interest, im always glad to hear of new ideas :)
       
      Last edited: Oct 17, 2012
    3. kaxflax

      kaxflax New Member

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      Well, I understand why he would like that (and me too I guess). If you're farming ores/herbs in pandaria, most of the players that are on a ground mount are leveling players. And they won't stick around for a longer time and will probably not notice you're botting. But if there are other people farming the same spot they will more easily notice that something is odd if you fly around for hours and just farm the same route.
       
    4. parrot

      parrot Community Developer

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      yah i suppose that would be a valid reason. Ill add support for it in the next release.
       
    5. Jez

      Jez New Member

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      Looking forward to it :)
       
    6. jnrzilla

      jnrzilla Banned

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      Parrot: How hard would it be to implement a /tar function of the player near you? I play on a PVE realm (so being flagged and dying isn't an issue) and most players would leave if you just /target them. Do you think this is something you could add an option for?
      I'm sure that many other people would be happy to see this aswell.
      Possibly a donator version?
       
    7. mehdi

      mehdi New Member

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      Is there any way for this plugin to wait for "X" amount of time, before it triggers an alarm? Ideally, I'm looking for something that alerts me when the following holds true for 30 seconds or more:

      A) Player follow
      B) Very close player
      C) Whispers

      etc. In other words, just because a player came close for a second shouldn't trigger an alarm.
       
    8. parrot

      parrot Community Developer

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      Hey. There is no donors version but it shouldnt be difficult to do what youre asking for, ill look into it.


      Hi.

      Follow detection can be accomplished with the trigger delay option and custom range is coming in the next version. As for whisper detection I handle that with my other plugin. http://www.thebuddyforum.com/honorb...gin-alertme-whisper-player-notifications.html Ill be updating that plugin with some new stuff next.

      So a lot of what you asked for can be done but you cant set two different ranges with separate conditions. That would be nice but its a troublesome problem to solve since my design doesnt really allow for it. Would probably have to do a lot of rewriting :(

      edit: You may want to have a look at LogMeOut as well which is an excellent plugin.
       
      Last edited: Oct 25, 2012
    9. parrot

      parrot Community Developer

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      Ok, i more or less finished version 0.26 and like the last time ill upload a testing version for you guys to try out if you're feeling brave ;)

      new:
      Flight hover: If able it will mount up and fly 50yrds up in the air. Is that enough or should it fly higher? Only tested with 310% flying.
      Defend if attacked: Will abort the waiting cycle if attacked. Plays a warning sound if it happens.. Should it?
      Custom range: can reduce the triggering range. By default I don't check the range but it should be somewhere around 100yrds. The range check is done in 2D for now (Will not reduce height).
      Ignore non flying players: Will only trigger on flying players.

      fixed some minor bugs with the delay trigger (mainly log spam).

      Think that was it.
       
      Last edited: May 31, 2015
    10. BuddyNOT

      BuddyNOT New Member

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      Could you make some kind of option to make a delay on HOW much time it should STOP, because until player is gone it's just stupid. I have no idea what for is this plugin, you made a big work but this make no sense. In first 10 minutes of using this plugin I just got stuck, because some sh1ty botter doing ground farming mode and just stuck around a node.. and.. me too now! Because after a while my bot is logged out.. Then log in, then stuck again! If you know what can I do about that, let me know please :)
       
    11. parrot

      parrot Community Developer

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      I can and I might do that.

      The idea is simple. Ive monitored this bot a lot and the fact is that I do not trust it. Ive seen it get stuck and do all kinds of weird and telling behaviors often enough for me not to feel comfortable leaving it afk. By stopping when players are nearby at the very least no one will see it. Is it for everyone? Absolutely not, but some (including me) do want this functionality.

      I think you may have the wrong expectations of this plugin. It will stop and if youre unlucky a player will stay within 100yrds from you long enough for the plugin to log you out. There are other plugins which do not stop. LogMeOut is an excellent plugin which doesnt stop at all. If you only want player alerts my other plugin AlertMe will play a sound when players are nearby but it wont stop.

      There are some settings you can configure which would make it stop more seldom. You can delay the trigger, have the bot only trigger on flying players or reduce the triggering range to name a few. The last two options are only available in the test build released in the post before yours.
       
    12. BuddyNOT

      BuddyNOT New Member

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      I saw the code, I know how it's working.. you don't get my message. My character harvesting a node and someone stuck around the node, my character uses option like 60 yards, ignore flying players, delay 8 and when I got trigerred by this plugin.. my bot trying to fly up on 50 yards and stuck there forever.. because the guy who running down here doing for all night. You just need to add simple FORCE run after x minutes, that's all. Thanks.
       
    13. parrot

      parrot Community Developer

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      Ive taken a short break from wow since I have exams coming up soon and things are hectic. Ive pushed the testers build to the frontpage for you to use if you feel like you need the new stuff. Ive used it quite a bit and havent noticed anything wrong with it.
       
    14. Mlkhjb

      Mlkhjb New Member

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      Used it alot, no major issues.
       
    15. BlexX1

      BlexX1 New Member

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      i use it combined with grind bot... ginding is no problem at night... but sometimes i want to grind at evening as well... in the evening when everyone plays it's hard to grind without looking like a bot... i saw a lot of players following my character und whisper a few seconds later "you are a bot, i will report you"

      ...than i found this awesome and simple plugin... it helps A LOT... no more whispers and a bit more safeness <3 Thanks a lot!
       
    16. csl5707

      csl5707 New Member

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      If I use this plugin when Im hunting TLPD, at the time the drake comes out, somebody is also trying to get it, would this plugin affect rarekiller's work?
       
    17. parrot

      parrot Community Developer

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      Great! im glad its working well for you :)


      Yes, unfortunately this plugin will override rarekiller or any other plugin. As to why that is, Im basically doing a controlled "hang" which isnt a very good solution but the only way i found which could get hb to completely stop character movement. Therefore no other plugin or combat routine will be able to execute for the duration.
       
    18. Cr0n

      Cr0n New Member

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      Love this plugin! I use it at all times.
      Any chance to add option for auto stealth/prowl for rogues/druids when out of combat?
      "Superbad" combat routine for druids has this feature but its no longer supported. I think it would be great addition to this plugin.
       
    19. parrot

      parrot Community Developer

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      Awesome! glad its of use to you :)

      Im not quite sure if i fully understand what you're asking for. There is already a function which can cast stealth skills when other players are nearby, this is done out of combat. If you're asking for something which casts stealth before combat its better left to a combat routine
       
    20. Cr0n

      Cr0n New Member

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      That's exactly what im asking. After combat character is looting/skinning and then stealths/prowls again. Basically character enters stealth even if there is noone in sight and still freezes if someone comes so entering stealth earlier is the only thing that changes.

      Most combat routines allow opening with stealth but only after new target is found which is inconvinient. Usually finding new target takes time because these farming profiles arent perfect (even with 100 pull range). I'm little paranoid so I would love to see my character stealth from mob to mob. I'm using druid and the only comat routine that had this feature is no longer supported. Dunno about rogues because I dont have one.

      I know that your plugin already stealths when someone is in sight but I would love to know people dont see me entering stealth in the first place (they think that my druid stealths to gank them so they get agressive and try to find him instead of going away). Im just asking for an option. If any combat routine supports this feature then I guess it wouldnt be problem to disable it in settings.

      I don't know how much work it would require to add this feature. If you decide to do it then thanks in advance. :)
       
      Last edited: Feb 19, 2013
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