Vault of The Assassin - Inigorun with a twist! Since people seem to like Inigorun is the way to go, I figured I'd post this as a separate profile. ...but, its silly to do just an Inigorun when you can get an extra elite within a few seconds so I added a twist Quest required: The Black Soulstone - Soulstone Chamber Other requirements Trinity 1.7.1.8 and above What it does: Vault of the Assassin (Or search it from Town/Desolate Sands) Twist for a possible elite Black Canyon Mines Road To Alcarnus and lower Alcarnus Compatible with 1.0.7 Latest VoA Extended version : 1.0 Download: View attachment VoAExtended_V1.0.xml Always use the download link above! Files listed in the attachments section are older(buggy) versions, inline attachment is the version ment to be used!
I take it this includes any updates you make to the voa only profile? do you really think voa only is better? the extra drop from 5nv stacks can be a legendary and the two extra areas really dont take long to run also, i'm not totally convinced you are quite thorough enough, elites often stand in the very ends of each arm of the map, but often the bot turns around just before it gets there? nevertheless a good profile
Yes, this will include all the updates. I think elites killed / hour is more important than stacks. Everyone has their preferences, therefore, 2 profiles I guess Ill have to take the bot further down then. I use a rather high killradius myself so, I didn't quite take the melee players in count.
You get more elites per hour which translates to more items per hour for me. You just have to make your own conclusions though I'll be releasing a new version later today, with the 1.0.7 resume taken in to account and a bit better branch cleaning.
http://www.thebuddyforum.com/demonbuddy-forum/106192-using-townportal-core-arreat-how-tag.html here is the code for using TP back to VoA when resuming the game in 1.0.7 The only issue i encountered was it exists game as soon as he enters Road To Alcarnus through WP.
Thanks but the delay in releasing wasn't due to the tp. It's rather time consuming to get the coordinates on a random map New version released on both, VoA Only and this. I was also building a reversed run for those who like 5 stacks, but db doesn't like to cooperate with me.
[23:24:55.254 N] Using Waypoint Waypoint-6906 Number:4 [23:24:58.989 N] Leaving game, reason: Something went wrong. [23:24:58.989 N] Profile completed when he take wp to road to alcarnus give me this error on both bots , what do i have to do?
That shouldn't happen too often. It skips the profile because the WP isn't where its supposed to be. I'll take a look at it if I ever get to meet the culprit.
i watched about 6 runs , 4 runs made the error , 2 completed , how do i remove that road to alcarnus? jsut to leave black canynon and voa
Try this first, since I haven't seen the map really changing. Change these bits of code: Code: <!-- Road to Alcarnus --> <!-- ####################### --> <If condition="ActorExistsAt(6442, 1427.253, 1186.713, 187.1561, 50) and CurrentLevelAreaId == 19839"> to Code: <!-- Road to Alcarnus --> <!-- ####################### --> <If condition="CurrentLevelAreaId == 19839"> if that doesn't work: Code: <If condition="Me.IsInTown"> <UseWaypoint questId="57337" stepId="26" x="324.2319" y="291.6554" z="1.64563" actorId="6442" waypointNumber="2" statusText="[ZooVoAe] Moving To Black Canyon Mines"/> </If> <!-- Black Canyon Mines --> <!-- ################## --> <If condition="CurrentLevelAreaId==19838"> <ToggleTargeting questId="57337" step="26" combat="True" looting="True" lootRadius="90" killRadius="60" /> <MoveTo questId="57337" stepId="26" x="1883.443" y="1274.871" z="170.1795" pathPrecision="10" statusText="[ZooVoAe] BCM1"/> <MoveTo questId="57337" stepId="26" x="1826.544" y="1395.579" z="170.1786" pathPrecision="10" statusText="[ZooVoAe] BCM2"/> <MoveTo questId="57337" stepId="26" x="1763.711" y="1180.044" z="169.985" pathPrecision="10" statusText="[ZooVoAe] BCM3"/> <MoveTo questId="57337" stepId="26" x="1804.747" y="1105.92" z="169.7564" pathPrecision="10" statusText="[ZooVoAe] BCM4"/> <MoveTo questId="57337" stepId="26" x="1808.841" y="969.8107" z="169.7564" pathPrecision="10" statusText="[ZooVoAe] BCM5"/> <MoveTo questId="57337" stepId="26" x="1848.881" y="848.2214" z="169.8358" pathPrecision="10" statusText="[ZooVoAe] BCM6"/> <MoveTo questId="57337" stepId="26" x="1921.167" y="886.2263" z="169.7564" pathPrecision="5" statusText="[ZooVoAe] BCM6b Crane dodge"/> <MoveTo questId="57337" stepId="26" x="1988.684" y="845.2323" z="169.7564" pathPrecision="10" statusText="[ZooVoAe] BCM7"/> <MoveTo questId="57337" stepId="26" x="2050.163" y="907.6856" z="169.7564" pathPrecision="10" statusText="[ZooVoAe] BCM8"/> <MoveTo questId="57337" stepId="26" x="1983.309" y="998.4379" z="171.736" pathPrecision="10" statusText="[ZooVoAe] BCM9"/> <!-- Warp to Alcarnus --> <UseWaypoint questId="57337" stepId="26" x="1982" y="999" z="171" actorId="6442" waypointNumber="4" statusText="Moving to Alcarnus" /> </If> to Code: <If condition="Me.IsInTown"> <UseWaypoint questId="57337" stepId="26" x="1982" y="999" z="171" actorId="6442" waypointNumber="4" statusText="Moving to Alcarnus" /> </If>
I'd really like to see this profile work again :/ The problems i am having are. If D3 crashes while in Desolate, then he has the TP to desolate in town next run, and bot thinks when he enters he is in VoA but its back to Desolate. The other issue i am having is leaving the game at Road to Alcarnus WP where he starts...
If you're on Ciggarc IRC channel, drop me a msg, and lets do some testing. I'm unable to replicate that Alcarnus bug, and I need a tester to fix it
when the bot dies he starts the profile over again. it should continue where it died, not running everything again.