i dont know if u seen these posts, been a few 5-6 scattered around the forum. this seems to happen when you 1 shot mobs. so basicly, in say a group of 4 mobs, you 1 shot the first mob, and you autoloot before you even get into combat, this makes you target the corpse indefinetly, and spam attacks on it, while the rest of the 3 mobs attack you till you die. im not 100% sure this has to do with outofcombat/combat, but it seems to lie there. so basicly, you kill the first mob, still not in combat, start looting, not in combat, 1 of the 3 mobs left attack you, ur now in combat targeting the mob you where looting. something like that. the log doesnt seem very helpfull but i can post an example if u want, iv tried with default deathknight cc, mords, and the other one. same thing. sry for the semi wall-o-text. Casting: Horn of Winter Lootable isn't lootable...blacklisting. Moving to Type: QuestTurnIn Stop and dismount... Attacking Panther at 6 yards Pulling Casting: Icy Touch Attacking Panther at 3 yards Pulling 0,372 Lootable isn't lootable...blacklisting. Moving to Type: QuestTurnIn Stop and dismount... Attacking Lashtail Raptor at 27 yards Pulling Casting: Death Grip 0,372 Casting: Icy Touch 0,372 Casting: Icy Touch 0,372 Casting: Icy Touch 0,372 Casting: Icy Touch 0,372 Casting: Icy Touch 0,372 Casting: Icy Touch 0,372 Casting: Icy Touch that goes on for ever. [20:35:41:142] interact done: 0x49A88BF8 [20:35:45:213] Changed POI to: Type: None, Loc: <0, 0, 0> [20:35:45:374] Changed POI to: Type: QuestTurnIn [20:35:50:492] Mounting: Crimson Deathcharger [20:36:13:229] Activity: Setting Lashtail Raptor at 28 yards as your target [20:36:13:238] Dismounting for combat. [20:36:13:568] Changed POI to: Type: Kill, Name: Lashtail Raptor [20:36:13:761] Activity: Pulling Lashtail Raptor now. [20:36:13:857] Spell_C::CastSpell(49576, 0, 0xF1300002AE15D42F, 0) [20:36:14:87] Changed POI to: Type: QuestTurnIn [20:36:14:227] Activity: Combat [20:36:14:444] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) [20:36:14:614] Activity: Combat [20:36:15:649] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) [20:36:15:813] Activity: Combat [20:36:15:971] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) [20:36:16:138] Activity: Combat [20:36:16:265] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) [20:36:16:425] Activity: Combat [20:36:16:588] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) [20:36:16:753] Activity: Combat [20:36:16:910] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) [20:36:17:76] Activity: Combat [20:36:17:232] Spell_C::CastSpell(49909, 0, 0xF1300002AE15D42F, 0) goes on forever here debug log Loaded new tiled mesh for map "Azeroth". Generated path from <-11529,24, 724,8528, 59,39856> to <-12343, 165, 3,121386> in 1545 ms (1,54 seconds)
Same - and I HADE it! [04:08:36:173] Spell_C::CastSpell(49028, 0, 0xF1300067440D4ECC, 0) [04:08:38:105] Spell_C::CastSpell(55261, 0, 0xF1300067440D4ECC, 0) [04:08:40:37] Spell_C::CastSpell(55261, 0, 0xF1300067440D4ECC, 0) [04:08:41:986] Spell_C::CastSpell(49893, 0, 0xF1300067440D4ECC, 0) [04:08:42:616] Changed POI to: Type: None, Loc: <0, 0, 0> [04:08:43:847] Changed POI to: Type: None, Loc: <0, 0, 0> [04:08:44:248] Changed POI to: Type: None, Loc: <0, 0, 0> [04:08:44:646] Changed POI to: Type: None, Loc: <0, 0, 0> [04:08:44:943] Changed POI to: Type: None, Loc: <0, 0, 0> [04:08:45:327] Spell_C::CastSpell(45463, 0, 0xF1300066F40D60B0, 0) [04:08:47:109] Spell_C::CastSpell(49904, 0, 0xF1300066F40D60B0, 0) [04:08:49:8] Spell_C::CastSpell(49919, 0, 0xF1300066F40D60B0, 0) [04:08:50:769] Spell_C::CastSpell(45463, 0, 0xF1300066F40D60B0, 0) [04:08:52:659] Spell_C::CastSpell(55261, 0, 0xF1300066F40D60B0, 0) [04:08:54:454] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:08:56:501] Spell_C::CastSpell(55261, 0, 0xF1300066F40D60B0, 0) [04:08:58:281] Spell_C::CastSpell(45463, 0, 0xF1300066F40D60B0, 0) [04:08:58:684] Changed POI to: Type: None, Loc: <0, 0, 0> [04:08:59:156] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:08:59:670] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:00:223] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:00:709] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:01:63] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:01:576] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:01:910] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:02:444] Spell_C::CastSpell(49893, 0, 0xF1300066F40D60B0, 0) [04:09:02:794] Spell_C::CastSpell(49893, 0, 0xF1300066F40D5FDC, 0) [04:09:04:594] Spell_C::CastSpell(49904, 0, 0xF1300066F40D5FDC, 0) [04:09:06:610] Spell_C::CastSpell(49919, 0, 0xF1300066F40D5FDC, 0) [04:09:08:590] Spell_C::CastSpell(49005, 0, 0xF1300066F40D5FDC, 0) [04:09:10:573] Spell_C::CastSpell(48792, 0, 0xF1300066F40D5FDC, 0) [04:09:11:174] Spell_C::CastSpell(45463, 0, 0xF1300066F40D5FDC, 0) [04:09:11:628] Spell_C::CastSpell(55261, 0, 0xF1300066F40D5FDC, 0) [04:09:12:117] Spell_C::CastSpell(55261, 0, 0xF1300066F40D5FDC, 0) [04:09:12:417] Spell_C::CastSpell(45463, 0, 0xF1300066F40D5FDC, 0) [04:09:12:781] Spell_C::CastSpell(49904, 0, 0xF1300066F40D5FDC, 0) [04:09:13:200] Spell_C::CastSpell(47528, 0, 0xF1300067440D4ECC, 0) [04:09:13:616] Spell_C::CastSpell(47528, 0, 0xF1300067440D4ECC, 0) [04:09:14:44] Spell_C::CastSpell(47476, 0, 0xF1300067440D4ECC, 0) [04:09:15:832] Spell_C::CastSpell(49919, 0, 0xF1300067440D4ECC, 0) [04:09:16:198] Spell_C::CastSpell(45463, 0, 0xF1300067440D4ECC, 0)
I will never use this fucking program until the bug is fixed. When I use pirox i have to set it correctly up and then it goes perfectly. Here you can nothing set up only see your char dieing... Pirox+++ HB---
Well kindly fuck off back to pirox forums then. On-topic, only seen this bug once myself, but I think it might've just been extremely bad lag, as he did eventually pick up and target the next mob. No real issues with 1.9.5.8 for me so far ^_^
seems to happen when ur fighting grey mobs, the lag makes you incombat only after you killed the first mob, and the loot procedure starts at the same time as you get into combat, with normal mobs that you dont oneshot, all is well.
got the same problem with hb 1.9.5.9. [1:23:25 AM:328] Changed POI to: Type: None, Loc: <0, 0, 0> [1:23:25 AM:484] Activity: Combat [1:23:25 AM:531] Changed POI to: Type: None, Loc: <0, 0, 0> [1:23:25 AM:687] Activity: Combat [1:23:26 AM:31] Spell_C::CastSpell(49895, 0, 0xF530006DCC268966, 0) [1:23:26 AM:218] Activity: Combat [1:23:26 AM:875] Spell_C::CastSpell(49895, 0, 0xF530006DCC268966, 0) [1:23:27 AM:78] Activity: Combat [1:23:27 AM:109] Changed POI to: Type: None, Loc: <0, 0, 0> [1:23:27 AM:343] Activity: Combat [1:23:27 AM:390] Changed POI to: Type: None, Loc: <0, 0, 0> [1:23:27 AM:609] Activity: Combat [1:23:27 AM:937] Spell_C::CastSpell(49895, 0, 0xF530006DCC268DED, 0) [1:23:28 AM:140] Activity: Combat [1:23:28 AM:671] Spell_C::CastSpell(49895, 0, 0xF530006DCC268DED, 0) [1:23:28 AM:875] Activity: Combat [1:23:28 AM:921] Changed POI to: Type: None, Loc: <0, 0, 0> [1:23:29 AM:78] Activity: Combat [1:23:29 AM:109] Changed POI to: Type: None, Loc: <0, 0, 0> [1:23:29 AM:265] Activity: Combat [1:23:29 AM:812] Spell_C::CastSpell(49895, 0, 0xF530006DCC26927E, 0) [1:23:30 AM:62] Activity: Combat [1:23:31 AM:937] Spell_C::CastSpell(49909, 0, 0xF530006DCC26927E, 0) [1:23:32 AM:328] Activity: Combat [1:23:33 AM:515] Spell_C::CastSpell(49921, 0, 0xF530006DCC26927E, 0) [1:23:33 AM:718] Activity: Combat [1:23:34 AM:968] Spell_C::CastSpell(5
I have the same Problem but only if there are Adds. With one Mob there ist no Problem. I have solved the Problem to use the Mords CC and Disable the Add function.
if ur using mords dk cc, try reinstalling latest hb2, and redownload the cc. its fixed for me atleast.
i've been experiencing this quite a bit recently. over the past few weeks i've been leveling 2 dks one is now 77 the other 78. both of them never ever ever die simply because blood dk is pretty much unkillable. the only time they die is if a) they get ganked or b) this stupid bug occurs. I sit there and watch them do it, it has nothing to do with 1 shotting mobs or grey mobs or anything. When the bot pulls more than 1 mob at a time there is a chance that it wont retarget properly. Sometimes it will retarget and smash the 5 mobs its fighting, other time it wont and it will sit there trying to spam icy touch on a corpse while the other mobs beat it to death. as i said this is the only cause of death i'm experiencing Attacking Cultist Infiltrator at 28 yards Pulling Casting: Death Grip 0.383 Casting: Icy Touch 0.383 Casting: Plague Strike 0.383 Casting: Dancing Rune Weapon 0.383 Casting: Plague Strike 0.383 Casting: Death Strike 0.383 Casting: Death Coil 0.383 Casting: Death Coil 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 Casting: Icy Touch 0.383 etc etc keeps spamming Icy Touch on the corpse while an additional add it body pulled (and isn't shown in the logs) beats it to death. I've experienced this problem with 1.9.5.8, 1.9.5.9 and now 1.9.6.0 Something new its started doing in 1.9.6.0 is spamming icy touch on a corpse for a few seconds before looting it or looting it, spamming icy touch for a few seconds then running off as per normal to the next mob
had the same problem in a CC im developing, it can be fixed by adding this code in the Combat() section of the CC, preferably at the start. Code: List<WoWUnit> AttackingList = ObjectManager.GetObjectsOfType<WoWUnit>(false).FindAll(unit => unit.Attackable && !unit.IsFriendly && !unit.Dead && unit.IsTargetingMeOrPet && unit != Me ); if (Me.CurrentTarget.Dead) { slog("CurrentTarget is Dead, Picking new Target."); AttackingList[0].Target(); } hope that helps