may be i need give more priority to buff as invoker or rune. for multidotting you know you can set range number of target to dot? the min and max multitarget number in GUI now mean multitarget from a min to a max of enemy. I will try to fix buff priority. but i think is tyrael's basebot give it lower priority.
Hello I?m Playing Mage and ive got a little problem,interrupt and spellsteal doesnt work .is this normally atm?
Yes I know that. But netherbomb can procc an instant which will 100% crit with decent gear. So you dot everything with enough life and fire off your proccs, but keeping the 15% damage buff from invokers or RoP up all the time has highest prio. Its not good to reduce the number of multidot targets too much. Ok, the targets should have enough life. The bats at Tortos f.e. are no viable targets for netherbomb, so I reduced multidotting to max number 4. At Horridon you should dot every target so I changed to max number 15 (which hopefully are never alive cause 15 targets means wipe hrr). The cc is very fast and very good for raiding. If its possible to keep up invokers buff in multitarget environment without too much loss of speed of the cc a change would be nice. If this slows down the cc I recommend to manually refresh invokers buff while raiding. Oh, and I think its better to have special cc?s than all in one cause of speed. I prefer to switch ccs for BG/Arena and Raiding/Dungeons/Questing than having one to fits all but is slower. There is no need to interrupt or spellsteal by automatic while raiding etc. In dungeons with a good tank pulling enough mobs (scholo f.e.) dps rockets up to 400k with cooldowns atm. Please dont overdo it with changes.
There is a typo in the combat routine config screen for mages. At the bottom of the first tab, the typo is "UseIncenterWardOnCD." Incenter is mispelled and should be spelled incanter. Also, I did not look up if you have already worked on bandage functionality, but it would be really great if it were implemented.
ATM i'm working in a complete CCs rewriting in order to use spell by id and not by name witch means a CC faster, so please be patient for all issue and fix and more functionality. Ithink a faster CC will be better!!!
Hey m8, I see your post that you will be making the CC faster. I solved my framerate issue by switching from Tyrael to LazyRider. I tested today in TOTES LFR. Here is a log attached. For AOE with NT it is doing good dps. But could be better. It is consuming procs very slow and is casting useless spells like Arcane Explosion with no targets in range. Another problem is that when target is immune it doesn't stop trying to apply NT to it no matter what I have targeted. AOE is almost OK. Single target is not performing well as you can see from the log. I changed NT with Frost Bomb to try and make it cast more, but it does not work. I finished on Sha @ 35k dps. 465 ilvl equipped. Another mage same talents 479 ilvl finished @ 63k dps. It is not just gear issue. Here are some comparison of the number of casts: ME HIM Frostbolt 75 164 Frostbomb 36 32 FF bolt 38 32 Ice Lance 23 32 The main difference comes from Frostbolt casts. I did less than 4 million dmg with it. He did over 11 million. The CC is simply standing and looking around casting nothing for a few seconds. Hope this helps you.
your problem is that you have enabled the use of trinket when you cant use it (may be it has no spell or no usage) CC looping triing to use trinket. disable trinket that has no spell or use method in GUI.
Thats right usually this is a very good cc, but can you really do with it dps, because is just too slow.
Dump question, but would this cc solve my prob, that my arcane mage (low-equip) is constantly dying while questing at lvl 85 (pandaria)? It's really annoing to use spirit healer every third quest^^
Should do, just make sure in the settings you have to use ice barrier or whatever its called "true", the mage bubble thing. You will most likly not die anywhere near as often, it also handles adds nicely. From my limited usage of this cr and it isnt recent weeks tbh, i like this a lot. Good work Attilio.
Fresh back off a long break...but whenever i load this CC it crashes HB...any idea of the cause? (like HB wont even load just crashes prior to actually setting up and opening) ***FYI, i did fresh install, and i deleted "assembled assets" folder, but was unable to find any "custom Classes" folder so i cant' delete that. Any other tips?
in a fresh intall you dont need delete any folder, be sure only you ceckout cc in folders as in first post. If you have any other problem post log here
ahh now its working..didn't know what the directions ment...but by mistake i was cleaning my CC folder (downloaded a lot of them today to try them out) and after moving singular to a new folder it works. Thanks...might want to make that a bit more clear in the first page .
you can choose any armor in GUI settings.... you can configure many things. Default settings may be changed for this reason there is a CC GUI.
Hello attilio76 Im trying to play arround with your fire CC for raiding enviorment. Well actually more to get it to do the core things and then ill do the rest. Ive found some "Macro script" like this that works aswell for your Cc?s, o guess its somewhat the same for all. #showtooltip Counterspell /script SpellName="Counterspell"; /script MultiCastMT=2; /stopcasting (Edit: this line is just here so i can play witout the CC aswell witout chageing buttons) /cast Counterspell (Edit: this line is just here so i can play witout the CC aswell witout chageing buttons) Id like to know if its possible to do a focus macro fx for a Focus Counterspell wich do the same as above stop the hole script and asap counter. My counterspell macro looks like this. /clearfocus [target=focus,dead][target=focus,noharm] /focus [modifier:shift] /stopmacro [modifier:shift] /stopcasting /cast [target=focus,exists] Counterspell; Counterspell Canintheman
ATM Firemage was not updated by many time. Counterspell will be implemented asap for ALL specs without macro, just using c# code.