Working great on my lowbie 5-man group, until they wiped. They all released, ran back to the portal and just stood outside. The log stopped too. Using the latest release 555. Any ideas? Code: [04:21:53.239 D] We died, Clearing current POI [04:21:53.239 D] Cleared POI - Reason Player Died [04:21:53.239 D] Cleared POI [04:21:53.266 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy. [04:21:53.366 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy.ActionAlwaysSucceed [04:21:59.995 N] [DungeonBuddy 468]: Releasing corpse [04:21:59.996 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy. [04:22:01.677 N] Not in game [04:22:07.081 D] Changed tilemap to Azeroth, Tiled: True [04:22:07.309 D] Activity: Moving to corpse [04:22:07.310 D] Activity: Loading Tile/s [04:22:07.310 D] Loading Azeroth_29_32 [04:22:07.446 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy. [04:22:13.639 D] Flushing timed movement. Direction: AllAllowed
Yeah, this was in SFK. It's weird, the bots released and ran back to the entrance but stopped about 2 feet from actually going in. Tapping W a few times made them enter and continue on their way.
Am i understanding correctly, that at the moments all MoP Dungeons are working? Since i have 5 Accs, but only four of them have MoP this would be a useful information for me^^ (Getting Gold while getting the last acc to 90...)
I've seen a new issue. It keeps trying to repair and sell items, when it has already done both. Anyone knows how to fix it? It seems to work again if I manually teleport it back to the dungeon. Also sometimes they are "following the leader" but they aren't even inside the dungeon and I have to teleport them.
Dump your bags whenever you get stuff like this. DB used to glitch with certain items in bag for some reason. Consumables? It makes no logical sense - but that used to resolve issues like bot won't queue. Next time try mailing off everything or dumping all u can to bank. Then if still stuck, dump the rest and note what it is if you need to report the items creating the situation.
[DungeonBuddy 468]: No script found for dungeonId: 252 [DungeonBuddy 468]: Successfully loaded default profile for The Forge of Souls Heroic Bot enters instance and just sits there. Same with heroic Culling of Stratholme (dungeonID 251)
I run a party of 5 druids doing dungeons . Currently have a problem at Blackrock Caverns , 3rd boss ( Karsh Steelbender ) . My tank pull and does the kiting through the fire perfectly , but the rest of the group just stands 20 yards aways from him and does nothing.
Hey iv been looking into dungeonbuddy for awhile now and i think im gonna try it out. Solo que with my druid Feral DPS is it big risks im taking for the account here to just solo que? Anyone care to explain ?
It keeps trying to repair, when it has already repaired, and has nothing more than the Hearthstone at his bags and no quests.
The wow client still laggs like a mad man tho :/ I am third on the healing charts with not so good healing gear(still got greens) in MGV LFR. so the CDC does not seem to be affected by the lag. I have a Hexa-core i7 3.6 CPU and the 6990 GPU from ATI. so I should not be suffering from this kind of lagg tho :/ I think. Edit: THis is while using Dungeonbuddy btw. Tyrel is just fine. It has just happens with TuanhaMonk Combat Routine.
Siege of niazro? teple heroic, bot gets to end then gets stuck in a loot, leaving in 10 seconds, then 5 seconds, then back up to 10 seconds. This occurs if your group leaves before you?
View attachment 86625 View attachment 86626 i have 2 raf account. İ want make dungeon for level up. i want 2 account , with both making level in same dungeon. tell me my mistake. Choice Dungeonbuddy. Then Start. But its does not sequence
Hi highvoltz, I've been testing the LFR raids ... and it's working very nice. Haven't run into any problems yet. I was wondering though, would it be possible to change how it queues up? At the moment, you can select an LFR instance, and it will run the same one repeatedly till you stop the bot. It would be nice if we can go through the LFRs one-by-one ... do one, finish up, que for next one, rinse-and-repeat. Any chance of that happening?
View attachment 7956 2013-03-29 16.16.txt Dear botting community! I have big troubles (loading tiles prob & Unable to find LfgDungeon for mapId) in old dungeons (70-80) for farming frostweave. MOP dungeons and heros are working! I searched help in this thread: I have .net Framework installed (4.5), reinstalled / replaced the dungeons scripts with "wipe refreshed db files" after hb updates 1) What I cannot find is, how to disable autoupdate!? 2) Are there users that can farm old dungeons? how, which dungeons, with db and farm mode? My toon enters some instances, while others he keeps standing close to the dungeon, not entering thanx 4 help! logs say [15:18:11.095 D] System.Management.Instrumentation.InstanceNotFoundException: Unable to find LfgDungeon for mapId 608 at Bots.DungeonBuddy.Profiles.ProfileManager.GetLfgDungeonIdFromMapId(UInt32 mapId) at Bots.DungeonBuddy.DungeonBot.(EventArgs ) at Bots.DungeonBuddy.DungeonBot.(Object ) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Sequence..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Bots.DungeonBuddy.DungeonBot..Tick(Object ) at Styx.CommonBot.TreeRoot.() /edit: Thanx highvoltz, You stated earlier that this problem will be solved when Hb is shipped with DB!? I cannot estimate, when this will be. Can you? And... is there any configuration we can use - parking toons manually in dungeons or whatsoever that lvl90 toons can farm old dungeons? If not, is there a good working frostweave profile anywhere?
Highvoltz can you please please fix the issue where the bot just stands one step before the dungeon entrance and not entering after death? Manatombs is another example...