• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • HB ARCHIVES: DungeonBuddy--DO NOT DELETE

    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. Joker76

      Joker76 Member

      Joined:
      Feb 8, 2010
      Messages:
      835
      Likes Received:
      9
      Trophy Points:
      18
      Most of the Classic dungeons have issues, so don't plan on AFKing it. Once you get to BC and beyond it gets much better.

      I recommend using the Beta HB build as well, it seems to have fixed some issues.
       
    2. Joker76

      Joker76 Member

      Joined:
      Feb 8, 2010
      Messages:
      835
      Likes Received:
      9
      Trophy Points:
      18
      Having the same issue. There is nothing in the log to indicate a problem, it just seems like the healer is not stopping to cast. He just keeps running past the group and runs into the wall until the rest of the group completes combat. Doesn't happen all the time either. Tried changing follow distance, targeting options, movement options, multiple CCs ... nothing seems to fix this. Very strange.
       
    3. tekeetakshak

      tekeetakshak New Member

      Joined:
      Apr 4, 2013
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      0
      Hmm, I was doing random classic dungeons earlier today, but once I hit 58 I can only do specific dungeons from the dropdown. Is there a way I can make it queue up for Random BC dungeons?
       
    4. ShortRound

      ShortRound New Member

      Joined:
      Jun 14, 2011
      Messages:
      781
      Likes Received:
      14
      Trophy Points:
      0
      I think you need to be level 60 to enable random BC.
       
    5. Filfa

      Filfa New Member

      Joined:
      Jan 13, 2012
      Messages:
      15
      Likes Received:
      0
      Trophy Points:
      0
      Would also be VERY interested in this c:
       
    6. highvoltz

      highvoltz Well-Known Member

      Joined:
      Mar 22, 2010
      Messages:
      1,729
      Likes Received:
      141
      Trophy Points:
      63
      Feature will be available in next Dungeonbuddy update.

      This issue will be resolved in next Dungeonbuddy update. Thanks for reporting.
       
    7. JohnWayne

      JohnWayne Member

      Joined:
      Aug 24, 2010
      Messages:
      260
      Likes Received:
      0
      Trophy Points:
      16
      The Escape from Durnholde doesn't work properly for me, they don't talk to Thrall to continue the dungeon.
       
    8. HipDrahve

      HipDrahve New Member

      Joined:
      Nov 10, 2012
      Messages:
      250
      Likes Received:
      0
      Trophy Points:
      0
      I have no idea why, but whenever a bot dies it runs to the instances portal but does not port in to ress. Observed in every dungeon I've been in. Very frustrating.
       
    9. Auxilium1989

      Auxilium1989 New Member

      Joined:
      Feb 16, 2012
      Messages:
      272
      Likes Received:
      15
      Trophy Points:
      0
      This is indeed currently the biggest issue imo , i would be more than grateful if it could be fixed asap
       
    10. yarmatey

      yarmatey Member

      Joined:
      Feb 22, 2011
      Messages:
      104
      Likes Received:
      0
      Trophy Points:
      16
      I have a couple requests:

      1. Could we get the ability to use our coins for extra rolls added in this? Not a big deal, but would be pretty nice.
      2. Add a delay before leaving an LFR - Sometimes I think my bots are in a race to see if they can leave the LFR before the bosses death animation is over. This makes using a coin roll nearly impossible unless you're bird-dogging that son of a bitch for the last 10%.
      3. A function that lets you queue up for a dungeon, and then leave after a certain boss is dead would be awesome too.
       
    11. Tankadin

      Tankadin New Member

      Joined:
      Feb 14, 2012
      Messages:
      48
      Likes Received:
      0
      Trophy Points:
      0
      Is any chance to queue for random heroic to get valor's in the end?
       
    12. nationsx

      nationsx New Member

      Joined:
      Jan 2, 2012
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      0
      Is there anyway to make DB say something to your party group at the start of each instance?
       
    13. JohnWayne

      JohnWayne Member

      Joined:
      Aug 24, 2010
      Messages:
      260
      Likes Received:
      0
      Trophy Points:
      16
      I'm also having this problem all the time.
       
    14. ThePassenger

      ThePassenger New Member

      Joined:
      Apr 4, 2013
      Messages:
      80
      Likes Received:
      0
      Trophy Points:
      0
      where can i find the download link?
       
    15. laria

      laria Well-Known Member

      Joined:
      Jan 15, 2010
      Messages:
      5,386
      Likes Received:
      36
      Trophy Points:
      48
      DungeonBuddy is part of HB. just select it from the drop-down menu on the upper right corner
       
    16. vincenth

      vincenth New Member

      Joined:
      Apr 7, 2013
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      Class: Paladin
      CustomClass: Singular
      Role: Healer
      Queue Type: Random Queue
      Party Mode: Off
      Dungeon: Hellfire Ramparts

      When we kill the last boss before we kill the 2th boss, it just leaves the group. Happened twice. Problaby thinks it is finished while its actually one boss left.
       
    17. ShortRound

      ShortRound New Member

      Joined:
      Jun 14, 2011
      Messages:
      781
      Likes Received:
      14
      Trophy Points:
      0
      As above, we need to kill both the orc (Vazruden the Herald) and the dragon (Nazan) for this fight. The dragon doesn't land until the orc is down to 40% health. Prioritise killing the orc. Dragon needs to be faced away from the group. Avoid the fire.
       
    18. zoak

      zoak New Member

      Joined:
      Jun 27, 2010
      Messages:
      117
      Likes Received:
      0
      Trophy Points:
      0
      When in instances my character just stands around doing nothing while the bot log says: "Hold HoldDungeon" or something like that

      Class: Hunter
      CustomClass: TuanHa Hunter
      Role: DPS
      Queue Type: Random classic dungeon
      Party Mode: no
      Dungeon: Every single one I've tried. (WC, SFK, Deadmines)


      Edit: CC issue
       

      Attached Files:

      Last edited: Apr 9, 2013
    19. EyeslikeOlives

      EyeslikeOlives New Member

      Joined:
      Mar 23, 2013
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      Mistweaver Monk and Soothing Mist

      During dungeons with my Monk, the bot seems to stick on Soothing Mist even after a party member has been fully healed. I have used DungeonBuddy with several healing classes (shaman, druid, and paladin) and all seem to work without a hitch. As for the Monk, however, it'll remain in the same spot until I move him myself. Another problem is line of site. It won't move to find a spot to heal, it'll just stay in place and continuously try to cast Soothing Mist. The last problem is, for some reason, it will start running around in circles until I stop the bot and move him to the party's location.

      I've tried using Mixed Mode having Party and DungeonBuddy, along with only using DungeonBuddy while in a group with my main account. Have deleted cache and reinstalled HonorBuddy.

      Monk
      Healer (Mistweaver specialization Monk)
      Gnomeragan, Scarlet Monestary, Wailing Caverns, and Shadowfang Keep (so far)
       

      Attached Files:

    20. Joker76

      Joker76 Member

      Joined:
      Feb 8, 2010
      Messages:
      835
      Likes Received:
      9
      Trophy Points:
      18
      Try TuanHA's Monk CC, it works so much better than Singular (at least at higher levels it does).

      But I still have issues with the healer (Monk/Mistweaver) running past the group and pulling adds or running into a wall. Have tried messing with the follow distance, enabling/disabling targeting and movement within the CCs and tried 3 different CCs. Nothing seems to circumvent this behavior for now.
       

    Share This Page