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  • a probleme i have a pacificst bot

    Discussion in 'Buddy Wing Forum' started by kalazime, Apr 26, 2013.

    1. kalazime

      kalazime New Member

      Joined:
      Apr 25, 2013
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      Hello

      first sorry for my english i write first un french forum but nobody answer me
      I am new here I buy buddy wing but j have a lot of problem
      I am on dromund kass and j have lance KICK profiles for this zone then he(it) has a walk very well (it) makes quetes but it don t want to fight he cjeck the mob buthe does not jump above thus he(it) waits
      When a mob attack me the bot don t fight but the pet yes.So every 2 meters the bot stop and wait because he d on t want attack
      So the question is the bot it a pacifist? Or has a probleme of config there or the profile is not good? please help me
      J havethe log of diagnosis thank you for advance


      in mode diagnostic just 2s after i push start

      Starting Buddy Wing v1.0.988.381
      Logging in...
      Login Success!
      First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
      OS Version: Windows NT 6.1.7601 Service Pack 1
      App Path: C:\bot2\Buddywing.exe
      Current build number: 964439
      Loading client.gom..
      Loaded client.gom!
      Took 239ms to get the nodes list.
      There are 61171 nodes.
      DomList has 61469/98317
      _BaseClient handled.
      utlStaticDefinitions handled.
      strOracle handled.
      _InputHandler handled.
      ablOracle handled.
      gmOracle handled.
      Debug Draw Oracle added.
      dbgDrawOracle handled.
      mapOracle handled.
      chrOracle handled.
      qstOracle handled.
      spnOracle handled.
      cnvOracle handled.
      ctlOracle handled.
      scSpaceCombatOracle handled.
      guiApiGfx handled.
      ablTrainerOracle handled.
      prfOracle handled.
      Adding input layer ctlInputCamera - 3B9B0ED0
      sysInputLayer handled.
      Adding input layer ctlInputMouse - 3B9B0EDD
      sysInputLayer handled.
      Adding input layer ctlInputMovement - 3B9B0EE1
      sysInputLayer handled.
      Adding input layer ctlInputVehicle - 3B9B0EF6
      sysInputLayer handled.
      Adding input layer ctlInputTargetting - 3B9B0F02
      sysInputLayer handled.
      Adding input layer ctlInputGame - 3B9B0F24
      sysInputLayer handled.
      Adding input layer ctlInputUI - 3B9B0F83
      sysInputLayer handled.
      Adding input layer ctlInputConvo - 3B9B0FB4
      sysInputLayer handled.
      Adding input layer ctlInputCharacterSelection - 3B9B0FC6
      sysInputLayer handled.
      Adding input layer ctlInputCreditsScreen - 3B9B0FCC
      sysInputLayer handled.
      Adding input layer ctlInputUtility - 3B9B0FCE
      sysInputLayer handled.
      Adding input layer ctlInputLoadingScreen - 3B9B0FD9
      sysInputLayer handled.
      Adding input layer ctlInputMacroBinoculars - 3B9B0FDB
      sysInputLayer handled.
      Took 661ms to process the node list
      User is a Warrior
      Routine Path: Routines
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      Routines were reloaded. New routine list:
      DefaultCombat v1.0.963.353
      WingIt - All In One v1.0.817.237
      [DefaultCombat] Level: 11
      [DefaultCombat] Class: Warrior
      [DefaultCombat] Advanced Class: Juggernaut (None)
      [DefaultCombat] Building method list
      [DefaultCombat] Added 291 methods
      [DefaultCombat] Combat support for Warrior [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Warrior is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Chose DefaultCombat as your combat routine.
      [DefaultCombat] Level: 11
      [DefaultCombat] Class: Warrior
      [DefaultCombat] Advanced Class: Juggernaut (None)
      [DefaultCombat] Combat support for Warrior [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Warrior is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      Initializing Auto-Equip
      Initializing Use Lockboxes
      There are 2 plugins.
      Current bot set to Quest Bot
      Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick]
      Sell quality set to Premium.
      [Mount] Automatically set mount to
      Buddy Wing: The Old Robot is ready!
      Start/Stop Button Clicked!
      BotMain.Start() called
      Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      Current bot set to Quest Bot
      Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick]
      Starting bot Quest Bot
      Added new hook [HotspotPoi] a0545536-7fdd-4dad-bbd6-ae0bd98822f3
      Added new hook [SellVendorPoi] 49000796-947f-401c-9cd6-8c75141603b7
      Added new hook [SetLootPoi] 23f4dbe4-b440-4507-aa88-01ec649f97b1
      Added new hook [SetCombatPoi] aff2bf6d-f010-466e-a616-577e039fbb2b
      Added new hook [SetVendorPoi] 0d611658-94e8-4123-8df5-90bdd7154cdc
      Added new hook [SetHotspotPoi] 0ad932d0-4247-4068-9d05-be5876163411
      Added new hook [SelectPoiType] e7354b95-c449-4973-b3ad-63f00799cd76
      Replaced hook [SelectPoiType] 5138b4ff-015c-452b-8c96-8b59c82bf2db
      Setting force alignment settings.
      Spooling up bot thread.
      Bot thread started.
      [AutoEquip] Currently equiped EquipHumanBelt slot's score is: 219
      [AutoEquip] Currently equiped EquipHumanChest slot's score is: 356
      [AutoEquip] Currently equiped EquipHumanFace slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanFoot slot's score is: 247
      [AutoEquip] Currently equiped EquipHumanGlove slot's score is: 188
      [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 318
      [AutoEquip] Currently equiped EquipHumanWrist slot's score is: 167
      [AutoEquip] Currently equiped EquipHumanMainHand slot's score is: 725
      [AutoEquip] Currently equiped EquipHumanShield slot's score is: 771
      [AutoEquip] Manufactured Shield Generator - Value: 582
      [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanRangedSecondary slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanRangedTertiary slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidChest slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidFeet slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidHand slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidGyro slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidLower slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidUpper slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanEar slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1
      [AutoEquip] Currently equiped EquipHumanRelic slot's score is: -1
      Grind Area changed to Lightning in a Bottle
      [Poi.Clear] Reason: Current quest behavior changed to GrindTag: GrindRef: Lightning in a Bottle, WhileCondition: not IsTaskComplete(0xE000A5FAA2C0CC0C, 2, 0), QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Buddy.Common.HookExecutor, .
      Replaced hook [QuestProfileBehavior_Hook] 5c7b3044-dabf-4352-9346-4c8e0e30e93a
      [POI Set] Type: Kill
      Killing Yozusk Bonebreaker with 100% health at 18,2 meters
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
      La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.Decorator..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.BehaviorTree.PrioritySelector..()
      ? Buddy.BehaviorTree.Composite.Tick(Object context)
      ? Buddy.CommonBot.BotMain.()
       
    2. kalazime

      kalazime New Member

      Joined:
      Apr 25, 2013
      Messages:
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      i try with the grind dromund kass profil 10-14 it s the same think it run targeting a mob and wait
      So a can t do nothing it s a configure problem ?
      Please help me obiwan you are ma only hope



      An other information
      i try to create an other caracter the same class sith warrior i launch the mob and an error box say

      "Unhandled Exeception:Failed to readProcessMemory.Check log for full info"

      and it s exactly the same think it run and take the quest but don t want to fight :(

      sorry an other time for my very bad english
       
      Last edited: Apr 26, 2013
    3. 1101011

      1101011 Member

      Joined:
      Dec 4, 2011
      Messages:
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      from your log:
      [DefaultCombat] Combat support for Warrior [None] is not currently implemented

      Your Custom Class (which one did you use - I can't read any frensh) doesn't support your warrier;
      maybe you should try a other custom class / routine from the board maybe singular.


      Ups, sorry :eek:. did only readed the latest threads and thought I know that problem, I had it several times too.
      Sorry, didn't notice you wher talking about buddywing.
       
      Last edited: Apr 26, 2013
    4. aquintus

      aquintus Member

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      there is no singular for buddywing ;-)

      try to install wingit or check the Fight with Joe Thread in the Classes subforum. check if your spec is supported by it. if not you need to install wingit or change you spec to a supported one.
       
    5. kalazime

      kalazime New Member

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      thx for your answer but it work very well before i have the pet during the lvl 1-8 it was verey well its after the problem and i have the same problem with the shadow jedi so it s not the profil the problem i think :(
      i ll try with an agent
       
    6. aquintus

      aquintus Member

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      lvl 1-8 is the basic class which got it's own routine.
      after you change to marauder or juggernaut it loads up a different combat routine.
       
    7. kalazime

      kalazime New Member

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      you choose at lvl 10 in fleet lvl 8 i was just a simple warrior
       
    8. kalazime

      kalazime New Member

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      an over information for my problem

      i ve fogotten to put point for thr talent so now i put 2 points in rage in talent tree
      Eureka the bot jump and hit just 1 time and after he wait and look the pet fight the mon.
      The new log write tje juggernaut profil is load
      so the question why does he hit just 1 time ??


      edit :

      in the log i see the bot cast Only
      Casting Force Charge
      Casting Sundering Assault
      after it stop
       
      Last edited: Apr 26, 2013
    9. Sunriz3D

      Sunriz3D New Member

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      What routines do you use ?
       
    10. kalazime

      kalazime New Member

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      i use Winglt in the routines if i use Defaultcombat it don t use the channel hatred (regeneration)

      it s the same thing if i use Default combat in default combat i have the file with juggernaut rage
       
      Last edited: Apr 26, 2013

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