Hello first sorry for my english i write first un french forum but nobody answer me I am new here I buy buddy wing but j have a lot of problem I am on dromund kass and j have lance KICK profiles for this zone then he(it) has a walk very well (it) makes quetes but it don t want to fight he cjeck the mob buthe does not jump above thus he(it) waits When a mob attack me the bot don t fight but the pet yes.So every 2 meters the bot stop and wait because he d on t want attack So the question is the bot it a pacifist? Or has a probleme of config there or the profile is not good? please help me J havethe log of diagnosis thank you for advance in mode diagnostic just 2s after i push start Starting Buddy Wing v1.0.988.381 Logging in... Login Success! First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz OS Version: Windows NT 6.1.7601 Service Pack 1 App Path: C:\bot2\Buddywing.exe Current build number: 964439 Loading client.gom.. Loaded client.gom! Took 239ms to get the nodes list. There are 61171 nodes. DomList has 61469/98317 _BaseClient handled. utlStaticDefinitions handled. strOracle handled. _InputHandler handled. ablOracle handled. gmOracle handled. Debug Draw Oracle added. dbgDrawOracle handled. mapOracle handled. chrOracle handled. qstOracle handled. spnOracle handled. cnvOracle handled. ctlOracle handled. scSpaceCombatOracle handled. guiApiGfx handled. ablTrainerOracle handled. prfOracle handled. Adding input layer ctlInputCamera - 3B9B0ED0 sysInputLayer handled. Adding input layer ctlInputMouse - 3B9B0EDD sysInputLayer handled. Adding input layer ctlInputMovement - 3B9B0EE1 sysInputLayer handled. Adding input layer ctlInputVehicle - 3B9B0EF6 sysInputLayer handled. Adding input layer ctlInputTargetting - 3B9B0F02 sysInputLayer handled. Adding input layer ctlInputGame - 3B9B0F24 sysInputLayer handled. Adding input layer ctlInputUI - 3B9B0F83 sysInputLayer handled. Adding input layer ctlInputConvo - 3B9B0FB4 sysInputLayer handled. Adding input layer ctlInputCharacterSelection - 3B9B0FC6 sysInputLayer handled. Adding input layer ctlInputCreditsScreen - 3B9B0FCC sysInputLayer handled. Adding input layer ctlInputUtility - 3B9B0FCE sysInputLayer handled. Adding input layer ctlInputLoadingScreen - 3B9B0FD9 sysInputLayer handled. Adding input layer ctlInputMacroBinoculars - 3B9B0FDB sysInputLayer handled. Took 661ms to process the node list User is a Warrior Routine Path: Routines Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED! Routines were reloaded. New routine list: DefaultCombat v1.0.963.353 WingIt - All In One v1.0.817.237 [DefaultCombat] Level: 11 [DefaultCombat] Class: Warrior [DefaultCombat] Advanced Class: Juggernaut (None) [DefaultCombat] Building method list [DefaultCombat] Added 291 methods [DefaultCombat] Combat support for Warrior [None] is not currently implemented. BotMain.Stop() called Cannot stop a bot when it is not running. [DefaultCombat] Pull support for Warrior is not currently implemented. BotMain.Stop() called Cannot stop a bot when it is not running. [DefaultCombat] Buddy Wing stopped! Chose DefaultCombat as your combat routine. [DefaultCombat] Level: 11 [DefaultCombat] Class: Warrior [DefaultCombat] Advanced Class: Juggernaut (None) [DefaultCombat] Combat support for Warrior [None] is not currently implemented. BotMain.Stop() called Cannot stop a bot when it is not running. [DefaultCombat] Pull support for Warrior is not currently implemented. BotMain.Stop() called Cannot stop a bot when it is not running. [DefaultCombat] Buddy Wing stopped! Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing Initializing Auto-Equip Initializing Use Lockboxes There are 2 plugins. Current bot set to Quest Bot Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick] Sell quality set to Premium. [Mount] Automatically set mount to Buddy Wing: The Old Robot is ready! Start/Stop Button Clicked! BotMain.Start() called Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop. Current bot set to Quest Bot Loaded profile [E - Dark] 10-17 Dromund Kaas [Kick] Starting bot Quest Bot Added new hook [HotspotPoi] a0545536-7fdd-4dad-bbd6-ae0bd98822f3 Added new hook [SellVendorPoi] 49000796-947f-401c-9cd6-8c75141603b7 Added new hook [SetLootPoi] 23f4dbe4-b440-4507-aa88-01ec649f97b1 Added new hook [SetCombatPoi] aff2bf6d-f010-466e-a616-577e039fbb2b Added new hook [SetVendorPoi] 0d611658-94e8-4123-8df5-90bdd7154cdc Added new hook [SetHotspotPoi] 0ad932d0-4247-4068-9d05-be5876163411 Added new hook [SelectPoiType] e7354b95-c449-4973-b3ad-63f00799cd76 Replaced hook [SelectPoiType] 5138b4ff-015c-452b-8c96-8b59c82bf2db Setting force alignment settings. Spooling up bot thread. Bot thread started. [AutoEquip] Currently equiped EquipHumanBelt slot's score is: 219 [AutoEquip] Currently equiped EquipHumanChest slot's score is: 356 [AutoEquip] Currently equiped EquipHumanFace slot's score is: -1 [AutoEquip] Currently equiped EquipHumanFoot slot's score is: 247 [AutoEquip] Currently equiped EquipHumanGlove slot's score is: 188 [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 318 [AutoEquip] Currently equiped EquipHumanWrist slot's score is: 167 [AutoEquip] Currently equiped EquipHumanMainHand slot's score is: 725 [AutoEquip] Currently equiped EquipHumanShield slot's score is: 771 [AutoEquip] Manufactured Shield Generator - Value: 582 [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [AutoEquip] Currently equiped EquipHumanRangedSecondary slot's score is: -1 [AutoEquip] Currently equiped EquipHumanRangedTertiary slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [AutoEquip] Currently equiped EquipHumanEar slot's score is: -1 [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [AutoEquip] Currently equiped EquipHumanRelic slot's score is: -1 Grind Area changed to Lightning in a Bottle [Poi.Clear] Reason: Current quest behavior changed to GrindTag: GrindRef: Lightning in a Bottle, WhileCondition: not IsTaskComplete(0xE000A5FAA2C0CC0C, 2, 0), QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Buddy.Common.HookExecutor, . Replaced hook [QuestProfileBehavior_Hook] 5c7b3044-dabf-4352-9346-4c8e0e30e93a [POI Set] Type: Kill Killing Yozusk Bonebreaker with 100% health at 18,2 meters La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.() La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet. ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.Decorator..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.BehaviorTree.PrioritySelector..() ? Buddy.BehaviorTree.Composite.Tick(Object context) ? Buddy.CommonBot.BotMain.()
i try with the grind dromund kass profil 10-14 it s the same think it run targeting a mob and wait So a can t do nothing it s a configure problem ? Please help me obiwan you are ma only hope An other information i try to create an other caracter the same class sith warrior i launch the mob and an error box say "Unhandled Exeception:Failed to readProcessMemory.Check log for full info" and it s exactly the same think it run and take the quest but don t want to fight sorry an other time for my very bad english
from your log: [DefaultCombat] Combat support for Warrior [None] is not currently implemented Your Custom Class (which one did you use - I can't read any frensh) doesn't support your warrier; maybe you should try a other custom class / routine from the board maybe singular. Ups, sorry . did only readed the latest threads and thought I know that problem, I had it several times too. Sorry, didn't notice you wher talking about buddywing.
there is no singular for buddywing ;-) try to install wingit or check the Fight with Joe Thread in the Classes subforum. check if your spec is supported by it. if not you need to install wingit or change you spec to a supported one.
thx for your answer but it work very well before i have the pet during the lvl 1-8 it was verey well its after the problem and i have the same problem with the shadow jedi so it s not the profil the problem i think i ll try with an agent
lvl 1-8 is the basic class which got it's own routine. after you change to marauder or juggernaut it loads up a different combat routine.
an over information for my problem i ve fogotten to put point for thr talent so now i put 2 points in rage in talent tree Eureka the bot jump and hit just 1 time and after he wait and look the pet fight the mon. The new log write tje juggernaut profil is load so the question why does he hit just 1 time ?? edit : in the log i see the bot cast Only Casting Force Charge Casting Sundering Assault after it stop
i use Winglt in the routines if i use Defaultcombat it don t use the channel hatred (regeneration) it s the same thing if i use Default combat in default combat i have the file with juggernaut rage