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  • Bounty Hunter behaviour problem.

    Discussion in 'Buddy Wing Support' started by Inquest, Apr 28, 2013.

    1. Inquest

      Inquest New Member

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      Hello.
      I am using your software (Buddy-Wing) very successfully for Marauder class. No problems there. Juggernaut also works fine.
      There is a problem with Mercenary (Bounty Hunter) class in Arsenal talent skill set.
      Situation as follows: Bot will not try to attack nearby monsters and will only use 'Recharge and Reload" skill even if nearby hostile monster is standing at minimum proximity.
      Bot will only react once attacked. At that moment bot will use: Jet Boost, Tracer Missile, Tracer Missile, Fusion Missile, Tracer Missile and after killing the offender it will continue repeating 'Recharge and Reload'.

      When activating bot, I am using your standard script that was included in your software.

      Talents trained:
      Pyrotech: Advanced targeting, Integrated Cardio Package.
      Arsenal: Mandalorian Iron Warheads, Ironsights. Upgraded Arsenal, Custom Enviro Suit. Afterburners, Tracer Missile, Target Tracking. Jet Escape, Tracer Lock, Terminal Velocity. Riddle, Pinning Fire, Light 'Em Up.
       
    2. Jests

      Jests New Member

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      Yeah, bounty hunter and trooper are/have been acting up big time. I haven't seen anything from devs yet so it might be on us to try to get it working.

      Right now, it's the general consensus that the problem lies in the combat routines and that whatever is causing the bounty hunter to act up is going on there. It seems like every routine has it's own problems, so the answer is going to be building a good, actually functioning, routine from close to scratch.

      As for Powertechs / Vanguards... Developer says that his bot is working fine. Maybe he'll chime in here, or you can ask him some questions about what routine he's using, but as far as I know that class seems to be fine.
       

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