Nice profile getting around 45mil exp/h 2 leg hour for first hour no ruby mp10, will post 5-10 hour report later. changed instead of tping home, just leave game moment u get to entrance, pretty much little difference / easier if getting attacked by elite Before ------------------------------------------------------------------------------------------------ <LogMessage questId="72738" stepId="12" output="Finished Exploring Crypt, returning to town" /> <WaitTimer questId="72738" stepId="12" waitTime="2000" /> <UseTownPortal questId="72738" stepId="12" /> </If> <!-- Back to town --> <If condition="CurrentWorldId == 71150 and not Me.IsInTown"> <WaitTimer questId="72738" stepId="12" waitTime="1000" /> <UseTownPortal questId="72738" stepId="12" /> </If> <!-- Leaving game --> <If condition="Me.IsInTown"> <LogMessage questId="72738" stepId="12" output="Leaving game. Profile completed" /> <WaitTimer questId="72738" stepId="12" waitTime="1000" /> <LeaveGame questId="72738" stepId="12" reason="Done." /> </If> ---------------------------------------------------------------------------------------------------------- After ---------------------------------------------------------------------------------------------------- /> <!-- Finished --> <LeaveGame reason="Complete." /> </If> <!-- **************** --> <!-- Leave Game ERROR --> <LeaveGame reason="**** Error ****" /> </Order> </Profile> -----------------------------------------------------------------------------------------------------------
Done 12 Hour test Here's results Paragon mid 50 to 64 no extra mf just paragon mf Early experience was bit slow, took a while after 5-6 hours it went up to 65mil/xpph since i changed to ruby in helm 31% from 45-52mil/epph Changes made - changed from 2 to 1 death (max deaths) instant leave game since wastes time probably arcane elite or something annoying not worth since no more wotb, this way saves more deaths and wasted runs --- <TrinityMaxDeaths questId="1" max="1" /> Leave game on getting to exit area, stops interruptions from elites - probably why most of the deaths are around 60% since elite attacks u when u tp so just leaves game prob die by time u leave, but makes it a defo 10 second logout not just running around to dodge & tp <!-- Finished --> <LeaveGame reason="Complete." /> </If> Still attacks elites around 5-10% of the time, dunno why even with ignore // Your weighting rules Better than KD2 atm, but KD2 need skip demonic tremors then probably be better // insta gib maniacs annoying if KD2 fixed then most likely better, atm KD2 for me was similar results just extra 1-3 deaths/h ===== Misc Statistics ===== Total tracking time: 12h 14m 45s Total deaths: 30 [2.45000004768372 per hour] Total games (approx): 279 [22.7800006866455 per hour] Total XP gained: 635 million [51.8499984741211 million per hour] - Rare: 1109 [90.5599975585938 per hour] {11 %} --- ilvl 58 Rare: 75 [6.11999988555908 per hour] {0.740000009536743 %} --- ilvl 59 Rare: 31 [2.52999997138977 per hour] {0.310000002384186 %} --- ilvl 60 Rare: 180 [14.6999998092651 per hour] {1.78999996185303 %} --- ilvl 61 Rare: 384 [31.3600006103516 per hour] {3.80999994277954 %} --- ilvl 62 Rare: 266 [21.7199993133545 per hour] {2.64000010490417 %} --- ilvl 63 Rare: 173 [14.1300001144409 per hour] {1.72000002861023 %} - Legendary: 19 [1.54999995231628 per hour] {0.189999997615814 %} --- ilvl 60 Legendary: 1 [0.0799999982118607 per hour] {0.00999999977648258 %} --- ilvl 61 Legendary: 8 [0.649999976158142 per hour] {0.0799999982118607 %} --- ilvl 62 Legendary: 5 [0.409999996423721 per hour] {0.0500000007450581 %} --- ilvl 63 Legendary: 5 [0.409999996423721 per hour] {0.0500000007450581 %}
Uuuhhh... If I understood it right, you wanna give more weight on Fallen Maniacs, no? If so, go to Weighting and search for Code: // Special additional weight for corrupt growths in act 4 ONLY if they are at close range (not a standard priority thing) if ((cacheObject.ActorSNO == 210120 || cacheObject.ActorSNO == 210268) && cacheObject.CentreDistance <= 25f) cacheObject.Weight += 2000; And put above or below Code: // Special additional weight for fallen maniacs in act 3 if ((cacheObject.ActorSNO == 4095) && cacheObject.CentreDistance <= 75f) cacheObject.Weight += 30000; Voil?! Moar weight on those little shits. When they're at 75yd of your hero, he/she will run to smack 'em! You can play with the values to give more/less weight or distance ^^
===== Misc Statistics ===== Total tracking time: 16h 2m 24s Total deaths: 45 [2.80999994277954 per hour] Total games (approx): 368 [22.9400005340576 per hour] Total XP gained: 857.02001953125 million [53.4300003051758 million per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 13307 [829.609985351563 per hour] Items dropped by ilvl: - ilvl13: 1 [0.0599999986588955 per hour] {0.00999999977648258 %} - ilvl58: 820 [51.1199989318848 per hour] {6.15999984741211 %} - ilvl59: 325 [20.2600002288818 per hour] {2.44000005722046 %} - ilvl60: 2080 [129.679992675781 per hour] {15.6300001144409 %} - ilvl61: 4440 [276.809997558594 per hour] {33.3699989318848 %} - ilvl62: 3625 [226 per hour] {27.2399997711182 %} - ilvl63: 2016 [125.690002441406 per hour] {15.1499996185303 %} --- ilvl 61 Rare: 573 [35.7200012207031 per hour] {4.30999994277954 %} --- ilvl 62 Rare: 391 [24.3799991607666 per hour] {2.94000005722046 %} --- ilvl 63 Rare: 197 [12.2799997329712 per hour] {1.48000001907349 %} - Legendary: 45 [2.80999994277954 per hour] {0.340000003576279 %} --- ilvl 58 Legendary: 2 [0.119999997317791 per hour] {0.0199999995529652 %} --- ilvl 60 Legendary: 4 [0.25 per hour] {0.0299999993294477 %} --- ilvl 61 Legendary: 7 [0.439999997615814 per hour] {0.0500000007450581 %} --- ilvl 62 Legendary: 14 [0.870000004768372 per hour] {0.109999999403954 %} --- ilvl 63 Legendary: 18 [1.12000000476837 per hour] {0.140000000596046 %} Not bad 2.8 legs an hour
So I got the festering woods checkpoint run the bot he takes the check point then ports back to town. Using Demonbuddy: 1.0 r1370 Build 304 Gilies Trinity and Trinity Routine Quest tools no relogger yet
Read this please. Those who have high Defensive skills/gear. that Can Handle surviveing MP10 ( that don't have over 200K dps ) I recommend that You make a change in settings. demonbuddy has a default that if you don't collect any gold in 2 minutes, the bot will restart the game. Demonbuddy main tab settings button, click the arrow, and click bot set the inactivity timer to 3 instead of 2 That way the bot only leaves game 3 minutes after not collecting gold instead of 2. otherwise if the bot focuses the elite... and 2 minutes pass up.. the bot normally try's to leave game.. and you don't get a full clear in...
it doesnt work for me.. please help, im new at this stuff and just bought demonbuddy Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="72738" stepId="12" until="FullyExplored" boxSize="55" boxTolerance="0.001" pathPrecision="40" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="True">
Sorry for the stupid question. How to turn on Hell difficulty, monster power 10? Please write code (CoTAv2). SithAction Thank you, excellent profile.
Is there a way to pass the return back to the entrance? While bot cleans the cave he always go back to entrance and tp..
hello everyone just an idea to break repetition is there any way to make it so you dont always leave the game right by the door everytime? i am also curious if it would be safer to do this with all profiles? i also dont know how to write xml but leaving in a different spot each time is a little more human like, esp in a small map. ty for the great profile.
I think if you remove this part of xml file: Code: <LogMessage questId="72738" stepId="12" output="Run Like ****!" /> <WaitTimer questId="72738" stepId="12" waitTime="500" /> <MoveTo questId="72738" stepId="12" x="279.9893" y="193.5175" z="-6.370733" statusText="Running for Safety" pathPrecision="5" unsafeRandomDistance="5" ignoreCombat="true" /> Bot will no longer run to the entrance before porting.
thank you very much. result is he waits for a nice safe place to quick tp out wherever he is. i believe this may make for a faster fun. i noticed before when i am ignoring elites, he makes it priority to fight the elite if he is in the way of the path the char would run before teleporting. now he just getting far enough away to quickly tp out . >>what would i add to go about adding a 1.5 sec or so delay before the tp? is that what this is? <WaitTimer questId="72738" stepId="12" waitTime="500" /> if so i get the quest id and im sure the wait time is on a diff scale from seconds but what does \stepId="12"\ mean? forgive the noobs questions. i wont be a noob long if he kills the elite and immediately tp after defeated he tends to no notice the demonic essence or legendary the e just dropped. also looks alot more human to not tp out at the same place every single time i have takeAbreak, rads atom and break taker for my breaks. breaks are set to rads atom duration:3-10 until break:25-50 for the occasional piss/smoke break takeAbreak until break:220-300 break time:220-300 for sleep/no life type schedule and for breaktaker edited the script for time** public static int minBreakTime = 30; public static int maxBreakTime = 70; public static int minBetweenTime = 65; public static int maxBetweenTime = 200; to take a stretch, tend to phone or wtfe so im thinkin run this 24/7 tryin to look as human as possible in this run because ive been doing it more than any other run anyway for months now before i started botting it. any suggestions? or plugins?
You can modify the time in this line: Code: <WaitTimer questId="72738" stepId="12" waitTime="1000" /> Just change 1000 to something else you want (1000 = 1 second). StepID is something like subquest. Diablo tends to split each and every quest into smaller pieces so it can keep track of your progress, checkpoints etc. About this human thingy - as everyone always say: you botted once, you can get ban. I really don't think it matters if you take breaks with Atom or bot 24/7. Also I have a feeling that most of the bans go to people who used the same profile - must look weird to Warden seeing like 1000 people running exactly the same ;D But, it's just me thinking out loud. Och, and about these different places to use portal. I think it would be possible to use randomized profile loading system in DB. Just make some additional xml files to load randomly after exploration is finished. They would force bot to move to different locations (one location per profile) and than make him port.
ty very much for all of that info. helped out alot and im sure someone else will make use of it also. i do switch up on my profiles a bit. sometimes act1,2,3 but i mostly run this one. ill take your advise. i already broke the rule "dont bot on an account u dont wanna lose" lol so its w/e wish me luck to a successfull para 100 w/ no ban xD how long do you recommend i should run each prof for? thats the last question. ty for your awesome response times earlier
Well, I'm also botting on my so called main. Since game is dead why should I care? But, to the topic. I would suggest making something by yourself. Take time and create some profile/profiles to suite your needs. I make sure to play by hand from time to time - with some friends to make it look better - and I no longer look for profit from botting so mine is not running 24/7. Just couple of hours every two days or so.