very good, but bot get stuck on Crypt of Ancients and relax in town) [07:05:47.819 N] [Trinity]Loading new profile. [07:05:48.069 N] Loaded profile Crypt of the Ancients [07:05:48.428 D] Successfully generated path from {X=128,Y=188} to {X=106,Y=147} in 00:00:00.0017811 with 68(9) hops [07:05:48.443 N] [Trinity]Loading new profile. [07:05:48.693 N] Loaded profile Crypt of the Ancients [07:05:49.052 N] [Trinity]Loading new profile. [07:05:49.317 N] Loaded profile Crypt of the Ancients [07:05:49.676 N] [Trinity]Loading new profile. [07:05:49.941 N] Loaded profile Crypt of the Ancients etc.
It seems that Fallen's and this mod doesn't like to play nicely with rrrix's YAR fork. Anyone else having issues with this and the original working with YAR?
Yo mine gets stuck in town and does; [07:05:48.443 N] [Trinity]Loading new profile. [07:05:48.693 N] Loaded profile Crypt of the Ancients [07:05:49.052 N] [Trinity]Loading new profile. [07:05:49.317 N] Loaded profile Crypt of the Ancients [07:05:49.676 N] [Trinity]Loading new profile. [07:05:49.941 N] Loaded profile Crypt of the Ancients over and over again, any ideas?
Got this stuck too when bot ported to town near CoA to empty his bag. After returning to FW I had to manually move him to crypt and than he kept on moving as usual.
Code normalization 3 is separation of different profiles, as if you were to write a script of a database. I created these profiles based off of SQL database structure, and the tags given for the code. Although it may run smoother by making it one profile, your looking at code tangling up and just confusing yourself. Know what I mean?
I want everyone to understand that this version is not updated as much. And there will be times when your character will get stuck somewhere. Monkey I give you permission to dissect my newer code to upgrade this. That way you don't get so many stuck reports or problems
This is the best profile for me at the moment. There is no stucks and stunning Item / per hour compared with other profiles. Thank you very much!
I am experiencing that "No NV stacks, restarting game" thingie too and I would like to beg of you to fix the cause and update the download file. I am a newbie-retard-coder and would very much appreciate it if I could get it fixed without having to try and do the editing myself. Restarting game bug aside, a really great run. Thanks a bunch.
which (monster)spell radius u use?? Or which DB setting u use for that farming profile? my DB loads only Festering...but not field or weeping
The NV stacks is created to maintain that you start each run fresh, the only way that will trip is if your messing around with the bot while it's running and you lose your Neph stacks. Activate the bot... leave it do it's thing. The NV stacks is only if you get stuck, but if you try to run a profile before the correct order that trips it off too.
I am not 100% sure what you mean. But this is what happens every 2nd game when I haven't touched the bot other than putting it on and left it on for hours: [13:27:31.384 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:4] [13:27:35.548 N] Loaded profile Weeping Hollow [13:27:35.846 N] GameChanged. Clearing actors [13:27:35.935 N] No NV stacks, stuck? Restarting... [13:27:35.949 N] [Trinity]Loading new profile. [13:27:36.160 N] Loaded profile Modded FallenDev profile... [13:27:39.160 N] [Trinity]Exiting game to continue with next profile. I am not messing with it in any way. It's just running its course, leaving due to no NV stacks every 2nd game after having loaded Weeping Hollows or Fields of Misery, rather than the Festering Woods _START_ one. Or am I doing something wrong?! :S