Watched your video, I really don't know what causes that. I don't have any wait timers in the middle of my script.
Yes I just posted before I read this that after act4 I'm going to concentrate on adding it. Apparently it's really nice
any way to change the order in which they run or remove an area? I want to run your normal or - highlands profile but i dont want it to run leorics manor..
please fix short run profile...error after argony 2 <.< [18:52:10.640 N] ToggleTargeting, new values: Looting:True LootRadius:60 Combat:True KillRadius:60 [18:52:10.791 N] [Trinity]Loading new profile. [18:52:11.112 N] Loaded profile Fallen Agony 2 [18:52:12.236 N] In Town? [18:52:15.298 N] Using Waypoint Waypoint_Town-11 Number:14 [18:52:18.036 N] ========== Grid segmentation resetting!!! ============ [18:52:19.009 N] ========== Grid segmentation resetting!!! ============ [18:52:39.396 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset! [18:52:39.397 N] ========== Grid segmentation resetting!!! ============ [18:54:50.572 N] [Trinity]Found exitNameHash 1241437688! [18:54:50.615 N] Using town portal [18:54:56.370 N] ========== Grid segmentation resetting!!! ============ [18:54:56.742 N] Townportal successfull, we are in town! [18:54:58.270 N] [Trinity]Loading new profile. [18:54:58.270 N] Failed to load profile: Path to profile element is not valid; file not found [18:54:58.596 N] Profile completed [18:54:58.596 N] Number of games completed:2 [18:54:58.607 N] [Trinity]Loading new profile. [18:54:58.607 N] Failed to load profile: Path to profile element is not valid; file not found [18:54:58.948 N] [Trinity]Loading new profile. [18:54:58.949 N] Failed to load profile: Path to profile element is not valid; file not found [18:54:59.305 N] [Trinity]Loading new profile. [18:54:59.306 N] Failed to load profile: Path to profile element is not valid; file not found [18:54:59.640 N] [Trinity]Loading new profile. [18:54:59.640 N] Failed to load profile: Path to profile element is not valid; file not found [18:54:59.978 N] [Trinity]Loading new profile. [18:54:59.978 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:00.320 N] [Trinity]Loading new profile. [18:55:00.320 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:00.654 N] [Trinity]Loading new profile. [18:55:00.654 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:00.992 N] [Trinity]Loading new profile. [18:55:00.992 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:01.332 N] [Trinity]Loading new profile. [18:55:01.332 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:01.670 N] [Trinity]Loading new profile. [18:55:01.670 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:02.010 N] [Trinity]Loading new profile. [18:55:02.010 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:02.349 N] [Trinity]Loading new profile. [18:55:02.350 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:02.689 N] [Trinity]Loading new profile. [18:55:02.690 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:03.031 N] [Trinity]Loading new profile. [18:55:03.031 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:03.371 N] [Trinity]Loading new profile. [18:55:03.372 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:03.714 N] [Trinity]Loading new profile. [18:55:03.714 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:04.052 N] [Trinity]Loading new profile. [18:55:04.052 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:04.385 N] [Trinity]Loading new profile. [18:55:04.385 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:04.729 N] [Trinity]Loading new profile. [18:55:04.729 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:05.071 N] [Trinity]Loading new profile. [18:55:05.071 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:05.406 N] [Trinity]Loading new profile. [18:55:05.406 N] Failed to load profile: Path to profile element is not valid; file not found [18:55:05.712 N] Stopping the bot. [18:55:05.731 N] Bot Thread Ended. Was this requested?
I had the same issue.. Also.. why does it run back to the entrance of coa and warriors rest then TP? Seems like a big waste of time.. Have it tp after elite kill or run back out the door and continue running festering woods
after leoric's house..the bot stand afk in the mobs in front of the house...and wait for town portal...and die....please fix that bug fast =)
I guess rest it doesn't have to run back, but ancients it has to so it can continue with rest. Thanks for the optimization of rest I'll update that.
I'll take a look to see if there is an waittimer... if there isn't the small time it takes to load a profile should not cause your bot to die, or you need higher defense and resis. This profile is made more towards para+ and farming. Not leveling and gearing.
Hey Fallen, I didn't see this mentioned elsewhere, Your shortrun 3.7 has Agony2.xml trying to load festering woods profile, but this profile isn't there, it also didn't seem to have load profile commands for agony 3 or weeping hollow. I created the loads on mine and it works AWESOME! Love your work. My budget barb is currently getting about 45m XP/hr (para 20) which is about 15m or 50% more than I was getting on any other profile (A3). For your full A1 run all my characters seem to basically time out in festerwoods. clearly this is a problem that only I am experiencing but they (barb, Wiz or Wd) run around then suddenly just stop and if mobs are around die. no idea what causes it, but my logs look something like this: at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [19:36:51.676 D] Replaced hook [ProfileOrderBehavior_Hook] 287e2efa-f935-4760-95fd-425656a34e43 [19:36:52.650 D] Successfully generated path from {X=445,Y=120} to {X=465,Y=86} in 00:00:00.0046227 with 41(9) hops [19:36:52.662 D] Successfully generated path from {X=445,Y=120} to {X=469,Y=124} in 00:00:00.0004190 with 25(5) hops [19:36:52.673 D] Successfully generated path from {X=445,Y=120} to {X=465,Y=123} in 00:00:00.0003023 with 21(4) hops [19:36:52.684 D] Successfully generated path from {X=445,Y=120} to {X=433,Y=141} in 00:00:00.0011263 with 51(14) hops [19:36:52.694 D] Successfully generated path from {X=445,Y=120} to {X=457,Y=84} in 00:00:00.0004494 with 43(5) hops [19:36:52.706 D] Successfully generated path from {X=445,Y=120} to {X=442,Y=102} in 00:00:00.0006863 with 33(10) hops [19:36:52.716 D] Successfully generated path from {X=445,Y=120} to {X=468,Y=124} in 00:00:00.0003818 with 24(5) hops [19:36:52.725 D] Successfully generated path from {X=445,Y=120} to {X=451,Y=123} in 00:00:00.0001218 with 7(3) hops [19:36:52.736 D] Successfully generated path from {X=445,Y=120} to {X=457,Y=81} in 00:00:00.0006329 with 46(5) hops [19:36:52.746 D] Successfully generated path from {X=445,Y=120} to {X=442,Y=98} in 00:00:00.0006765 with 33(10) hops [19:36:52.759 D] Successfully generated path from {X=445,Y=120} to {X=430,Y=142} in 00:00:00.0012854 with 54(14) hops [19:36:52.770 D] Successfully generated path from {X=445,Y=120} to {X=443,Y=82} in 00:00:00.0012653 with 45(11) hops [19:36:52.780 D] Successfully generated path from {X=445,Y=120} to {X=452,Y=106} in 00:00:00.0005892 with 23(7) hops [19:36:52.789 D] Successfully generated path from {X=445,Y=120} to {X=456,Y=104} in 00:00:00.0003870 with 23(7) hops [19:36:52.801 D] Successfully generated path from {X=445,Y=120} to {X=452,Y=104} in 00:00:00.0004584 with 23(6) hops [19:36:52.812 D] Successfully generated path from {X=445,Y=120} to {X=446,Y=82} in 00:00:00.0012161 with 45(8) hops [19:36:52.823 D] Successfully generated path from {X=445,Y=120} to {X=451,Y=99} in 00:00:00.0005721 with 28(7) hops [19:36:52.833 D] Successfully generated path from {X=445,Y=120} to {X=439,Y=98} in 00:00:00.0009219 with 36(10) hops [19:36:52.842 D] Successfully generated path from {X=445,Y=120} to {X=446,Y=118} in 00:00:00.0000927 with 3(2) hops [19:36:52.855 D] Successfully generated path from {X=445,Y=120} to {X=433,Y=140} in 00:00:00.0010716 with 51(10) hops [19:36:52.865 D] Successfully generated path from {X=445,Y=120} to {X=442,Y=104} in 00:00:00.0007847 with 33(11) hops [19:36:52.877 D] Successfully generated path from {X=445,Y=120} to {X=436,Y=141} in 00:00:00.0011375 with 48(12) hops [19:36:52.888 D] Successfully generated path from {X=445,Y=120} to {X=453,Y=122} in 00:00:00.0001398 with 9(4) hops [19:36:52.900 D] Successfully generated path from {X=445,Y=120} to {X=446,Y=78} in 00:00:00.0015369 with 49(10) hops [19:36:52.910 D] Successfully generated path from {X=445,Y=120} to {X=474,Y=121} in 00:00:00.0002856 with 30(4) hops [19:36:54.863 D] Successfully generated path from {X=454,Y=118} to {X=449,Y=119} in 00:00:00.0001120 with 6(3) hops [19:36:55.159 D] Successfully generated path from {X=454,Y=118} to {X=460,Y=145} in 00:00:00.0050178 with 28(3) hops [19:36:55.176 D] Successfully generated path from {X=454,Y=118} to {X=488,Y=120} in 00:00:00.0005208 with 35(6) hops [19:36:55.195 D] Successfully generated path from {X=454,Y=118} to {X=463,Y=143} in 00:00:00.0005349 with 26(3) hops [19:36:56.185 D] Successfully generated path from {X=452,Y=120} to {X=485,Y=120} in 00:00:00.0002873 with 34(2) hops [19:36:56.196 D] Successfully generated path from {X=452,Y=120} to {X=463,Y=143} in 00:00:00.0003767 with 24(5) hops [19:36:56.212 D] Successfully generated path from {X=452,Y=120} to {X=459,Y=148} in 00:00:00.0003575 with 29(5) hops [19:36:56.226 D] Successfully generated path from {X=452,Y=120} to {X=456,Y=150} in 00:00:00.0005182 with 31(5) hops [19:36:58.072 D] Successfully generated path from {X=460,Y=119} to {X=485,Y=120} in 00:00:00.0049319 with 26(3) hops [19:36:58.086 D] Successfully generated path from {X=460,Y=119} to {X=457,Y=146} in 00:00:00.0003314 with 28(4) hops [19:36:58.099 D] Successfully generated path from {X=460,Y=119} to {X=452,Y=147} in 00:00:00.0004695 with 30(4) hops [19:36:58.267 D] Successfully generated path from {X=459,Y=117} to {X=489,Y=125} in 00:00:00.0008484 with 31(3) hops [19:36:58.292 D] Successfully generated path from {X=459,Y=117} to {X=487,Y=124} in 00:00:00.0023186 with 29(5) hops [19:36:58.308 D] Successfully generated path from {X=459,Y=117} to {X=461,Y=145} in 00:00:00.0002989 with 29(5) hops Not sure if I am interpreting correctly, but it looks to me like it is just calculating path after path instantaneously without actually going anywhere. Cheers
Had a few people tell me about shortrun, just been focusing on Act4 didn't have time to change it yet. I'll have that changed shortly.
Error that many of you were experiencing with ShortRun is now fixed. I'm sorry it took so long. I did warn there would be no immediate support till Act 4 was completed.
its not only me, but other ppl when bot stops and dies donow whos foult is this but if this will be fixex - BEST PROFILE
Another minor optimization tweak you may want to add - you have it emptying all items at the start of each game. Not sure why this is necessary, just use the usual full loot script. I deleted the code out of mine and it doesn't seem to have any side effects. Especially on short run, going to book of cain -> stash -> merchant -> blacksmith -> stash adds about 30 secs unnecessarily to each run.