I wrote a little Plugin for you. Which should handle you problem. I had no time for testing. I wasn't sure at which equipslot the item is which has to be used. So if there is a Problem change the ID of the Slot to any slot you need. I had no time for testing. Code: using Styx; using Styx.Common; using Styx.CommonBot; using Styx.CommonBot.Routines; using Styx.MemoryManagement; using Styx.WoWInternals; using Styx.WoWInternals.WoWObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; using System; using System.Collections.Generic; using System.Threading; using System.Linq; using System.Xml.Linq; using System.Diagnostics; using System.IO; using System.Xml; using System.ComponentModel; using System.Data; using System; using System.Linq; using CommonBehaviors.Actions; using Styx; using Styx.CommonBot; using Styx.Pathing; using Styx.TreeSharp; using Styx.WoWInternals; using Styx.WoWInternals.WoWObjects; using Action = Styx.TreeSharp.Action; using System.Drawing; using Styx; using Styx.Common; using Styx.CommonBot; using Styx.Helpers; using Styx.WoWInternals; using Styx.WoWInternals.WoWObjects; using Styx.Plugins; using Styx.Common.Plugins; using Styx.CommonBot.Inventory; using CommonBehaviors.Actions; using Styx.Common.Helpers; using Styx.Helpers; using Styx.Pathing; using Styx.TreeSharp; namespace SynapseUse { public class SynapseUse : HBPlugin { #region Globals public override string Name { get { return "Use synapse springs"; } } public override string Author { get { return "Bloodyfinale"; } } public override Version Version { get { return new Version(1, 0, 0, 1); } } public override string ButtonText { get { return "No options ;D"; } } public override bool WantButton { get { return false; } } private static LocalPlayer Me { get { return StyxWoW.Me; } } #endregion private static Composite UseEquippedItem(uint slot) { return new PrioritySelector( ctx => StyxWoW.Me.Inventory.GetItemBySlot(slot), new Decorator( ctx => ctx != null && CanUseEquippedItem((WoWItem)ctx), new Action(ctx => UseItem((WoWItem)ctx)))); } private static void UseItem(WoWItem item) { if (item != null) { item.Use(); } } private static bool CanUseEquippedItem(WoWItem item) { try { var itemSpell = Lua.GetReturnVal<string>("return GetItemSpell(" + item.Entry + ")", 0); if (string.IsNullOrEmpty(itemSpell)) return false; return item.Usable && item.Cooldown <= 0; } catch { return false; } } public override void Pulse() { if (Me.Combat && Me.CurrentTarget != null){ UseEquippedItem(10); } } } }
I figured out how to use it as a plugin but it wont work. Gloves equipment slot id is 11 btw. I changed it. Also I noticed the new hb release have an option for this as well. But that doenst work either. I tried evey setting.
This works for me: Code: using System; using Styx; using Styx.Plugins; using Styx.WoWInternals; using Styx.WoWInternals.WoWObjects; namespace Synapse { public class SynapseUse : HBPlugin { #region Globals public override string Name { get { return "Use synapse springs"; } } public override string Author { get { return "Nobody"; } } public override Version Version { get { return new Version(1, 0, 0, 1); } } public override bool WantButton { get { return false; } } #endregion private static void use_item() { WoWItem item = StyxWoW.Me.Inventory.GetItemBySlot((uint) WoWInventorySlot.Hands); if (item == null) return; var itemSpell = Lua.GetReturnVal<string>("return GetItemSpell(" + item.Entry + ")", 0); if (string.IsNullOrEmpty(itemSpell)) return; if (!item.Usable || !(item.Cooldown <= 0)) return; item.Use(); } public override void Pulse() { if (StyxWoW.Me.Combat && StyxWoW.Me.CurrentTarget != null) { use_item(); } } } } Put it in a File called Synapse.cs Copied it from Singular / CLU :C
Code: public enum WoWInventorySlot { Head = 0, Neck = 1, Shoulder = 2, Shirt = 3, Chest = 4, Waist = 5, Legs = 6, Feet = 7, Wrist = 8, Hands = 9, Finger1 = 10, Finger2 = 11, Trinket1 = 12, Trinket2 = 13, Back = 14, MainHand = 15, OffHand = 16, Ranged = 17, Tabard = 18, Bag1 = 19, Bag2 = 20, Bag3 = 21, Bag4 = 22, } It probably didn't work after u changed the slot. PHP: (uint)WoWInventorySlot.Hands Should be used to prevent confusion