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  • 10/7 Nav down again?

    Discussion in 'Buddy Wing Support' started by pikachu2003, Jul 10, 2013.

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    1. pikachu2003

      pikachu2003 New Member

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      Nav Callback Called.

      It was running allot slower when I ran the bot. I noticed it was take 5-10 second when mob is selected to begin attacking. Yesterday the bot would cruise to a point. Now today it would stop at every deviation of a straight path and then move and stop and move again. Now it stopped for me and I'm getting the following.

      I'm also use Walts latest combat routine.

      Generating path to Kill Target <-288.8064, -23.54976, -251.0574>
      Waiting for path request to finish...
      Nav callback called.
      Generating path to Kill Target <-288.7952, -23.71063, -250.5617>
      Waiting for path request to finish...
      Nav callback called.
      Generating path to Kill Target <-288.8307, -23.83499, -249.7726>
      Waiting for path request to finish...
      Nav callback called.
      Generating path to Kill Target <-288.8704, -23.98862, -248.8865>
      Waiting for path request to finish...
      Nav callback called.
      Generating path to Kill Target <-288.9053, -23.98889, -248.1102>
      Waiting for path request to finish...
      Nav callback called.
      Generating path to Kill Target <-288.9405, -23.98889, -247.3316>
      Waiting for path request to finish...


      My current location Makeb
      My Location: <-291.2922, -23.97314, -243.1096>
      <Hotspot Name="My Location" X="-291.2922" Y="-23.97314" Z="-243.1096" />
      Area: 4000003D84D82401
      Area Name: mak_main
      Instance ID: 1
      Room: int_imp_hub_1_solida_hesk_guest_entry
       
    2. pikachu2003

      pikachu2003 New Member

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      Here are the timestamps for the attack and delay. As you can see there is 7 second delay from attack started to actual commencing of attack.

      [17:43:11.022 D] [POI Set] Type: Kill
      [17:43:11.040 N] Killing Dock Security Guard with 100% health at 19.16 meters
      [17:43:17.055 N] Initiating Combat with Dock Security Guard InGroup: False
      [17:43:18.136 D] Completed Cast: Crouch Result: Ok


      After killing the mobs and looting it stops.

      [17:43:59.204 D] [HLL] Dictionary contains 6 key already. Value: .
      [17:43:59.927 N] Loot: Moving to Dock Security Guard Distance: 2.689218 Position: <-306.358, -24.01842, -241.8205>
      [17:43:59.956 D] Generating path to <-306.358, -24.01842, -241.8205>
      [17:43:59.982 D] Raycast path generated.
      [17:43:59.982 D] Generated path to <-306.358, -24.01842, -241.8205> () with 1 hops.
      [17:44:04.832 D] Node is not an Item.
      [17:44:07.418 N] Done with Rest.
      [17:44:07.444 D] Failed to ReadProcessMemory
      [17:44:07.444 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
      at ..()
      at ..()
      at Buddy.Swtor.Objects.TorObject.()
      at ..()
      at ..[](UInt64 , HeroType )
      at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      at Buddy.Swtor.Objects.TorCharacter.get_Health()
      at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
      at Buddy.CommonBot.Logic.BrainBehavior.(Object )
      at Buddy.BehaviorTree.Decorator.CanRun(Object context)
      at Buddy.BehaviorTree.Decorator..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.CommonBot.BotMain.()
      [17:46:33.836 N] Initiating Combat with Dock Security Guard InGroup: False
       
    3. Developer

      Developer New Member

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      Hi pikachu2003,

      When the nav server goes down, you will see the following message repeated in your log:

      At present, mine have been working without issue. Have you tried restarting the game and the bot?
       
    4. pikachu2003

      pikachu2003 New Member

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      Ahh okay, I'll make of note of that so I'll report it correctly next time. Also I did reboot the game and bot and the PC as well. Maybe I'll just do a clean install instead of copy and pasting over the old files. Thanks for the info!

      UPDATE- rebooted + clean install - still same problem. The bots stops at every hop and takes 5-10 seconds to initiate combat when a mob is selected. After the mobs dies it loots the mob and then stops. I'm on Makeb, if there were any changes to the mesh.
       
    5. dorado82

      dorado82 Member

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      Pretty much the same is happening to me also on several questing profiles.The Bot stops every hop it seems. All profiles were running without issues yesterday it must be something in todays update. Or maybe the Nav server is just slow?

      Tried fresh install etc......same issue.

      I m also crashing a lot, might be swtor connectivity issues though. I hope it gets better tomorrow.
       
    6. pikachu2003

      pikachu2003 New Member

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      I did clean install and rebooted the PC. Still having issues with the pause at every hop and yes its also crashing my SWTOR client when I hit stop sometimes. Never happened before the new update.
       
    7. alexbox369

      alexbox369 New Member

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      Same probleme with my bot he move and stop every second... Before this update it was work great.
       
    8. pikachu2003

      pikachu2003 New Member

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      Mods, please close this thread. The nav is not down, started a cleaner thread with the correct problem some of us are having.
       
    9. Tony

      Tony "The Bee" Staff Member Moderator

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      thread closed as requested
       
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