Hello. So alone DB working fine. But when i setup mixed mode, questing + dungeon it stops to work after getting to instance. Going near entrance and do nothing. Is it overall problem or my HB is wrong setuped? And one thing more. Can you add option to not leave after random run? For example leave only when tank and healer left or something? Cuz now as i controling my bot while watching film, i saw he left after accepting role for next run with the same ppl.
I am running into issues with the MoP normal dungeons, the bot does great until the final boss (Sha of Doubt) on Temple of the Jade Serpent, when the boss uses Gathering Doubts and makes the copies of the characters, and becomes invincible. The bot doesn't switch to the adds, they just stand there attacking the invincible boss until the shades explode and they all wipe. I noticed in the code that it had a weight priority to them, but it just ignores them, or tries to do some weak AoE, that doesn't do nearly enough (500k hp) damage in the 45 seconds before they blow up. Is this a known issue, or am I missing some setting somewhere? I am running a clean install, latest release, no plugins, and only singular CR. All of my characters are level 87, and I am running 5 boxes. Also, as a side note, the bot sometimes leaves Stormstout Brewery before the last boss even spawns, saying the dungeon is complete, so I never get the JP, or XP for completing the dungeon.
Falling off the platform every time after Durumu the Forgotten. Goes to 69,49 where there is no floor on the way to the next boss. Does this when you run back after a death too.
Forgotten Depth This LFR Dungeon needs really some Love. Again my Toon start to fight with the Raid against Maegera and after some Seconds he run to a very bad place (Picture) and die there. This happens not everytime!
how AFKable are heroic scenarios with three bots? Anyone been trying them? And if you have any tips for them?
I'm having this weird bug after Durumu. It won't follow the raid to Primordius for some reason. It seems to get "confused" and run back to the center of the platform. I've deleted and re-installed Honorbuddy a few times in an effort to fix the problem.
hi there having a problem with dungeon buddy when i start it i get the message ---DungeonBuddy 580]: Warning: There was a 171.285797.285 second delay after last pulse in honorbuddy screen and another popup screen saying --The current dungeon script has no exit location . please report to the developer. any idea why or what to do
How do I reduce the distance the tank will run from the healer? Because as soon as the tank is in combat, the healer no longer runs. The tank can move from pack to pack without dropping aggro and get quite far away from the healer (or at least out of line of sight) so the healer just stands there like a lemon. I see this often. I run 5 accounts and it's always the healer which is the problem (tried different healer classes). So how do I set it so may tank waits a lot more for my healer? A range option would be great, there is already one built in but you can't set the range yourself. This would be most helpful. Thanks J
Whenever I try to heal with DungeonBuddy, my Shaman doesn't move along with the group, even when I set the following distance to lower than the preset. He sometimes walks a few feet but never follows the group. Any fix on this? Log is attached.
Ok, Crypt of the forgotten Kings on heroic.....I think the whole scenario needs some script work. The last boss the most, characters will not move far enough out of the haze on the ground. Monks, just monks will not move out of the big haze circle fast enough and just die. All this is using singular and running full bot groups. I have countless logs but I feel it is a script issue. edit 1. No matter what combat routine I use, monks seem to studder on the big mist cloud on last boss.....really really weird. edit 2 Cloud of anger is small mist cloud I am referring to, and the large one is Deathforce
Scholomance heroic (prob normal too) Tank gets stuck pulling a group of 5-6 students in the back right of the room. He gets caught on a railing corner while bringing the mobs back to the DPS group at the doorway. (the DPS group gets caught up moving w.the tank on railings as well). By the time things get rolling tank is severely low on health leading to wipes. Thanks to the best new tool in my tool box (hbtoggle - thanks HighVoltz!!!) I take over and move the tank back to the group to continue on. Multiple wipes today, I'll try to add logs and pictures when I run it tomorrow.
Hello, im using DungeonBuddy as tank, it works perfectly fine except for one thing. When im using DB as tank the bot is killing all groups of mobs which result to the other teammates in my group to piss of and kicking me.. I wonder if theres a way to turn something off and my character (tank) only takes necessary mobs
Do you have targetting in Singular turned off? If not it might overwrite the targetting DB is doing to kill the adds. I haven't ran it in a while, but it used to work.
Targeting settings might help a little.This is a problem with tanking in random w. DB. Groups tend to want to do their own thing, and have different routes. The DB profiles do their own thing. This is part of the reason tanking in randoms isn't advised (especial afk) - they aren't dynamic. And as you have seen parties call you out on efficiency.
Targeting Thanks for the information. I will look at the targeting. This is something that just started about a week ago were the mage turns his back to the target for some reason. Not exactly sure. I thought I saw something in one of the update notes that this was fixed but if I remember correctly that is when it started for me. Always knew I was a little backwards.
Class: CustomClass:Shamy Role:Heal Queue Type: Party Mode:No Dungeon:All heroic When i use my lvl 81 shamy as heal he enters the dungeon and then he doesnt move all low lvl ungeons are working
hello! The problem is the same to level 85 is not very much, not only of where the character is just standing. After level 85 Dungeon of very many, and what do we do? ( including dungeons MOP