InteractWith [v603], When a character is defending itself during an InteractWith behavior, there is a chance the character seemingly tries to meet the pull distance (0) while defending itself. (Which confuses me as pulldistance shouldn't have anything to do with a CC's fighting distance) The character will move very close to the mob and begin to cast abilities, when the mob reacts to the small space gap it backs up but then the character will try to run back into it, which interrupts seemingly all Singular actions. Ex: Singular uses frost nova, tries to run away to get a distance but then immediately runs back into the mob. Once the InteractWith is finished, the pull distance is correctly reset to 25 and combat behaves normally. Also, manually changing the pull distance mid-fight will also fix this issue. In the log provided I used logmarks to show three instances where it occurs. This is a fresh release version with latest Singular. I did have to stop/start the bot twice, once because it died for ignoring mobs attacking it (fluke), and secondly because it got stuck trying to interact with a flag in a fully navigable area. I would have reported this to the Singular thread however this issue does not appear with any of the other behaviors as far as I'm aware. Life
Would be nice if this was a priority, bot is seriously borked on many characters with this recently introduced bug. It makes it unusable without constant watching, not quite what it was designed for.
no one said it WASNT a priority. the devs are working on it now. make sure your running the latest version of honorbuddy.
the issue is still there ... - new clean install - no special bots or something else installed - started a random profile - -> Pulldistance = 0 and kill between hotspots disabled = useless bot .. - really need a fix