Mine doing same as guys above, my is druid. Here is log. When i look at HB window with full logging it shows red message. And why when it done run and use teleporter its waiting few minutes? 6-10 mins. "Activity: Moving to interact with Stonecore Teleporter (id: 51397, dist: 7.5, TtB: 45s) [Lua.Events] Attached to event UNIT_SPELLCAST_FAILED with handler HandleInterrupted [Lua.Events] Attached to event UNIT_SPELLCAST_INTERRUPTED with handler HandleInterrupted [InteractWith-v719(debug)] Interacting with 'Stonecore Teleporter' InteractDebug:537533076 Interact Done:537533076 [InteractWith-v719(debug)] InteractWith-v719 EXCEPTION CONTEXT (InvalidObjectPointerException): [Ref: "Stonecore Endless Mountrun ver 1.8" @line 106] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object. at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_CharmedByUnitGuid() at Styx.WoWInternals.WoWObjects.WoWUnit.get_CharmedByUnit() at Styx.WoWInternals.WoWObjects.WoWUnit.get_OwnedByUnit() at Styx.WoWInternals.WoWObjects.WoWUnit.get_OwnedByRoot() at Styx.WoWInternals.WoWObjects.WoWUnit.get_SafeName() at Honorbuddy.QuestBehaviorCore.UtilityBehaviorSeq.Interact.<CreateChildren>b__29(Object context) in h:\Download\Honorbuddy 2\Quest Behaviors\QuestBehaviorCore\UtilityBehaviors\Interact.cs:line 112 at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Sequence..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.DecoratorContinue..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Sequence..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Honorbuddy.QuestBehaviorCore.ExceptionCatchingWrapper.Tick(Object context) in h:\Download\Honorbuddy 2\Quest Behaviors\QuestBehaviorCore\Extensions\Extensions_TreeSharp.cs:line 207 at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() Cleared POI - Reason Exception in Root.Tick() Cleared POI Activity: Moving to hunting ground waypoint 'hunting ground center'"
This might be a stupid question, but does this mail items to alt when bags are full? Nice, profile BTW, running without any problems so far. EDIT: [InstanceTimer]: Your instance run took 08m:45s[InstanceTimer]: Waiting for 03m:45s
Yeah, the interactwith Quest Behavior is dodgy to say the least If you have problem with it, just edit the out to use the portal, explained it a few posts ago how to do it and it will run back to instance entrence instead.
No, it doesn't mail items, the is no mailbox added to the profile, but it will fly to the vendor and sell items instead (it only loots the mount drop boss). And the timer you have to wait there is to prevent that you run too many instances / hour.
It works Great exept that it is 1 little problem, when it's done and takes the portal back, my character doesn't run out and reset again, instead he runs trought the whole instance to slabhide again and does that over and over again. Anyone know how to fix this? Thanks for a great profile thoe! =)
hey keeps running round in a loop after its killed everthing doesnt click the portal after its 1st correct run restart hb does the trick for one run or was it 2 cant mind lmao log attached. p.s i forgot to add i tried the fix but i dont think i did it right as its still the same do i copy it exactly as u written in second line with the - infront or start with the < sorry have no clue about code or that.
I've released a new ver 1.81 where it doesn't use the portal to get back to entrance, it instead runs back to help with those that have problem with the InteractWith QuestBehavior.
the new one is not kiling millhouse fell and ends up walking up against the wall b4 it comes down.need a log? also if it dies it cant find its way back im gonna go back to 1st version didnt die on that.
12:30 is not a good timeout. After 8 attempts I've always received "bla bla bla too many times" Changed it to 13:30. After tthis farm became actually endless
Yes, if you are running a class that don't have enough AOE that can cause a problem, have you tried taking away the ignore mob of Millhouse ?
Ok, I personally never had that problem, but if you get locked out it still should try to reenter until it can.
Hey man, Profile works beautiful really, except for this with the timer, getting locked out after 5 completed runs "too many instances", and the character doesent try to run in again, atleast not for the 25mins i checked. So i thought why not just change the timer to 13m30s instead? but im kinda new to chaning stuff in the profile. Where can i change this in the profile-file?, like in wich row, since i changed some timers just to try and it works, just doesent extend the total runtime of 12m30s, would like to make it as above 13m30s instead.
For someone reason while using this profile my character just ignores milhouse and get stuck behind the portal when trying to re-enter. This normally happens after 1-2 runs please fix soon because its a great profile otherwise.
To change the wait timer to wait inside for 13m30s instead of 12m30s, this is the line you should change. PHP: <CustomBehavior File="Misc\InstanceTimer" Timer="Check" /> Changed that line into : PHP: <CustomBehavior File="Misc\InstanceTimer" Timer="Check" WaitTime="810000"/>
This happends for some classes that don't use enough aoe, it's a CC issue and not the profile issue. What you could try is this: Open the file in any text editor Find this part : PHP: <AvoidMobs> <Mob Name="Millhouse Manastorm" Entry="43391" /> <Mob Name="Corborus" Entry="43438" /> </AvoidMobs> Delete the complete line where it says Millhouse Manastorm. That will make it attack that mob, however, that can cause other issues that when Millhouse runs away it will follow him causing you to attack the first boss.