Very exciting about RoR usage. I can't wait to test it out. It's a shame that I am at work now. On crashing, I haven't had any but I have only been using the CC for PvP for the last couple of weeks. Although, its about 4 -5 hours of PvP a day.
Hello, I first want to say I have been using this CC since I hit 90 on my monk. First the free version, then upgraded to the special edition. I have both used MW and WW in raids as well as arena, hitting 1900 rating with kinda bad partners with no pvp gear without much trouble. In raids I am usually top healer, and have ranked on world of logs quite a few times. That said, ive seen most of the talk here about high spirit MWs (10-13k spirit). I just recently reforged out of spirit, and I believe I have just about 5k total. I am also sitting at I believe 38% crit unbuffed with the 9.1k haste breakpoint. I have the LMG but have not yet had HLG drop for me. Tonight will be my first raid since going such a crit heavy and low spirit stat setup. I will update with how it goes as far as healing output and mana consumption/generation. I did want to ask though, if there is any consideration for the Legendary Meta Gem in the CC. With that period of free healing we should really be bursting quite a lot, even if there is no damage going out simply for mana tea stacks. That aside I have also started noticing the CC healing in raid (with the same settings) hard casting surging mist, rather than channeling to make it instant. Is that working as intended beyond a certain haste breakpoint? I can upload logs if need be the next time I see it doing it. Edit: I also wanted to add that I have had no issues with crashes whatsoever, as free or special editions with Tyrael framelock off
CR already include Legendary Meta Gems, when it proc, CR will cast as much Surging Mist as possible to gain chi. Hard Casting Surging Mist sometime and it's not intended, there some API bug that doesn't report correctly that we are channeling Soothing Mist, it not happen a lot and I think we can live with it (a bit annoying I know )
legendary meta you might want to consider adding the fistweaving method used when meta procs jab > tp > jab > tp(this one happens after meta proc just for muscle memory)
I See dead people I have a problem that just seems to have started.. The CR is trying to cast renewing mist on dead people hanging the routine. View attachment 29684 2013-08-15 14.51.txt.zip
Confirmed. Had exactly the same. "Renew on Warlock" "Renew on Warlock" "Renew on Warlock" (Warlock is dead). As soon as the warlock released or I was out of range, normal healing continued.
I think I've fix crash issue with new update. Also new update improved a lot performance speed and slightly improved mana saving logic on Soothing Mist. Please update and let me know if the crash issue gone. Thank
Tuanha, I just SVN updated, and it says "At revision: 26". Not sure if this is right, but that seems to have been updated in April this year.
tuanha, have you coded detox for WW? i mean now it also heals, dispels devouring plagues and detox rogues poisons at 4 stacks..i'm coming back i already make this suggestion for you in 17.04.2013.
I did not have a crash last night with the version BEFORE this one mentioned above; but the problem is it did not always occur. I only had the Renewing Mist problem on dead targets; is that fixed in the rev. mentioned above? Performance wise I'm especially curious, because in LFR the fps always drops below 30 now (no framelock), also on boss fights. On trash even below 15.
I am using the CR as Brewmaster for tanking and questing, its constantly trying to cast healing sphere but failing, is there a way to disable this so i just gets on and eats ?
Further information, its constantly using healing sphere but failing to click on the ground to drop it
This may happen when there's mesh issue in HB... Most zone i tested (BG, Raid, City...) it work fine but there a lot of zone and I don't have time to test all. Try open .xml and change <DropHealingSphereMovingToEnemy>True</DropHealingSphereMovingToEnemy> to <DropHealingSphereMovingToEnemy>False</DropHealingSphereMovingToEnemy> Same with all *HealingSphere* you can find in that .xml