I am having issues in PVP, mainly BGs, where my toon is never facing the correct way and can not cast because of it. I also sometimes have issues where the toon will stand there with something targeted, but not do anything at all until that target is dead and moves on. Is this because of not using the premium version?
Silence is working for me. You sure? Ice lance with what proc? FoF? Sort of. I can add a new setting, but you could change the ignite value to over 999999 The free version doesn't have targeting/movement/facing etc - the premium version does. That's why you're seeing this behavior.
Can you PM me the details on how to get premium? Do you plan on keeping the project going for a while?
Here it is, the log that you asked, about Invocation and Living Bomb (also happens with Nether Tempest). Noticed that only happens when both Framelock Anti-Lag stages are turned off.
Will do. I've no intentions of stopping it - will be around for a long time yet. Hmm disable the first anti-lag setting but leave the second enabled. The first one basically tells the routine to stop checking its thousands of conditions if we're on the GCD (it only checks skills which aren't on the GCD before this). The second stage tells the routine to stop checking all of the conditions if we're busy casting or channelling. Disabling both of those will make the routine constantly try to cast spells. This is good for slower bot bases.. Questing.. BGBuddy etc, but for fast ones (Tyrael/LR) you need at least the second stage enabled. I'll get this fixed this morning. Phelon has kindly left me a nice long list of things to fix during the night!
is there an easy way to multi-dot multiple targets (nether tempest) with say a mouseover or something?
[22/Sep/2013 - Premium] - No more 'config file has been re-written errors' - all credits to Phelon and Mirabis for this. - Cone of Cold now forces the character to face the target before casting to make this more acurate. - Cancel Pending Spell Cursor is now using a specific list of Id's. - Blazing Speed now obeys the setting. - [Frost] Frozen Orb now checks the current target is in range of Ice Lance before casting. - [Arcane] Arcane Missiles will now cast when Arcane Power setting disabled. - No longer cast Counterspell on pets.
[22/Sep/2013 - Update #2 - Premium] - Movement and Facing logic has been changed to be much more responsive. Credits to Fpsware and Apoc for the method. - Movement has been changed to prevent stutter stepping towards targets. - Fixed a null exception when logging a casted spell.
[22/Sep/2013 - Update #5 - Premium] - Changed how the anti-lag settings work to allow better cast clipping. - [Frost] Frozen Orb now forces facing the target to ensure it moves directly towards the target. Lots of updates today
Millz, I usually tried to run without any "anti-lag" measures because I feel a DPS loss when using any of it.
Yeah, I've fixed that today. They were affected by latency, so it would stop spell casts from clipping. Now it will clip the casts (but doesn't reduce lag as well). Should produce higher DPS overall.
I find that Arcane is doing less Damage than before,also Mana not staying above 70% during course of rotation best at 90%, going to run a LFR and verify this, anyone else notice?
The Arcane rotation hasn't changed - other than Arcane Missles can now cast if you don't have Arcane Power to auto cast. If you've got it enabled (i.e. Boss/Player) then it's exactly the same. Mana low -> As long as you don't run out then it's not an issue.