problem with the demonic one, it wont go past the point where it asks for the login Mage one went fine
Remember they're using different login details - for demonic you need to accept the invite in your e-mails.
so sorry, i should have "read" instead of just browse through that lol that is what i get for rushing
[23/Sep/2013 - Premium] - [Frost] Fixed Movement/Facing. - [Frost] Increased Deep Freeze priority. - Afk bot bases (Questing/BGBuddy etc) will now force framelock usage for faster CR responsiveness. - Added Touch of Karma to 'do not damage' list //credits to highdeath - Fixed Evocation not attempting to cast enough when debuff running low.
New Updates for Arcane have bad mana management, old svn working better, is anyone else who is an arcane mage having this problem?
Can you post a log file please? Are you actually running out of mana completely? Low on mana doesn't matter, providing you aren't actually running out.
being low on mana does actually matter, the lower our mana is the lower our dmg is, in saying that i've been using as an arc mage and i am not having any mana issues so far so my question is have you been using your rune? i will run some test on it this week and get back to you millz
Ah, mastery. I see. Well the key is rune of power + mana gem. The only thing which changed in the rotation is if Arcane Power's condition is set to 0 (Never). Need to see the log file (from siberain) to confirm that though. *Edit* That being said, the change I made was to Arcane Missiles, and that doesn't cost mana anyway; Arcane Missiles always costs no mana and its damage is increased by 50% per charge; *Edit 2* Change Arcane Barrage count to be 3 instead of 4 so that it's not consuming as much mana. It's code is; Spell.Cast("Arcane Barrage", ret => Spell.StackCount(Me, "Arcane Charge") >= Settings.Arcane_ArcaneBarrageOnChargeCount && Me.ManaPercent < 95),
[24/Sep/2013 - Premium] - Added General Nazgrim's Defensive Stance to DnD list. - Added Battle Standards to ignore units list. - Improved logic behind aquring a healer target. - Added Blink on stun to combat log events for instant reactions. This should allow usage of the double blink glyph to get away from stuns (i.e. stun will still land, but you'll blink away before it hits). - [Arcane] Added option for Arcane Barrage on charge count when mana below 85%. - [Arcane/GUI] Fixed the number not updating in the GUI when altering the Arcane Barrage/Charge counts.
Ill get you a log tonight off both bots, and I'm currently 91% on rune on both bots as my friend compared logs, also damage was lower due to mana being lower, I'll provide you with a log so you may see whats happening
Millz. I don't know what you did to this cr. I updated it and went 9-2 at 1800 in 3s. You are the man!!!!
What do you mean you lost 2 games!? That's just not good enough! Hah that is a good result though. Probably the new healer detection code - allows better CCing of them.
Icy veins suggests a general rule should be stay above 80% mana, so 91% is pretty good. Did you try the new arcane barrage setting?
Bot is down;( waiting for update and ill get you some logs =D also 91% is percentage i'm on rune not mana my mana drops to 50% and stays around 70% which is not good, but I'll provide you with logs so this way itll be easier for you to find out its acting the way it is;D
Just wanting to give people a heads up. Once Honorbuddy updates, Portal and Demonic will not be working as the internal memory library has changed. I'll get them updated as soon as possible after the release, but wanted to let people know so I don't get hundreds of PM's letting me know it doesn't work.
[26/Sep/2013] - Updated for latest HB release. - Diminishing Returns Tracker (DRTracker) has been updated for better performance. - Added more checks to determine targets which are healers.