Hi, As i ask in my title... is their a pvp profile ? I actually dont find one for swtor... Or maybe someone can explain how we can use this bot as pvp profile ? Thx for all
Bot does not work in PVP very well at all. Due to many issues. You can try swtor pure with lazyrider but out side that bot will not work in pvp due to no meshes.
Can we just get some meshes for pvp, it's been a long time since this bot was released and still no pvp option. If we could just get the meshes done the community can do the rest with plugins ect. Without the meshes though there is nothing we can do. I also use macrogoblin and was able to fashion a crude macro with pixel detection to queue for warzones, determine which warzones I was in, reque ect. I even got it to follow players to the gates ect but there's no way to make it jump out of the starting areas like in hut ball and void star as following of another player stops when they jump off. As for using the speeder in alderan warzones forget about that with pixel detection macros. I even have my own lazy raider type rotations working I just have no movement.
Reason there will never be meshes for warzones is the way buddywing works with the swtor client. This is not buddywings fault but the way swtor is designed. You would have to restart buddywing each time you would load into warzone and it won't always work because of many reasons. APOC did some amazing programming to make buddywing what it is today. It is by far one of the most advance bots they have just no one ever tapped into its potential. People need to realize its not buddywings fault but how swtor spaghetti programming is. The community for swtor is very small and growing with time. You will see in the next month or so with some new released plug-ins from me and joes work. They also collect the most data during warzones and will only lead to the bot being caught in no time. This is not something the community wants or needs because then we will no longer have buddywing around. Same thing happened to rift bot when it started to get detected. You will just have to accept no meshes will be made since it has been tested in the past and wouldn't work correctly. Walter
What about optimized PvP fight logic but with the player still at the wheel? I never play completely unattended regardless of the PvP or PvE objective at the time. Given this, what's the best "combat-assist" technique right now? Using the Walter & Pure routines with movement turned off have worked decently, but I'm probably not using the tools available in the most efficient manner. Thanks in advance for any tips...
At this moment a third re-entered the community, JoesCombat. It has PVP-combat in it you can activate. I dont know how well these routines are optimised for current PVP, best you contact the makers of them...