I have been using this since the stable svn came out, and so far I find it really good - I do however tend to go oom quite a lot during boss encounters, but that might as well be because of lack of gear. I am currently around 500 ilvl
I tried this one out during Galakras Normal 10 man yesterday. I had to turn it off, due to it healing the NPC's around us instead of the raid members.
Also you may want to disable those adds in the selective healing list. Refresh it and see if they're in that list.
Dont forget to actually enable selective healing or it will ignore your selections. One of my testers has assured me it didn't heal those NPC's could you drop a log in here so I can diagnose ?
bot doesnt even detect this CS after i download and place into the correct folder. missing something or is it just bad?
Nice! im currently leveling a resto druid to heal in my guild, i'll deffo. look into this for testing! gonna start using it for 85+ i'll post results during the next week (+ logs)
I've noticed tonight in my normal SoO run, that it's quite slow to react with Nature's swiftness if someone is dropping fast - But overall really good. EDIT: I'd also like to make a suggestion as to using rejuvenation on a raidmember when at 100% mana - just for the procs (prioritize on people with lost hp > tank > melee etc.)
Still some more tweaks needed I'm currently gearing my toons now the defaults are in for low lvl. Now it's time to get some settings for higher gear levels Yes glyph is fixed.
Yes, there is a surprise in stall for everyone performance in HB is about to get insanely good which will resolve all these slow behaviours
It was more implementing the t16 set bonus as a priority heal when healing touch is free and instant. :-D
I'll be happy if they just fix the twitching, stucking and stop healing randomly stuff but faster is better!
A setting to disable healing touch completely, like the nourish one, would be highly appreciated. Also, it doesn't move Lifebloom off of me in arena or BGs, to say someone who is dying or taking way more dmg. Yes, I know this isnt developed for pvp, but implementation/suggestions would be wonderful.