i dont sure, but if you delete all blacklist from oasis 2,3,4 etc, blacklist from first file will works on all profile files till db restart. in your case you can edit blacklist in everyfile, or just in first, and delete blacklist from others
thanks for the quick response! fixed and done is it just me or does skipping elites after 5 stacks not work very well? it uses hota on trash mobs more than it does WW edit: I just did a fresh install of beta and trinity. my d2 has been acting really weird and i dont know why
excellent job by rrrix in 1.7.3.9!!! will add this feature when it will be released! http://www.thebuddyforum.com/demonb...y/135693-trinity-1-7-3-8-a-9.html#post1301866
Still i have problems, when bot goes to West, East channel ... he always stuck there. I have play only fast run (VotA + Oasis)
in v0.5 too? post the log and screenshot pls the matter was in boxSize="40" i change it to 10 like in Kundsproduct profile and all become fine only stucks i have - when bot explore some part and cant find the exit but its not too often
in 0.5 all okay=) i sure Code: v0.5 - fixed problem with afk in channels - added channels and Storm Hall blacklist - new town portal point after channels and after Storm Hall
fix for those who want to pick up items near leets, if you have enough EHP, this will not problem for you and can increase your items picked up per hour just find and delete this in weighting.cs Code: // ignore non-legendaries and gold near elites if we're ignoring elites // not sure how we should safely determine this distance if ((CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary && ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) || ( (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)) && cacheObject.ItemQuality < ItemQuality.Legendary)) { cacheObject.Weight = 0; }
fix for townruns!! i will add it in new version and delete ALL types of profiles http://www.thebuddyforum.com/demonb...d-edition-mp10-e-skipping-32.html#post1304614
in vota, the bot is not work,why?Checkpoint in VotA already.QuestTools is DL already my en IS VERY POOR
read first post and translate it with translator you must pay attention to the 4. What you need? section especially
can anyone tell me, why this dont work? <!--Go to Hidden Aqueducts--> <If condition="Me.IsInTown"> <UseWaypoint questId="1" x="324.2319" y="291.6554" z="1.64563" actorId="6442" waypointNumber="7" /> </If> <If condition="CurrentWorldId == 70885"> <MoveTo questId="1" x="1738.799" y="4010.272" z="52.8" pathPrecision="10" /> <MoveTo questId="1" x="1763.953" y="3999.421" z="51.8" pathPrecision="10" /> <MoveTo questId="1" x="1794.526" y="3994.358" z="42.5" pathPrecision="10" /> <MoveTo questId="1" x="1815.181" y="3971.73" z="41.04" pathPrecision="10" /> <MoveTo questId="1" x="1819.145" y="3934.757" z="41.2" pathPrecision="10" /> <MoveTo questId="1" x="1824.59" y="3901.067" z="40.78" pathPrecision="10" /> <UseObject questId="57337" stepId="26" actorId="175467" isPortal="True" destinationWorldId="192640" interactRange="20" statusText="Go to Hidden Aqueducts"/> </If>