Hi everyone! I've got a problem with DungeonBuddy. When i start, it runs for a couple of scenarios and then WoW hungs up and in HB log appears this message: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Failed to generate path ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at dtNavMeshQuery.finalizeSlicedFindPath(dtNavMeshQuery* , UInt32* path, Int32* pathCount, Int32 maxPath) at Tripper.RecastManaged.Detour.NavMeshQuery.FinalizeSlicedFindPath(Int32 maxPathSize, PolygonReference[]& result) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator..() at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at Styx.Pathing.MeshNavigator.FindPath(WoWPoint start, WoWPoint end) at ..(WoWPoint , WoWPoint , Single ) at ..DefaultIncludeTargetsFilter(List`1 , HashSet`1 ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Styx.CommonBot.Targeting.(Delegate , Object[] ) --> System.Exception: Failed to generate path ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at dtNavMeshQuery.finalizeSlicedFindPath(dtNavMeshQuery* , UInt32* path, Int32* pathCount, Int32 maxPath) at Tripper.RecastManaged.Detour.NavMeshQuery.FinalizeSlicedFindPath(Int32 maxPathSize, PolygonReference[]& result) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator..() at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at Styx.Pathing.MeshNavigator.FindPath(WoWPoint start, WoWPoint end) at ..(WoWPoint , WoWPoint , Single ) at ..DefaultIncludeTargetsFilter(List`1 , HashSet`1 ) --> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at dtNavMeshQuery.finalizeSlicedFindPath(dtNavMeshQuery* , UInt32* path, Int32* pathCount, Int32 maxPath) at Tripper.RecastManaged.Detour.NavMeshQuery.FinalizeSlicedFindPath(Int32 maxPathSize, PolygonReference[]& result) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator..() at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.Tasks.Task.Execute() System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Styx.CommonBot.TreeRoot.() Not in game I've tried to clear HB cache and folder with meshes but that doesn't work. Here is full log attached. Can you please tell me what needs to be done to fix my problem?
So nobody can help me? I thought there are professionals, who can handle any problem within their software. Too pity i was mistaken about that and haven't realised it before i bought this soft.
We need you to report it under the dungeonbuddy thread so it can be looked into and fixed. There was a new release so there are bugs.
we can help you with honorbuddy issues. we didnt code dungeonbuddy it is a standalone project that gets bundled. now, if your toon isnt questing or honorbuddy wont run. we will be more then glad to help you. but in this case we cannot help you with dungeonbuddy issues.