Can you help me write a config that.. 1) user double strike when there are only 2 mobs on screen range 2) use spectral throw for aoe group of mobs
Code: Name = Spectral Throw Mobsarround_Distance = 20 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd Name = Double Strike CastEnd New Update Arrived Code: +Added 1. Quicksilver Flask support
This combat routine is causing some pretty noticeable frame skipping. Is that because its not optimized yet? Exile routine wasn't nearly so choppy.
its because there are more realtime checks then exile uses will rewrite it later if all skills are running fine.
Hey . first of all thanks for that awesome script Got one Problem: #Basic Settings #FightDistance = 0 PotHealth = 70 PotMana = 50 #UseQuicksilverFlask = true #AttackFields #Name = "undefined" #MinManaPercent = 0 #MinLifePercent = 0 #MinEnemyLifePercent = 0 #Mobsarround_Distance = 0 #Mobsarround_Count = 0 #Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me #EnemyDistance = 0 #MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps #CheckForMobsarround = false #OnlyBosses = false #IsSummon = false #IsTrap = false #IsCurse = false #IsTotem = false #After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins #Examples #//Unlimited Attack Name = "Dual Strike" CastEnd Name = "Lightning Strike" Mobsarround_Distance = 30 Mobsarround_Count = 2 Mobsarround_Target = 1 MaxCount = 3 CastEnd #IsTrap = false #CastEnd #//AOE/Defense AOE #Name = "Ice Nova" #Mobsarround_Distance = 20 #Mobsarround_Count = 2 #Mobsarround_Target = 1 #CastEnd For some reason it doesnt use lightning strike :/ It would be nice if you can give me a hint
Hey , thanks for the fast reply but it didnt worked for me. I tried now another class/skill combination > marauder with cleave The code is: //AOE/Defense AOE Name = "Cleave" CheckForMobsarround = true Mobsarround_Distance = 20 Mobsarround_Count = 2 Mobsarround_Target = 1 CastEnd It doesnt work with the AoE for me :>
hey your problem is that u have to arrange the quest like this 1)Most requirements 2)Less requirements 3)Unlimited Spells
Also, is there a way to force it to use freezing pulse at a shorter range? Its trying to kill stuff at max range with freezing pulse, which is super ineffective.
Hey, first of all thx for your work xtenshisanx ! I have a summoner and i have the problem that if i set raise zombie on the first place in my config, the bot does nothing else than try to summon zombies. If i set freezing pulse on the first spot heonly uses this spell... this is my config. Any Ideas? //SummonSkills Name = "Raise Zombie" MinManaPercent = 70 MaxCount = 8 IsSummon = True CastEnd Name = "Freezing Pulse" CastEnd
Check your MaxCount maybe there is a error it works like a charm for me. New Update is Out Code: +Added 1.) Spelltrap support *Changes 1.) Changed the Summon Logic. Minor changes
Thanks for your good work - It works like a charm now started with a duelist ( dual strike , lightning strike ) and it works very smooth /edit would there be an efficient way to integrate leap slam into the config file? As some kind of gap closer to enemies standing not in melee range.
Can the routine check whether the skill is in CD? I've seen it stand still waiting for skills to cooldown...
I am having trouble setting it up it seems. Can someone please help me and put up a ground slam/heavy strike template?
Normaly it should check that itself, never had these problems, I will check that normaly u could use EnemyDistance = 30
So.. I'm trying to run this as a duelist. However I've encountered a problem. Code: //Unlimited Attack Name = "Double Strike" MinManaPercent = 20 CastEnd //SummonSkills //AOE/Defense AOE Name = "Reave" MinManaPercent = 20 Mobsarround_Distance = 20 Mobsarround_Count = 3 Mobsarround_Target = 1 CastEnd Problem is, it spams double strike at all times. I've tried to edit it a hundered diffrent ways, still only uses the first attack in the list. If i would change the first attack to lets say Reave it would spam reave and nothing else.
you are missing CheckForMobsarround = true then set the reave as first then Double Strike. i will remove the variable CheckForMobsarround in the next update and build a other check. should be //AOE/Defense AOE Name = "Reave" MinManaPercent = 20 Mobsarround_Distance = 20 Mobsarround_Count = 3 Mobsarround_Target = 1 CheckForMobsarround = true CastEnd