And yours does? Hypocrite. I'm expressing my distaste at the lack of progress. If I could develop this myself, I would.
Figured it, for some strange reason there's a bit in the Master Snowdrift encounter logic that forces your toons to try to talk to a HOSTILE mob. WTF? I'm sure that wasn't there before. Highvoltz, get back in here. This is breaking a previously working full AFK. What is this section doing in the script? Code: new Sequence( ScriptHelpers.CreateTalkToNpc(ctx => boss, 1), new WaitContinue(2, ctx => true, new ActionAlwaysSucceed()), ScriptHelpers.CreateTalkToNpc(ctx => boss, 1)), In the meantime folks, try this one in your custom script folder.
I'm currently testing DB as a healer (paladin). The bot is triggering my CC when we are not in combat. So the pala is casting stuff all the time. Which looks a little bit suspicious. Also in some of the outside raids, when everyone jumps in the mount. The bot tries to use a horse, but immediately dismounts to cast a heal spell. To keep some buffs up. Not sure if this is something the bot or the CC has to do. I'm using TunaHA Paladin as my CC. Haven't tested with Singular yet.
That's a combat routine issue, not DungeonBuddy. Now I use Tuanha's on my pally healer too so I'd suggest checking your Tuanha settings and make sure none of the heals are being cast at 100% health. Turn a few of the heals down if you need to. I personally don't heal anyone unless they go below 95% health - it saves mana.
OK, why is it every time I fix a bug, two more appear to take its place? Fixes still needed: Scarlet Halls - get all toons inside the door before engaging Armsmaster Harlan. Stormstout Brewery - get all toons inside the door before engaging Ook-Ook. Gate of the Setting Sun - navigation issues around the elevator up to Striker Ga'dok. Toons keep dropping down and running into the lever. Gate of the Setting Sun - that blasted Weak Spot. Unfortunately this is looking like a HB core problem with IsSafelyFacing on a vehicle. Mogu'shan Palace - tank jumping down to engage Gekkan but all other toons being stuck on the upper level. Need to navigate down the ramp or all toons need to jump down. Scholomance - trying to exit the room before fighting Rattlegore. Scholomance - that epic room pull after Lilian Voss is still causing problems. Averaging three wipes a run there. No good trying a LoS pull if the dps won't hold back.
Anyone else having issues with running Heroics in Cataclysm? i get the "Error Script not found" and tried to use the beta bot as suggested on the first page with no luck. It loads the dungeon and the 5 man crew just sits at the start of the dungeon. Dungeon buddy says Script not found.
Script not found I get this error too. I can run dungeons in normal mode, but when doing heroic mode they all just stand there and I get the error message saying script not found dungeon ID xxx. Let me know if you find a workaround, I also tried the Beta and it did nothing to fix it.
Several dungeons still aren't scripted. I know the Well of Eternity, Hour of Twilight and the two troll instances aren't done. There are probably others. Unfortunately, the only person who really knows how the coding for DungeonBuddy works is Highvoltz - and from what I can see he's been focussing his efforts on getting ProfessionBuddy working again. There are a few people, myself included, who are picking through the existing scripts to learn how they work but at the moment we are limited to the most basic of scripts (e.g. holidays) and trying to fix the bugs in current content. Check back through the archived posts and see if you can find the one I posted for Cataclysm bugs/issues.
Thanks ShorRound, this is for Cataclysm Heroics though. If I click 'Load profile' and literally select 'Blackrock Caverns Heroic.xml' which is the HD I'm trying to run, it still say's not found. I'll check out your suggestion and see if I can find a fix.
Cataclysm dungeons http://www.thebuddyforum.com/archiv...ungeonbuddy-do-not-delete-68.html#post1195349 Changing the dungeon id in a copy of the wrath normal scripts made them work for heroics. You should be able to do the same for cataclysm. Deadmines won't work. The dungeon is completely different at heroic level with vastly changed mechanics.
[DungeonBuddy 641]: No script found for dungeonId: 717 [DungeonBuddy 641]: No profile found for dungeonId: 717 That is what is says :/
Hmmmm ok. I tried it last week on the first wing and got an error along the lines of Zone Id xxxx is not supported. I don't remember the exact wording but something along those lines.
Stuff that isnt needed for the normal HB-user is not included in Dungeonbuddy. Running cataclysm dungeons on heroic falls under that category as they: 1. Are not suitable for farming, as you can only do them once per day. 2. Are not suitable for leveling since u have Mist of Pandaria dungeons at lvl 85 3. Are not suitable for gear since the gear bought in Pandaria is better @ lvl 83. If you still want to run a heroic dungoen u need to make a custom folder and in that folder u need to make additional folders with the same strucutre as the dungeon scripts folder. Under cataclysm u can copy paste the original NORMAL dungeon and open it and change the ID of the dungeon, should be in the first 30 lines of code clearly visible. Everyone is eagerly waiting for highvoltz to write a tutorial on how to do dungeonbuddy scripts, since going through the code even tho very nicely written with explanations is tedious work.
Highvoltz, we need to resolve the issue with marking bosses as killed before they've spawned. Could the botbase actually have that added? I.e. the boss cannot be marked as killed (or current?) unless it has actually been engaged in combat? That would fix a large number of problems in the current scripts.