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  • Loki.Game.LokiPoe.Resync() writes "oos" in the global channel

    Discussion in 'Archives' started by flexus, Nov 1, 2013.

    1. flexus

      flexus Community Developer

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      Hello,
      got a problem with the resync, it justs writes "oos" in the global channel without a "/".
      It's a german Windows I'm using and a german keyboard layout, is there a fast work around or can only the dev's fix it?

      Greetz flex
       
    2. Apoc

      Apoc Moderator Staff Member Moderator

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      What is the "/" key on the german keyboard?

      I honestly didn't even think about keyboard layouts when I added the code. (We route the stuff through their input system)
       
    3. flexus

      flexus Community Developer

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      / as above the number 7 on german layout
       
    4. kossboss

      kossboss New Member

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      This has got to be the best error i have seen so far with this bot :)
       
    5. Apoc

      Apoc Moderator Staff Member Moderator

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      Ok, I'm not entirely sure I've fixed it, but fairly sure. I was using the US-specific keyboard input. (OemQuestion instead of Oem2) It may be fixed in the newer builds. (If not, let me know)

      I do want to fix this the correct way (by just sending chat input directly, without emulating the keyboard), but I haven't had time to reverse the chat system just yet.
       
    6. drfrank319

      drfrank319 New Member

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      I started getting /oos<keystrokes> with the upgrade last night. Same with upgrade today.
      My keyboard was set to English-US-Default. Have since tried English-US-International and English-UK with same results.
      Just tried German-US Layout and seems to have resolved it. I'll watch it some more.
       
    7. Apoc

      Apoc Moderator Staff Member Moderator

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      Fixed, sorry!

      I left the last enter keystroke removed during my testing! (No idea how I forgot that :()
       
    8. drfrank319

      drfrank319 New Member

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      thanks for the quick fix!
       

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