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  • AllRounder

    Discussion in 'Archives' started by xtenshisanx, Oct 30, 2013.

    1. NeeDforKill

      NeeDforKill New Member

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      Thank u ,i wait for rework
       
    2. xtenshisanx

      xtenshisanx Community Developer

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    3. NeeDforKill

      NeeDforKill New Member

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    4. NeeDforKill

      NeeDforKill New Member

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      did u try summoner spells for me not working

      FightDistance = 100
      PotMana = 20
      PotHealth = 70
      Name = Ice Spear
      CastEnd
      Name = Raise Zombie
      IsSummon = True
      MaxCount = 3
      MinManaPercent = 50
      CastEnd
      Name = Summon Skeletons
      IsSummon = True
      MaxCount = 4
      MinManaPercent = 50
      CastEnd


      For me working only Ise Spear from my cfg
       
    5. xtenshisanx

      xtenshisanx Community Developer

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      Try to move the summon skills to use as first
       
    6. dant121

      dant121 New Member

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    7. xtenshisanx

      xtenshisanx Community Developer

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      ah no problem.
      Dont know the problem, but I am 2 versions ahead then online is, i will upload it now..

      New Version is out:
      Changelog:
      You need to register and have one post to see spoilers!
       
    8. vwest877

      vwest877 New Member

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      Hi Xten, I'm having problems with the CR not attacking as fast as it should be. It was working fine a few updates b ack (Before the 1.0.1 poe patch). Now its much slower, and isn't using double strike at all.

      All im using for my routine is

      You need to register and have one post to see spoilers!
      It was working fine before.

      Also, CR config button isn't working
       
    9. xtenshisanx

      xtenshisanx Community Developer

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      Try do delete the folder "CompiledAssemblies". then redownload the newest version ALL files not only Allrounder.cs
      then restart and try again.
      also i fixed some typos "Arround" -> "Around" etc.
      i will upload later a newer version.
      also try to use an older verison as 607 iam using currently 605.
       
    10. dant121

      dant121 New Member

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      Could you lay out the 605 version?
       
    11. xtenshisanx

      xtenshisanx Community Developer

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      Using right now 608 works well
       
    12. dant121

      dant121 New Member

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    13. xtenshisanx

      xtenshisanx Community Developer

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    14. dant121

      dant121 New Member

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    15. xtenshisanx

      xtenshisanx Community Developer

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      Yep. because you use EnemyDistance not EnemyInDistance
       
    16. dant121

      dant121 New Member

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    17. xtenshisanx

      xtenshisanx Community Developer

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      hmm will check later my AllRounder im currently on another project.
       
    18. 2m0re

      2m0re New Member

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      Got a little problem!
      char is mostly running into mobs

      some idea to fix?

      Code:
      FightDistance = 100
      PotHealth = 60
      PotMana = 15
      #UseQuicksilverFlask_EnemyDistance = 60
      #UseQuicksilverFlask = true
      
      
      Name = Flammability
      EnemyDistance = 60
      IsCurse = true
      CheckForMobsarround = true
      Mobsarround_Distance = 20
      Mobsarround_Count = 5
      Mobsarround_Target = 0
      CastEnd
      
      
      
      Name = Flame Totem
      EnemyDistance = 60
      IsTotem = true
      MaxCount = 1
      CheckForMobsarround = true
      Mobsarround_Distance = 20
      Mobsarround_Count = 6
      Mobsarround_Target = 0
      CastEnd
      
      Name = Fireball
      EnemyinDistance = 60

      hope you can help 2m0re
       
    19. xtenshisanx

      xtenshisanx Community Developer

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      Try to use around not arround.
      I will upload my new update today or tomorrow
       
    20. FALLEN11ANGEL

      FALLEN11ANGEL New Member

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      Great Routine. It's been working awesome for my pure summoner but since recent patch stopped casting "raise skeletons". Does everything else as per usual but no matter what I try will not cast that spell. I even tried making a new char ingame still no luck.
       

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